Player Matchup

Arachne
Arachne
 
Arachne
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
THORN OF BLOOD
Ah Muzen Cab
Level 157
God Stats
4W - 1L
1,500 SR
Queue Stats
74W - 73L
1,543 Elo+
Party 1
Baron Samedi
Baron Samedi
xAssassinCo90
Baron Samedi
Level 57
God Stats
3W - 1L
1,918 SR
Queue Stats
77W - 65L
1,480 Elo+
Party 1
Team Averages
Level 113
1,639 SR
1,508 Elo+

VS

Team Averages
Level 87
1,402 SR
1,409 Elo+
Chang'e
Chang'e
 
Chang'e
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DA1NONLYSUGAR
Neith
Level 6
God Stats
1W - 6L
1,206 SR
Queue Stats
4W - 9L
1,364 Elo+
Party 2
Hercules
Hercules
Matics06
Hercules
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
1 / 4 / 4
9,046
696
2,656
11,778
5,692
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Muzen Cab
THORN OF BLOOD
Ah Muzen Cab
15
3 / 1 / 3
9,759
751
10,944
11,838
10,080
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
xAssassinCo90
Baron Samedi
15
3 / 1 / 3
9,885
760
13,281
9,026
4,723
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
0 / 1 / 2
7,757
597
3,374
5,861
2,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
2 / 3 / 2
9,105
700
6,668
8,937
3,972
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Matics06
Hercules
14
4 / 3 / 1
9,146
704
11,199
18,609
14,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
7
Kills
6
6
Deaths
7
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
4
4
0.75
L
Chang'e
 
Chang'e
0
1
2
1
L
2
3
2
1
L
Hercules
Matics06
Hercules
4
3
1
1.5
W
Ah Muzen Cab
THORN OF BLOOD
Ah Muzen Cab
3
1
3
4.5
W
Baron Samedi
xAssassinCo90
Baron Samedi
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,881
Damage
21,241
32,642
Taken
33,407
20,495
Mitigated
20,787
12,106
Healing
9,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
2,656
2,358
0
2,025
11,778
5,692
1,176
1,401
10,066
0
27,180
L
Chang'e
 
Chang'e
3,374
70
1,112
2,003
5,861
2,139
0
2,980
2,850
23,339
1,210
L
6,668
1,798
0
1,254
8,937
3,972
0
2,327
6,557
0
37,043
L
Hercules
Matics06
Hercules
11,199
2,469
0
5,371
18,609
14,676
0
8,191
10,257
0
34,983
W
Ah Muzen Cab
THORN OF BLOOD
Ah Muzen Cab
10,944
3,178
0
3,629
11,838
10,080
324
1,165
10,410
462
46,682
W
Baron Samedi
xAssassinCo90
Baron Samedi
13,281
1,476
1,840
4,612
9,026
4,723
771
981
7,704
44,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,690
Gold Earned
26,008
163
Minions Killed
173
0
Camps Cleared
0
707,150
Distance Traveled
616,845
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,046
696
34
3
0
239,430
0
L
Chang'e
7,757
597
68
5
0
161,825
0
L
Neith
9,105
700
48
4
0
217,122
0
L
Hercules
9,146
704
57
4
0
237,898
0
W
Ah Muzen Cab
9,759
751
65
5
0
223,151
0
W
Baron Samedi
9,885
760
64
5
0
244,569
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role