Player Matchup

Ravana
Ravana
 
Ravana
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
ELKBeR
Izanami
Level 128
God Stats
3W - 4L
1,618 SR
Queue Stats
158W - 135L
1,578 Elo+
Solo
Osiris
Osiris
MirosGameplay
Osiris
Level 128
God Stats
5W - 6L
1,590 SR
Queue Stats
148W - 124L
1,545 Elo+
Solo
Janus
Janus
Syraine
Janus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 24L
1,284 Elo+
Party 2
King Arthur
King Arthur
breent
King Arthur
Level 149
God Stats
9W - 4L
1,820 SR
Queue Stats
38W - 46L
1,520 Elo+
Party 2
Team Averages
Level 118
1,605 SR
1,486 Elo+

VS

Team Averages
Level 68
1,601 SR
1,505 Elo+
Arachne
Arachne
IIJabbawookieII
Arachne
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,630 Elo+
Party 1
Medusa
Medusa
MarquezGimenez
Medusa
Level 15
God Stats
1W - 0L
1,885 SR
Queue Stats
2W - 1L
1,473 Elo+
Party 1
Sobek
Sobek
MrArmagedon69
Sobek
Level 22
God Stats
1W - 0L
1,306 SR
Queue Stats
3W - 3L
1,484 Elo+
Party 1
Raijin
Raijin
PDOG9
Raijin
Level 125
God Stats
2W - 0L
1,816 SR
Queue Stats
2W - 1L
1,473 Elo+
Party 1
Hercules
Hercules
Qyranth
Hercules
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
137W - 150L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
3 / 3 / 0
6,773
521
7,986
9,843
4,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
ELKBeR
Izanami
13
0 / 5 / 2
6,835
526
2,831
8,803
2,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 4 / 0
7,719
594
11,481
18,172
17,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Syraine
Janus
13
0 / 1 / 1
7,186
553
5,345
6,856
2,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
breent
King Arthur
10
0 / 3 / 1
6,476
498
4,396
12,748
10,103
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 5
7,489
576
9,167
15,129
6,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 0 / 2
8,492
653
11,009
7,093
2,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
1 / 1 / 4
6,588
507
2,856
7,853
6,256
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Raijin
PDOG9
Raijin
13
1 / 0 / 3
7,454
573
5,086
8,048
2,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Qyranth
Hercules
14
4 / 1 / 1
8,027
617
10,882
15,188
9,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
4
Kills
16
16
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
3
3
0
1
L
Izanami
ELKBeR
Izanami
0
5
2
0.2
W
4
2
5
3.25
W
6
0
2
7
L
1
4
0
0.25
W
1
1
4
3
W
Raijin
PDOG9
Raijin
1
0
3
2.5
W
Hercules
Qyranth
Hercules
4
1
1
4.5
L
Janus
Syraine
Janus
0
1
1
0.5
L
King Arthur
breent
King Arthur
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,039
Damage
39,000
56,422
Taken
53,311
37,919
Mitigated
28,042
16,806
Healing
27,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
7,986
1,965
0
1,896
9,843
4,912
0
605
9,238
0
63,342
L
Izanami
ELKBeR
Izanami
2,831
1,581
0
1,727
8,803
2,812
0
318
8,485
0
61,399
W
9,167
5,463
0
9,376
15,129
6,269
0
596
14,378
0
58,244
W
11,009
4,411
0
3,395
7,093
2,808
502
0
7,093
0
82,950
L
11,481
3,918
0
9,028
18,172
17,331
0
763
16,482
0
68,957
W
2,856
391
0
3,400
7,853
6,256
108
468
7,170
16,876
735
W
Raijin
PDOG9
Raijin
5,086
324
0
2,876
8,048
2,714
0
3,630
4,058
56,355
0
W
Hercules
Qyranth
Hercules
10,882
4,563
0
8,624
15,188
9,995
0
0
14,177
0
63,025
L
Janus
Syraine
Janus
5,345
200
0
507
6,856
2,761
0
3,653
3,203
61,100
1,083
L
King Arthur
breent
King Arthur
4,396
551
0
3,648
12,748
10,103
0
2,518
10,230
0
24,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,989
Gold Earned
38,050
473
Minions Killed
451
0
Camps Cleared
0
1,375,786
Distance Traveled
1,383,282
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,773
521
92
7
0
277,609
0
L
Izanami
6,835
526
118
9
0
253,443
1
W
Arachne
7,489
576
86
7
0
319,015
0
W
Medusa
8,492
653
131
10
0
282,622
0
L
Osiris
7,719
594
114
9
0
251,664
0
W
Sobek
6,588
507
23
2
0
284,901
2
W
Raijin
7,454
573
103
8
0
261,197
4
W
Hercules
8,027
617
108
8
0
235,547
0
L
Janus
7,186
553
122
9
0
286,172
0
L
King Arthur
6,476
498
27
2
0
306,898
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role