Player Matchup

Zeus
Zeus
Platinum II
Barrikz
Zeus
Platinum II
Level 147
God Stats
14W - 7L
1,783 SR
Queue Stats
89W - 84L
1,907 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum III
DfgZay
Erlang Shen
Platinum III
Level 125
God Stats
2W - 2L
1,627 SR
Queue Stats
117W - 119L
1,863 MMR
Party 3
Hachiman
Hachiman
Platinum V
LaFiqqa
Hachiman
Platinum V
Level 159
God Stats
6W - 8L
1,506 SR
Queue Stats
115W - 114L
1,681 MMR
Party 3
Thanatos
Thanatos
Gold III
Muffinman_213
Thanatos
Gold III
Level 133
God Stats
1W - 2L
1,229 SR
Queue Stats
29W - 24L
1,631 MMR
Party 1
Ganesha
Ganesha
Platinum II
telthazar1
Ganesha
Platinum II
Level 92
God Stats
49W - 54L
1,574 SR
Queue Stats
210W - 209L
1,790 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 131
1,544 SR
1,774 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 149
1,660 SR
1,777 MMR
Thor
Thor
Platinum II
Gol_D_Shiesty
Thor
Platinum II
Level 175
God Stats
6W - 5L
1,744 SR
Queue Stats
90W - 81L
1,781 MMR
Solo
Amaterasu
Amaterasu
Platinum III
JulioLaSelvaJuan
Amaterasu
Platinum III
Level 124
God Stats
3W - 1L
1,753 SR
Queue Stats
121W - 113L
1,708 MMR
Party 2
Bellona
Bellona
Platinum I
MungooseMan
Bellona
Platinum I
Level 158
God Stats
3W - 2L
1,470 SR
Queue Stats
53W - 41L
1,825 MMR
Party 2
Rama
Rama
Gold III
ScotchMist
Rama
Gold III
Level 79
God Stats
3W - 0L
1,706 SR
Queue Stats
21W - 4L
1,784 MMR
Solo
Janus
Janus
Platinum II
TanjiroSlayer
Janus
Platinum II
Level 210
God Stats
12W - 11L
1,627 SR
Queue Stats
172W - 170L
1,787 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Barrikz
Zeus
14
2 / 4 / 0
9,003
474
10,096
11,114
4,078
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Erlang Shen
DfgZay
Erlang Shen
15
0 / 3 / 0
9,004
474
12,947
26,985
32,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hachiman
LaFiqqa
Hachiman
14
0 / 7 / 1
8,407
442
8,140
16,564
5,411
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Thanatos
Muffinman_213
Thanatos
16
1 / 4 / 1
8,423
443
6,109
17,976
9,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ganesha
telthazar1
Ganesha
12
0 / 5 / 1
7,497
395
4,419
17,671
16,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
SusanoAo KuangSobekSun Wukong

VS

Bans
OdinAgniAwilixAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 0 / 3
10,833
570
10,215
15,342
6,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Amaterasu
16
3 / 1 / 12
9,950
524
10,871
13,948
9,331
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
MungooseMan
Bellona
18
4 / 0 / 6
11,489
605
21,407
24,836
31,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

19
8 / 2 / 2
11,911
627
11,914
12,365
5,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
0 / 0 / 15
11,028
580
10,652
11,570
4,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
61
3
Kills
23
23
Deaths
3
3
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Zeus
Barrikz
Zeus
2
4
0
0.5
L
Erlang Shen
DfgZay
Erlang Shen
0
3
0
0
W
8
0
3
9.5
W
Amaterasu
3
1
12
9
L
Hachiman
LaFiqqa
Hachiman
0
7
1
0.07
L
Thanatos
Muffinman_213
Thanatos
1
4
1
0.38
W
Bellona
MungooseMan
Bellona
4
0
6
7
W
8
2
2
4.5
W
0
0
15
7.5
L
Ganesha
telthazar1
Ganesha
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,711
Damage
65,059
90,310
Taken
78,061
67,497
Mitigated
57,133
35,908
Healing
39,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Barrikz
Zeus
10,096
1,105
0
2,316
11,114
4,078
532
2,631
8,311
75,268
0
L
Erlang Shen
DfgZay
Erlang Shen
12,947
6,485
0
12,371
26,985
32,157
0
671
24,708
0
79,679
W
10,215
2,050
0
8,374
15,342
6,546
275
3,981
11,314
0
94,064
W
Amaterasu
10,871
3,682
0
5,439
13,948
9,331
509
3,057
10,840
0
43,474
L
Hachiman
LaFiqqa
Hachiman
8,140
4,247
0
5,654
16,564
5,411
0
766
15,704
0
71,267
L
Thanatos
Muffinman_213
Thanatos
6,109
1,042
0
13,128
17,976
9,245
0
1,050
16,699
0
94,334
W
Bellona
MungooseMan
Bellona
21,407
9,942
0
14,970
24,836
31,113
209
1,354
22,023
1,262
101,412
W
11,914
8,383
0
6,849
12,365
5,329
1,113
992
11,373
0
118,731
W
10,652
706
385
3,378
11,570
4,814
144
5,646
5,872
98,222
1,448
L
Ganesha
telthazar1
Ganesha
4,419
339
0
2,439
17,671
16,606
0
5,072
12,004
28,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,334
Gold Earned
55,211
526
Minions Killed
696
0
Camps Cleared
0
1,820,287
Distance Traveled
2,038,155
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,003
474
132
7
0
337,543
1
L
Erlang Shen
9,004
474
142
7
0
353,810
2
W
Thor
10,833
570
113
6
0
451,520
4
W
Amaterasu
9,950
524
62
3
0
425,701
3
L
Hachiman
8,407
442
122
6
0
326,399
4
L
Thanatos
8,423
443
125
7
0
431,378
0
W
Bellona
11,489
605
169
9
0
371,223
7
W
Rama
11,911
627
179
9
0
370,714
5
W
Janus
11,028
580
173
9
0
418,997
4
L
Ganesha
7,497
395
5
0
0
371,157
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role