Player Matchup

Anhur
Anhur
I Am TeeGee
Anhur
Level 28
God Stats
0W - 5L
1,500 SR
Queue Stats
47W - 67L
1,175 Elo+
Party 1
Ullr
Ullr
SpartanCrown683
Ullr
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
17W - 18L
1,573 Elo+
Party 1
Neith
Neith
Sphysb
Neith
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 50L
1,505 Elo+
Party 1
Sobek
Sobek
TheJamerGamerHD
Sobek
Level 102
God Stats
1W - 1L
1,721 SR
Queue Stats
3W - 4L
1,784 Elo+
Party 1
Ao Kuang
Ao Kuang
ThotBunny69
Ao Kuang
Level 127
God Stats
1W - 3L
1,297 SR
Queue Stats
132W - 123L
1,540 Elo+
Solo
Team Averages
Level 99
1,504 SR
1,515 Elo+

VS

Team Averages
Level 105
1,508 SR
1,512 Elo+
Apollo
Apollo
CarryGetsRed
Apollo
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 80L
1,502 Elo+
Party 2
Cthulhu
Cthulhu
Jadiise
Cthulhu
Level 26
God Stats
2W - 1L
1,761 SR
Queue Stats
51W - 46L
1,480 Elo+
Party 2
Chang'e
Chang'e
YWK Pain
Chang'e
Level 145
God Stats
8W - 7L
1,424 SR
Queue Stats
317W - 285L
1,495 Elo+
Solo
Medusa
Medusa
dino9455
Medusa
Level 114
God Stats
1W - 0L
1,357 SR
Queue Stats
35W - 36L
1,627 Elo+
Party 2
Gilgamesh
Gilgamesh
iTeddyArth
Gilgamesh
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 115L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,337
445
2,278
7,737
2,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 1 / 2
6,655
555
4,815
7,847
3,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Sphysb
Neith
13
2 / 2 / 0
7,434
620
4,824
8,405
3,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
0 / 2 / 2
5,937
495
2,463
13,365
9,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
ThotBunny69
Ao Kuang
11
0 / 5 / 0
6,397
533
5,183
13,869
5,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
6 / 1 / 0
9,020
752
11,682
11,953
5,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Jadiise
Cthulhu
11
2 / 2 / 4
6,356
530
8,792
6,909
5,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
YWK Pain
Chang'e
13
0 / 1 / 3
7,103
592
4,966
6,482
2,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
dino9455
Medusa
12
2 / 1 / 3
6,967
581
6,250
5,896
2,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
iTeddyArth
Gilgamesh
14
3 / 0 / 1
7,369
614
3,444
12,100
5,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
4
Kills
13
13
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Apollo
6
1
0
6
L
0
3
1
0.17
W
Cthulhu
Jadiise
Cthulhu
2
2
4
2
L
2
1
2
3
L
Neith
Sphysb
Neith
2
2
0
1
L
0
2
2
0.5
L
Ao Kuang
ThotBunny69
Ao Kuang
0
5
0
0
W
Chang'e
YWK Pain
Chang'e
0
1
3
1.5
W
Medusa
dino9455
Medusa
2
1
3
3.5
W
Gilgamesh
iTeddyArth
Gilgamesh
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,563
Damage
35,134
51,223
Taken
43,340
23,946
Mitigated
20,652
19,349
Healing
22,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
11,682
7,279
0
7,412
11,953
5,313
761
5,183
6,770
0
71,147
L
2,278
682
0
2,397
7,737
2,414
0
2,406
4,933
0
28,850
W
Cthulhu
Jadiise
Cthulhu
8,792
629
410
730
6,909
5,336
0
1,301
5,608
30,423
732
L
4,815
2,095
0
4,129
7,847
3,248
0
1,004
6,837
0
52,034
L
Neith
Sphysb
Neith
4,824
1,122
0
2,344
8,405
3,147
0
3,356
4,957
0
54,740
L
2,463
30
0
5,153
13,365
9,296
0
5,518
7,059
18,318
0
L
Ao Kuang
ThotBunny69
Ao Kuang
5,183
1,750
0
5,326
13,869
5,841
0
0
13,869
46,040
0
W
Chang'e
YWK Pain
Chang'e
4,966
426
1,272
3,918
6,482
2,240
0
60
6,422
62,722
0
W
Medusa
dino9455
Medusa
6,250
3,019
0
1,948
5,896
2,164
902
904
4,992
0
50,095
W
Gilgamesh
iTeddyArth
Gilgamesh
3,444
892
0
6,337
12,100
5,599
0
198
11,902
0
56,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,760
Gold Earned
36,815
371
Minions Killed
457
0
Camps Cleared
0
1,145,013
Distance Traveled
1,274,339
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,020
752
127
11
0
244,248
0
L
Anhur
5,337
445
49
4
0
192,188
0
W
Cthulhu
6,356
530
47
4
0
243,362
0
L
Ullr
6,655
555
99
8
0
257,205
1
L
Neith
7,434
620
117
10
0
246,044
2
L
Sobek
5,937
495
15
1
0
253,837
0
L
Ao Kuang
6,397
533
91
8
0
195,739
0
W
Chang'e
7,103
592
101
8
0
239,177
0
W
Medusa
6,967
581
83
7
0
252,580
4
W
Gilgamesh
7,369
614
99
8
0
294,972
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role