Player Matchup

Sun Wukong
Sun Wukong
Gold V
 
Sun Wukong
Gold V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Bronze IV
 
Maui
Bronze IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Gold V
JKaitto
Agni
Gold V
Level 160
God Stats
3W - 7L
1,666 SR
Queue Stats
127W - 146L
1,241 MMR
Solo
Danzaburou
Danzaburou
Silver V
MixG
Danzaburou
Silver V
Level 124
God Stats
7W - 6L
1,586 SR
Queue Stats
17W - 23L
1,267 MMR
Party 1
Camazotz
Camazotz
Silver II
jatepeguei
Camazotz
Silver II
Level 100
God Stats
2W - 1L
1,613 SR
Queue Stats
25W - 37L
1,238 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 128
1,573 SR
1,349 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 155
1,408 SR
1,352 MMR
Hercules
Hercules
Gold V
 
Hercules
Gold V
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Bronze I
Gui_Fonseca
Chang'e
Bronze I
Level 146
God Stats
2W - 1L
1,514 SR
Queue Stats
9W - 22L
1,097 MMR
Solo
Ra
Ra
Platinum III
KbtZK
Ra
Platinum III
Level 167
God Stats
7W - 6L
1,160 SR
Queue Stats
66W - 64L
1,805 MMR
Party 2
Osiris
Osiris
Gold II
SmellOfFear
Osiris
Gold II
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 23L
1,678 MMR
Party 2
Nut
Nut
Silver V
StayStoner
Nut
Silver V
Level 123
God Stats
2W - 2L
1,367 SR
Queue Stats
41W - 54L
677 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 2 / 0
6,037
549
5,774
8,776
4,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Maui
 
Maui
9
0 / 1 / 0
5,036
458
3,132
10,844
7,496
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Agni
JKaitto
Agni
9
0 / 2 / 1
4,978
453
3,531
4,432
1,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
MixG
Danzaburou
10
0 / 3 / 0
5,508
501
4,032
7,673
3,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Camazotz
jatepeguei
Camazotz
9
1 / 1 / 0
4,968
452
3,774
9,921
3,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
AthenaKuzenboAwilix

VS

Bans
ThanatosThothBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
3 / 0 / 2
6,552
596
6,280
10,141
8,418
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
Gui_Fonseca
Chang'e
10
0 / 0 / 2
5,457
496
4,181
8,871
6,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Ra
11
1 / 0 / 0
6,152
559
3,830
3,977
1,562
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Osiris
12
3 / 1 / 2
6,466
588
6,072
8,049
4,837
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 0 / 3
7,323
666
5,133
5,982
2,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
9
9
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
2
0
0
L
Maui
 
Maui
0
1
0
0
W
Hercules
 
Hercules
3
0
2
4
W
Chang'e
Gui_Fonseca
Chang'e
0
0
2
1
L
Agni
JKaitto
Agni
0
2
1
0.25
W
Ra
1
0
0
1
L
Danzaburou
MixG
Danzaburou
0
3
0
0
W
Osiris
3
1
2
4
W
2
0
3
3.5
L
Camazotz
jatepeguei
Camazotz
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,243
Damage
25,496
41,646
Taken
37,020
21,048
Mitigated
23,495
11,761
Healing
16,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,774
1,055
0
2,337
8,776
4,974
0
3,248
4,744
0
46,061
L
Maui
 
Maui
3,132
782
1,154
2,017
10,844
7,496
0
1,122
9,538
19,185
0
W
Hercules
 
Hercules
6,280
1,985
0
3,951
10,141
8,418
0
2,556
7,317
0
21,642
W
Chang'e
Gui_Fonseca
Chang'e
4,181
633
394
4,949
8,871
6,052
0
156
8,671
28,643
916
L
Agni
JKaitto
Agni
3,531
420
0
1,002
4,432
1,536
120
967
3,346
30,471
0
W
Ra
3,830
519
422
1,327
3,977
1,562
345
1,010
2,947
49,661
441
L
Danzaburou
MixG
Danzaburou
4,032
1,931
0
1,836
7,673
3,069
319
635
6,960
0
42,076
W
Osiris
6,072
2,571
0
4,311
8,049
4,837
0
1,472
6,425
0
56,007
W
5,133
2,562
0
1,174
5,982
2,626
393
985
4,997
0
59,572
L
Camazotz
jatepeguei
Camazotz
3,774
1,333
0
3,415
9,921
3,973
0
513
9,258
0
33,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,527
Gold Earned
31,950
298
Minions Killed
358
0
Camps Cleared
0
1,095,972
Distance Traveled
1,112,474
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,037
549
81
7
0
197,217
3
L
Maui
5,036
458
26
2
0
217,914
3
W
Hercules
6,552
596
35
3
0
237,786
2
W
Chang'e
5,457
496
44
4
0
188,880
0
L
Agni
4,978
453
64
6
0
205,336
1
W
Ra
6,152
559
88
8
0
221,949
0
L
Danzaburou
5,508
501
74
7
0
209,597
1
W
Osiris
6,466
588
86
8
0
266,568
0
W
Nut
7,323
666
105
10
0
197,291
0
L
Camazotz
4,968
452
53
5
0
265,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role