Player Matchup

Baron Samedi
Baron Samedi
ImNotLOS
Baron Samedi
Level 64
God Stats
2W - 2L
1,235 SR
Queue Stats
95W - 101L
1,304 Elo+
Party 2
Cthulhu
Cthulhu
MoneyDLuffy09
Cthulhu
Level 16
God Stats
13W - 9L
1,755 SR
Queue Stats
43W - 56L
1,183 Elo+
Party 2
King Arthur
King Arthur
One True Majin
King Arthur
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 127L
1,384 Elo+
Solo
Team Averages
Level 58
1,497 SR
1,290 Elo+

VS

Team Averages
Level 41
1,397 SR
1,276 Elo+
Anubis
Anubis
HitmanStick
Anubis
Level 16
God Stats
5W - 9L
1,192 SR
Queue Stats
13W - 24L
1,186 Elo+
Party 1
Guan Yu
Guan Yu
LastGuide
Guan Yu
Level 59
God Stats
3W - 2L
1,500 SR
Queue Stats
36W - 69L
1,197 Elo+
Party 1
Bakasura
Bakasura
zetheyus
Bakasura
Level 47
God Stats
7W - 7L
1,500 SR
Queue Stats
142W - 124L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ImNotLOS
Baron Samedi
15
1 / 2 / 1
8,856
633
10,980
10,154
4,454
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
12
0 / 1 / 0
8,250
589
5,444
13,781
7,510
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

King Arthur
One True Majin
King Arthur
15
4 / 4 / 1
9,728
695
9,337
15,038
9,895
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
3 / 3 / 2
10,113
722
14,665
11,659
5,974
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Guan Yu
LastGuide
Guan Yu
16
2 / 1 / 5
9,649
689
5,352
11,314
12,349
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
zetheyus
Bakasura
16
2 / 1 / 3
10,239
731
11,465
14,123
7,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
5
Kills
7
7
Deaths
5
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anubis
3
3
2
1.33
L
Baron Samedi
ImNotLOS
Baron Samedi
1
2
1
0.75
W
Guan Yu
LastGuide
Guan Yu
2
1
5
4.5
L
Cthulhu
0
1
0
0
L
King Arthur
One True Majin
King Arthur
4
4
1
1.13
W
Bakasura
zetheyus
Bakasura
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,761
Damage
31,482
38,973
Taken
37,096
21,859
Mitigated
25,602
6,213
Healing
15,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
14,665
1,714
0
1,233
11,659
5,974
310
5,604
6,055
57,800
0
L
Baron Samedi
ImNotLOS
Baron Samedi
10,980
779
1,395
3,954
10,154
4,454
440
4,055
5,909
35,997
1,096
W
Guan Yu
LastGuide
Guan Yu
5,352
1,072
2,948
5,264
11,314
12,349
165
4,896
6,418
696
13,023
L
Cthulhu
5,444
855
0
373
13,781
7,510
0
5,877
7,545
32,524
0
L
King Arthur
One True Majin
King Arthur
9,337
2,684
0
491
15,038
9,895
61
5,480
9,403
0
25,406
W
Bakasura
zetheyus
Bakasura
11,465
8,024
44
6,037
14,123
7,279
680
5,520
8,603
0
49,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,834
Gold Earned
30,001
136
Minions Killed
175
0
Camps Cleared
0
646,339
Distance Traveled
838,033
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,113
722
85
6
0
242,617
0
L
Baron Samedi
8,856
633
62
4
0
196,948
0
W
Guan Yu
9,649
689
11
1
0
299,058
0
L
Cthulhu
8,250
589
53
4
0
221,818
6
L
King Arthur
9,728
695
21
2
0
227,573
2
W
Bakasura
10,239
731
79
6
0
296,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role