Player Matchup

Sylvanus
Sylvanus
Instinct Ryaz
Sylvanus
Level 34
God Stats
3W - 5L
1,522 SR
Queue Stats
172W - 167L
1,313 Elo+
Party 2
Nu Wa
Nu Wa
Pinkymoshbosh
Nu Wa
Level 61
God Stats
7W - 13L
1,341 SR
Queue Stats
347W - 347L
1,484 Elo+
Party 3
Nut
Nut
Tbanit68
Nut
Level 53
God Stats
3W - 7L
1,273 SR
Queue Stats
206W - 200L
1,329 Elo+
Party 2
Neith
Neith
irritaable
Neith
Level 105
God Stats
3W - 1L
1,686 SR
Queue Stats
312W - 296L
1,496 Elo+
Party 3
Fenrir
Fenrir
xxTANMAN19xx
Fenrir
Level 59
God Stats
10W - 8L
1,435 SR
Queue Stats
78W - 79L
1,378 Elo+
Party 2
Team Averages
Level 62
1,451 SR
1,400 Elo+

VS

Team Averages
Level 126
1,584 SR
1,501 Elo+
Sun Wukong
Sun Wukong
CoupeKid93
Sun Wukong
Level 143
God Stats
8W - 7L
1,343 SR
Queue Stats
183W - 189L
1,504 Elo+
Solo
Hel
Hel
DROBODAN
Hel
Level 117
God Stats
41W - 45L
1,743 SR
Queue Stats
441W - 421L
1,528 Elo+
Solo
Neith
Neith
FlippedOtter
Neith
Level 143
God Stats
13W - 7L
1,590 SR
Queue Stats
101W - 82L
1,521 Elo+
Party 1
Ne Zha
Ne Zha
KingofHearts_06
Ne Zha
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 152L
1,439 Elo+
Solo
Nu Wa
Nu Wa
VeryVoluptuous
Nu Wa
Level 123
God Stats
7W - 3L
1,744 SR
Queue Stats
83W - 71L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Instinct Ryaz
Sylvanus
10
0 / 2 / 2
6,661
444
2,825
13,231
9,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 3 / 1
6,553
437
6,794
7,184
2,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

11
0 / 6 / 2
6,172
411
3,127
13,728
4,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
12
0 / 4 / 0
7,192
479
9,098
12,978
4,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Fenrir
11
2 / 4 / 0
6,576
438
5,516
15,406
6,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CoupeKid93
Sun Wukong
14
2 / 0 / 3
8,350
557
7,692
13,821
12,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
6 / 1 / 1
8,061
537
4,455
10,686
5,608
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

15
6 / 0 / 5
9,513
634
12,782
9,679
4,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
1 / 1 / 1
7,491
499
2,767
14,416
5,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
4 / 0 / 6
8,994
600
16,909
6,155
2,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
2
Kills
19
19
Deaths
2
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CoupeKid93
Sun Wukong
2
0
3
3.5
W
6
1
1
6.5
W
6
0
5
8.5
L
Sylvanus
Instinct Ryaz
Sylvanus
0
2
2
0.5
W
1
1
1
1.5
L
0
3
1
0.17
L
0
6
2
0.17
W
4
0
6
7
L
Neith
0
4
0
0
L
Fenrir
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,360
Damage
44,605
62,527
Taken
54,757
27,115
Mitigated
30,237
17,098
Healing
24,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CoupeKid93
Sun Wukong
7,692
1,173
0
3,516
13,821
12,225
0
806
13,015
0
57,246
W
4,455
50
2,928
6,419
10,686
5,608
543
1,713
8,973
46,276
0
W
12,782
4,636
0
2,877
9,679
4,209
1,212
4,204
5,475
0
82,070
L
Sylvanus
Instinct Ryaz
Sylvanus
2,825
1,048
2,376
2,896
13,231
9,361
106
5,495
7,180
21,276
0
W
2,767
497
0
7,682
14,416
5,874
0
1,722
12,694
0
55,867
L
6,794
1,910
0
840
7,184
2,397
462
1,550
5,466
44,624
5,054
L
3,127
1,035
0
2,739
13,728
4,313
0
6,155
6,987
0
45,142
W
16,909
3,487
0
977
6,155
2,321
2,333
1,085
5,070
72,029
2,036
L
Neith
9,098
2,715
0
4,504
12,978
4,557
0
2,156
9,848
0
61,496
L
Fenrir
5,516
1,152
0
3,743
15,406
6,487
160
4,075
10,965
0
48,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,154
Gold Earned
42,409
330
Minions Killed
493
0
Camps Cleared
0
1,310,700
Distance Traveled
1,371,883
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,350
557
87
6
0
273,094
0
W
Hel
8,061
537
75
5
0
285,543
0
W
Neith
9,513
634
127
8
0
260,602
3
L
Sylvanus
6,661
444
31
2
0
259,726
0
W
Ne Zha
7,491
499
97
6
0
282,205
0
L
Nu Wa
6,553
437
62
4
0
251,247
6
L
Nut
6,172
411
69
5
0
261,959
1
W
Nu Wa
8,994
600
107
7
0
270,439
2
L
Neith
7,192
479
95
6
0
249,220
3
L
Fenrir
6,576
438
73
5
0
288,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role