Player Matchup

Skadi
Skadi
 
Skadi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
ITSATRAPPPP
Sobek
Level 11
God Stats
2W - 5L
1,449 SR
Queue Stats
97W - 113L
1,573 Elo+
Party 1
Baron Samedi
Baron Samedi
KingPenrose
Baron Samedi
Level 121
God Stats
0W - 1L
1,727 SR
Queue Stats
2W - 4L
1,241 Elo+
Party 1
Osiris
Osiris
haydeng43
Osiris
Level 144
God Stats
4W - 2L
1,788 SR
Queue Stats
146W - 136L
1,540 Elo+
Party 1
Arachne
Arachne
jrthebest1213
Arachne
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 37L
1,506 Elo+
Solo
Team Averages
Level 102
1,593 SR
1,472 Elo+

VS

Team Averages
Level 122
1,570 SR
1,514 Elo+
Rama
Rama
LennonNYC
Rama
Level 186
God Stats
10W - 7L
1,566 SR
Queue Stats
205W - 283L
1,505 Elo+
Party 2
Zeus
Zeus
dabdad666
Zeus
Level 126
God Stats
16W - 15L
1,648 SR
Queue Stats
397W - 340L
1,563 Elo+
Solo
Bacchus
Bacchus
kilotangoo
Bacchus
Level 109
God Stats
8W - 11L
1,445 SR
Queue Stats
90W - 163L
1,423 Elo+
Party 2
Osiris
Osiris
snagglepvss9
Osiris
Level 122
God Stats
2W - 0L
1,677 SR
Queue Stats
73W - 71L
1,576 Elo+
Solo
Thanatos
Thanatos
zyncinnati
Thanatos
Level 69
God Stats
16W - 20L
1,514 SR
Queue Stats
187W - 270L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
0 / 2 / 1
6,065
467
3,801
6,201
2,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
2 / 3 / 2
6,369
490
5,746
14,886
12,730
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
KingPenrose
Baron Samedi
10
1 / 5 / 2
5,950
458
3,916
9,815
4,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Osiris
haydeng43
Osiris
14
4 / 2 / 0
8,318
640
14,532
14,618
14,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Arachne
10
2 / 3 / 1
6,114
470
6,118
15,888
6,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
14
2 / 0 / 1
8,251
635
6,184
5,854
2,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
13
6 / 0 / 5
8,514
655
14,843
6,191
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
kilotangoo
Bacchus
10
0 / 3 / 10
6,448
496
5,084
10,556
10,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
12
1 / 3 / 3
7,226
556
6,845
18,628
16,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
zyncinnati
Thanatos
14
6 / 3 / 5
7,890
607
8,151
12,122
6,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
9
Kills
15
15
Deaths
9
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
2
1
0.25
L
2
3
2
1
L
Baron Samedi
KingPenrose
Baron Samedi
1
5
2
0.4
W
Rama
2
0
1
2.5
W
Zeus
6
0
5
8.5
L
Osiris
haydeng43
Osiris
4
2
0
2
L
Arachne
2
3
1
0.83
W
Bacchus
kilotangoo
Bacchus
0
3
10
1.67
W
Osiris
1
3
3
0.83
W
Thanatos
zyncinnati
Thanatos
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,113
Damage
41,107
61,408
Taken
53,351
41,304
Mitigated
37,535
20,931
Healing
26,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
3,801
1,801
0
553
6,201
2,549
0
273
5,928
0
47,306
L
5,746
838
0
4,216
14,886
12,730
0
8,065
6,821
18,847
0
L
Baron Samedi
KingPenrose
Baron Samedi
3,916
165
592
1,955
9,815
4,891
0
5,004
4,811
29,616
773
W
Rama
6,184
5,204
0
3,083
5,854
2,364
1,206
787
5,067
0
73,237
W
Zeus
14,843
2,267
357
2,539
6,191
2,403
260
2,238
3,953
64,447
0
L
Osiris
haydeng43
Osiris
14,532
6,382
0
7,625
14,618
14,626
5
1,101
13,517
0
71,300
L
Arachne
6,118
3,487
0
5,990
15,888
6,508
0
5,484
10,404
0
42,825
W
Bacchus
kilotangoo
Bacchus
5,084
371
0
2,169
10,556
10,415
170
3,973
6,583
17,771
0
W
Osiris
6,845
2,875
0
9,363
18,628
16,047
0
249
18,379
0
53,109
W
Thanatos
zyncinnati
Thanatos
8,151
2,009
0
9,198
12,122
6,306
0
2,211
9,911
0
55,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,816
Gold Earned
38,329
329
Minions Killed
433
0
Camps Cleared
0
1,210,578
Distance Traveled
1,365,083
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,065
467
79
6
0
200,091
3
L
Sobek
6,369
490
14
1
0
269,108
1
L
Baron Samedi
5,950
458
58
4
0
248,182
5
W
Rama
8,251
635
128
10
0
234,301
3
W
Zeus
8,514
655
115
9
0
254,685
3
L
Osiris
8,318
640
110
8
0
242,787
2
L
Arachne
6,114
470
68
5
0
250,410
0
W
Bacchus
6,448
496
22
2
0
287,439
0
W
Osiris
7,226
556
92
7
0
270,034
2
W
Thanatos
7,890
607
76
6
0
318,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role