Player Matchup

Odin
Odin
 
Odin
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Aeon45546
Hercules
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 53L
1,425 Elo+
Solo
Cthulhu
Cthulhu
THATKINGsGOD
Cthulhu
Level 150
God Stats
11W - 5L
1,696 SR
Queue Stats
444W - 432L
1,386 Elo+
Solo
Agni
Agni
cosmomaik
Agni
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 37L
1,429 Elo+
Solo
Fenrir
Fenrir
tucachero420
Fenrir
Level 109
God Stats
1W - 2L
1,257 SR
Queue Stats
42W - 38L
1,556 Elo+
Solo
Team Averages
Level 128
1,491 SR
1,459 Elo+

VS

Team Averages
Level 111
1,542 SR
1,507 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
FoggyNotion04
Yu Huang
Level 95
God Stats
2W - 1L
1,500 SR
Queue Stats
132W - 130L
1,443 Elo+
Solo
Ah Puch
Ah Puch
Heisenberg ice0
Ah Puch
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,392 Elo+
Solo
Ymir
Ymir
MikeWazowski097
Ymir
Level 85
God Stats
0W - 1L
1,710 SR
Queue Stats
68W - 64L
1,506 Elo+
Party 1
Cthulhu
Cthulhu
xKingxFer
Cthulhu
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 15L
1,695 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
2 / 4 / 6
9,269
772
5,395
10,632
12,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Aeon45546
Hercules
16
3 / 3 / 8
9,897
825
9,070
17,120
18,401
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cthulhu
THATKINGsGOD
Cthulhu
17
2 / 2 / 10
10,508
876
14,482
20,682
17,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Agni
14
2 / 5 / 7
9,086
757
7,595
7,839
3,343
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
17
6 / 2 / 5
10,712
893
10,735
10,389
9,128
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
17
5 / 4 / 8
9,895
825
13,350
12,309
7,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
FoggyNotion04
Yu Huang
1
0 / 0 / 0
3,000
250
0
0
0
17
8 / 6 / 4
10,145
845
15,424
14,121
7,867
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 5 / 7
8,572
714
5,783
18,732
20,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
xKingxFer
Cthulhu
12
2 / 1 / 5
7,833
653
6,204
6,199
5,654
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
39
15
Kills
15
16
Deaths
16
36
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
4
6
1.25
L
Cernunnos
 
Cernunnos
5
4
8
2.25
W
Hercules
Aeon45546
Hercules
3
3
8
2.33
L
Yu Huang
FoggyNotion04
Yu Huang
0
0
0
0
L
8
6
4
1.67
L
0
5
7
0.7
W
Cthulhu
THATKINGsGOD
Cthulhu
2
2
10
3.5
W
Agni
2
5
7
1.1
W
Fenrir
6
2
5
4.25
L
Cthulhu
xKingxFer
Cthulhu
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,277
Damage
40,761
66,662
Taken
51,361
60,529
Mitigated
41,619
24,568
Healing
13,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
5,395
744
516
1,436
10,632
12,560
1,420
4,523
6,109
0
8,772
L
Cernunnos
 
Cernunnos
13,350
6,410
0
2,238
12,309
7,309
0
6,523
5,698
0
26,937
W
Hercules
Aeon45546
Hercules
9,070
4,843
818
8,874
17,120
18,401
3,181
8,122
8,998
0
20,508
L
Yu Huang
FoggyNotion04
Yu Huang
0
0
0
0
0
0
0
0
0
0
0
L
15,424
996
708
3,383
14,121
7,867
0
4,528
9,415
28,793
0
L
5,783
1,428
444
3,478
18,732
20,789
0
6,830
11,576
13,192
0
W
Cthulhu
THATKINGsGOD
Cthulhu
14,482
463
1,073
8,396
20,682
17,097
116
6,004
14,678
23,770
526
W
Agni
7,595
446
98
674
7,839
3,343
1,406
3,710
4,129
20,179
588
W
Fenrir
10,735
2,608
473
2,210
10,389
9,128
1,746
5,052
5,337
0
19,026
L
Cthulhu
xKingxFer
Cthulhu
6,204
150
1,240
1,806
6,199
5,654
0
3,392
2,807
16,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,472
Gold Earned
39,445
122
Minions Killed
101
0
Camps Cleared
0
1,047,091
Distance Traveled
678,720
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,269
772
20
2
0
199,828
0
L
Cernunnos
9,895
825
38
3
0
172,874
0
W
Hercules
9,897
825
34
3
0
226,468
0
L
Yu Huang
3,000
250
0
0
0
0
0
L
Ah Puch
10,145
845
28
2
0
171,331
1
L
Ymir
8,572
714
8
1
0
188,992
0
W
Cthulhu
10,508
876
20
2
0
224,167
0
W
Agni
9,086
757
31
3
0
179,290
0
W
Fenrir
10,712
893
17
1
0
217,338
0
L
Cthulhu
7,833
653
27
2
0
145,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role