Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
ChargersFan1299
Odin
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,384 Elo+
Party 2
Sylvanus
Sylvanus
MikeFOOL
Sylvanus
Level 157
God Stats
54W - 49L
1,553 SR
Queue Stats
123W - 120L
1,519 Elo+
Solo
Hercules
Hercules
NiFe Ganseki
Hercules
Level 159
God Stats
4W - 3L
1,627 SR
Queue Stats
90W - 88L
1,490 Elo+
Solo
Anubis
Anubis
TyGuySenpai32
Anubis
Level 145
God Stats
8W - 3L
1,559 SR
Queue Stats
55W - 49L
1,536 Elo+
Party 2
Team Averages
Level 149
1,548 SR
1,486 Elo+

VS

Team Averages
Level 144
1,588 SR
1,486 Elo+
Sun Wukong
Sun Wukong
IVDrip
Sun Wukong
Level 103
God Stats
5W - 3L
1,851 SR
Queue Stats
66W - 59L
1,466 Elo+
Party 1
Janus
Janus
Psycho_-_Ken
Janus
Level 157
God Stats
0W - 1L
1,511 SR
Queue Stats
11W - 9L
1,557 Elo+
Solo
Khepri
Khepri
efrenz1689
Khepri
Level 162
God Stats
2W - 2L
1,688 SR
Queue Stats
83W - 88L
1,460 Elo+
Solo
Medusa
Medusa
kroulo
Medusa
Level 149
God Stats
1W - 2L
1,276 SR
Queue Stats
73W - 72L
1,483 Elo+
Solo
Erlang Shen
Erlang Shen
wetwetmud
Erlang Shen
Level 148
God Stats
5W - 2L
1,614 SR
Queue Stats
65W - 58L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
18
7 / 3 / 3
11,118
618
11,965
13,061
6,622
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
1 / 0 / 0
10,574
587
5,074
12,992
14,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sylvanus
MikeFOOL
Sylvanus
15
5 / 1 / 6
9,889
549
13,912
18,253
11,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
NiFe Ganseki
Hercules
17
4 / 0 / 3
10,272
571
6,797
11,165
5,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
0 / 2 / 7
9,656
536
13,549
12,444
6,152
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IVDrip
Sun Wukong
17
0 / 1 / 0
9,721
540
6,995
11,624
9,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

16
3 / 2 / 1
9,250
514
7,712
11,536
4,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Khepri
efrenz1689
Khepri
13
1 / 4 / 4
7,468
415
6,221
13,410
7,376
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
kroulo
Medusa
10
1 / 8 / 2
7,171
398
9,106
17,605
5,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
wetwetmud
Erlang Shen
14
1 / 2 / 3
7,795
433
7,042
19,490
13,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
17
Kills
6
6
Deaths
17
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
7
3
3
2.83
W
1
0
0
1
L
Sun Wukong
IVDrip
Sun Wukong
0
1
0
0
W
Sylvanus
MikeFOOL
Sylvanus
5
1
6
8
W
Hercules
NiFe Ganseki
Hercules
4
0
3
5.5
L
3
2
1
1.75
W
0
2
7
1.75
L
Khepri
efrenz1689
Khepri
1
4
4
0.75
L
Medusa
kroulo
Medusa
1
8
2
0.25
L
Erlang Shen
wetwetmud
Erlang Shen
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,297
Damage
37,076
67,915
Taken
73,665
44,415
Mitigated
40,141
34,484
Healing
13,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
11,965
7,375
0
5,211
13,061
6,622
1,333
2,763
10,258
0
100,930
W
5,074
837
0
4,677
12,992
14,189
0
370
12,622
0
84,435
L
Sun Wukong
IVDrip
Sun Wukong
6,995
1,200
0
1,576
11,624
9,671
0
50
11,574
0
92,054
W
Sylvanus
MikeFOOL
Sylvanus
13,912
5,490
3,621
8,887
18,253
11,613
1,186
4,828
13,263
52,248
18,854
W
Hercules
NiFe Ganseki
Hercules
6,797
2,860
0
6,244
11,165
5,839
868
540
10,585
0
84,092
L
7,712
588
0
1,249
11,536
4,265
0
5,402
6,134
71,095
0
W
13,549
167
0
5,844
12,444
6,152
50
5,346
6,730
73,011
2,353
L
Khepri
efrenz1689
Khepri
6,221
617
307
3,146
13,410
7,376
0
7,863
5,547
42,895
0
L
Medusa
kroulo
Medusa
9,106
4,382
0
4,374
17,605
5,278
0
4,802
12,803
0
43,191
L
Erlang Shen
wetwetmud
Erlang Shen
7,042
3,254
0
2,586
19,490
13,551
0
7,031
12,459
0
71,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,509
Gold Earned
41,405
631
Minions Killed
515
0
Camps Cleared
0
1,637,967
Distance Traveled
1,697,938
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
11,118
618
133
7
0
317,342
0
W
Odin
10,574
587
164
9
0
297,110
0
L
Sun Wukong
9,721
540
169
9
0
318,963
0
W
Sylvanus
9,889
549
116
6
0
277,073
2
W
Hercules
10,272
571
107
6
0
414,310
0
L
Janus
9,250
514
131
7
0
350,372
4
W
Anubis
9,656
536
111
6
0
332,132
0
L
Khepri
7,468
415
59
3
0
345,090
6
L
Medusa
7,171
398
65
4
0
266,133
0
L
Erlang Shen
7,795
433
91
5
0
417,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role