Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
BraveEagle28
Sun Wukong
Level 185
God Stats
1W - 2L
1,431 SR
Queue Stats
135W - 139L
1,565 Elo+
Party 3
Ishtar
Ishtar
DRH_a2bordlands
Ishtar
Level 92
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 41L
1,504 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Wyd_Stefbro
Morgan Le Fay
Level 121
God Stats
6W - 8L
1,460 SR
Queue Stats
48W - 44L
1,564 Elo+
Party 3
Cthulhu
Cthulhu
illusion2600
Cthulhu
Level 147
God Stats
1W - 2L
1,484 SR
Queue Stats
25W - 30L
1,457 Elo+
Party 1
Team Averages
Level 128
1,475 SR
1,518 Elo+

VS

Team Averages
Level 124
1,423 SR
1,464 Elo+
Surtr
Surtr
Keaimiloaonipaa
Surtr
Level 76
God Stats
135W - 99L
1,561 SR
Queue Stats
218W - 204L
1,507 Elo+
Solo
Chang'e
Chang'e
Room_Temp_IQ
Chang'e
Level 170
God Stats
3W - 6L
1,417 SR
Queue Stats
249W - 233L
1,517 Elo+
Party 2
Artemis
Artemis
SiphonicGrub170
Artemis
Level 147
God Stats
11W - 11L
1,454 SR
Queue Stats
89W - 99L
1,413 Elo+
Solo
Geb
Geb
hotrodrambo
Geb
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 46L
1,415 Elo+
Party 2
Bastet
Bastet
shrek2005
Bastet
Level 81
God Stats
2W - 4L
1,181 SR
Queue Stats
135W - 151L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
0 / 2 / 0
5,071
461
3,015
9,595
3,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
BraveEagle28
Sun Wukong
12
1 / 0 / 0
6,576
598
6,957
13,019
10,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

9
0 / 3 / 0
5,050
459
3,163
7,277
2,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Morgan Le Fay
Wyd_Stefbro
Morgan Le Fay
11
0 / 2 / 0
5,695
518
2,830
5,135
2,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cthulhu
illusion2600
Cthulhu
9
0 / 0 / 0
5,028
457
5,631
6,446
5,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
6,810
619
9,627
14,455
9,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
Room_Temp_IQ
Chang'e
11
2 / 0 / 1
6,570
597
3,515
4,232
1,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

10
2 / 0 / 1
5,458
496
4,165
5,627
2,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

10
0 / 0 / 4
5,574
507
2,258
7,091
4,634
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Bastet
shrek2005
Bastet
12
3 / 0 / 3
6,436
585
5,696
10,543
3,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
1
Kills
7
7
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
0
0
L
Sun Wukong
BraveEagle28
Sun Wukong
1
0
0
1
L
0
3
0
0
W
0
1
1
0.5
W
Chang'e
Room_Temp_IQ
Chang'e
2
0
1
2.5
W
2
0
1
2.5
L
Morgan Le Fay
Wyd_Stefbro
Morgan Le Fay
0
2
0
0
W
0
0
4
2
L
Cthulhu
illusion2600
Cthulhu
0
0
0
0
W
Bastet
shrek2005
Bastet
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,596
Damage
25,261
41,472
Taken
41,948
23,480
Mitigated
21,436
12,086
Healing
20,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,015
1,270
0
2,280
9,595
3,689
0
1,263
8,214
0
41,311
L
Sun Wukong
BraveEagle28
Sun Wukong
6,957
608
0
4,952
13,019
10,108
0
697
12,322
0
62,186
L
3,163
1,232
0
1,177
7,277
2,566
47
1,433
5,804
0
29,340
W
9,627
4,358
0
9,874
14,455
9,262
72
0
14,455
1,592
63,264
W
Chang'e
Room_Temp_IQ
Chang'e
3,515
111
751
1,978
4,232
1,546
126
1,964
2,268
40,487
839
W
4,165
1,499
0
1,952
5,627
2,112
0
1,733
3,579
0
39,614
L
Morgan Le Fay
Wyd_Stefbro
Morgan Le Fay
2,830
40
0
835
5,135
2,060
0
988
3,972
40,587
1,649
W
2,258
46
0
2,260
7,091
4,634
0
3,057
3,593
14,007
1,603
L
Cthulhu
illusion2600
Cthulhu
5,631
379
524
2,318
6,446
5,057
29
1,244
5,146
30,080
2,079
W
Bastet
shrek2005
Bastet
5,696
1,754
0
4,144
10,543
3,882
0
745
9,713
0
49,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,420
Gold Earned
30,848
385
Minions Killed
345
0
Camps Cleared
0
1,142,394
Distance Traveled
1,144,797
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,071
461
73
7
0
271,670
1
L
Sun Wukong
6,576
598
123
11
0
246,079
2
L
Ishtar
5,050
459
53
5
0
188,820
2
W
Surtr
6,810
619
104
9
0
220,712
0
W
Chang'e
6,570
597
80
7
0
237,646
1
W
Artemis
5,458
496
66
6
0
202,546
2
L
Morgan Le Fay
5,695
518
93
8
0
202,935
3
W
Geb
5,574
507
19
2
0
231,575
3
L
Cthulhu
5,028
457
43
4
0
232,890
0
W
Bastet
6,436
585
76
7
0
252,318
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role