Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Gizmon_01
Kukulkan
Level 105
God Stats
1W - 1L
1,311 SR
Queue Stats
49W - 33L
1,545 Elo+
Party 2
Hercules
Hercules
MrChunKukDo
Hercules
Level 155
God Stats
1W - 3L
1,250 SR
Queue Stats
389W - 379L
1,526 Elo+
Solo
Apollo
Apollo
NaturedCell9461
Apollo
Level 159
God Stats
7W - 5L
1,466 SR
Queue Stats
374W - 378L
1,478 Elo+
Solo
Team Averages
Level 142
1,405 SR
1,510 Elo+

VS

Team Averages
Level 126
1,483 SR
1,452 Elo+
Ullr
Ullr
 
Ullr
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Alienasasins
Hun Batz
Level 112
God Stats
2W - 2L
1,820 SR
Queue Stats
42W - 48L
1,457 Elo+
Party 1
Achilles
Achilles
Gil9505
Achilles
Level 159
God Stats
13W - 20L
1,469 SR
Queue Stats
672W - 652L
1,492 Elo+
Solo
Artio
Artio
RogueAce07
Artio
Level 85
God Stats
0W - 2L
1,331 SR
Queue Stats
6W - 10L
1,258 Elo+
Solo
Poseidon
Poseidon
xxxihatemonksxxx
Poseidon
Level 75
God Stats
3W - 3L
1,295 SR
Queue Stats
279W - 252L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 2 / 0
6,760
615
6,795
9,827
6,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serqet
 
Serqet
11
1 / 3 / 3
5,863
533
6,544
8,987
3,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
Gizmon_01
Kukulkan
11
2 / 1 / 1
6,071
552
1,979
4,942
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
MrChunKukDo
Hercules
11
1 / 0 / 1
6,598
600
3,120
5,487
3,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 0 / 1
5,690
517
3,822
5,168
1,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
6
0 / 2 / 0
4,119
374
1,781
4,980
1,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
Alienasasins
Hun Batz
11
5 / 2 / 1
6,182
562
4,931
10,828
4,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
Gil9505
Achilles
9
0 / 0 / 1
4,821
438
3,021
9,297
5,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artio
9
0 / 1 / 0
5,356
487
3,108
8,605
6,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 0 / 3
6,926
630
3,750
2,660
741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
11
5
Kills
6
6
Deaths
5
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
2
0
0
W
Serqet
 
Serqet
1
3
3
0.83
L
Ullr
 
Ullr
0
2
0
0
L
Hun Batz
Alienasasins
Hun Batz
5
2
1
2.75
L
Achilles
Gil9505
Achilles
0
0
1
0.5
W
Kukulkan
Gizmon_01
Kukulkan
2
1
1
2.5
W
Hercules
MrChunKukDo
Hercules
1
0
1
1.5
W
1
0
1
1.5
L
Artio
0
1
0
0
L
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,260
Damage
16,591
34,411
Taken
36,370
17,364
Mitigated
19,496
9,612
Healing
11,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,795
1,985
156
4,448
9,827
6,110
0
258
8,896
40,440
16,133
W
Serqet
 
Serqet
6,544
1,979
0
320
8,987
3,949
0
1,639
7,184
0
37,824
L
Ullr
 
Ullr
1,781
335
0
1,134
4,980
1,478
0
380
4,520
0
13,911
L
Hun Batz
Alienasasins
Hun Batz
4,931
1,621
0
1,710
10,828
4,693
0
1,177
9,035
0
40,512
L
Achilles
Gil9505
Achilles
3,021
673
0
4,026
9,297
5,979
0
5,857
3,400
0
26,478
W
Kukulkan
Gizmon_01
Kukulkan
1,979
129
0
912
4,942
1,872
0
1,387
3,303
35,567
0
W
Hercules
MrChunKukDo
Hercules
3,120
599
0
2,148
5,487
3,573
0
1,423
4,002
0
34,708
W
3,822
2,565
0
1,628
5,168
1,860
0
1,663
3,505
0
37,852
L
Artio
3,108
203
250
3,841
8,605
6,605
0
114
8,317
25,743
0
L
3,750
546
0
750
2,660
741
0
220
2,226
52,349
771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,982
Gold Earned
27,404
342
Minions Killed
265
0
Camps Cleared
0
1,093,274
Distance Traveled
1,074,179
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,760
615
94
9
0
192,953
0
W
Serqet
5,863
533
61
6
0
250,319
0
L
Ullr
4,119
374
20
2
0
133,029
0
L
Hun Batz
6,182
562
59
5
0
260,655
0
L
Achilles
4,821
438
34
3
0
213,585
3
W
Kukulkan
6,071
552
63
6
0
225,493
0
W
Hercules
6,598
600
62
6
0
241,045
0
W
Apollo
5,690
517
62
6
0
183,464
0
L
Artio
5,356
487
34
3
0
226,246
3
L
Poseidon
6,926
630
118
11
0
240,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role