Player Matchup

Yu Huang
Yu Huang
FitTooth
Yu Huang
Level 46
God Stats
1W - 1L
1,271 SR
Queue Stats
110W - 116L
1,502 Elo+
Party 1
Chang'e
Chang'e
Litharin
Chang'e
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 77L
1,392 Elo+
Party 3
Bacchus
Bacchus
Sänchez
Bacchus
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
100W - 104L
1,422 Elo+
Party 3
Nu Wa
Nu Wa
sayagainn
Nu Wa
Level 127
God Stats
6W - 1L
1,440 SR
Queue Stats
98W - 104L
1,397 Elo+
Party 3
Skadi
Skadi
undercookedbeef_
Skadi
Level 127
God Stats
2W - 3L
1,709 SR
Queue Stats
303W - 299L
1,504 Elo+
Party 1
Team Averages
Level 71
1,484 SR
1,443 Elo+

VS

Team Averages
Level 104
1,525 SR
1,490 Elo+
Loki
Loki
BreckCT
Loki
Level 157
God Stats
5W - 3L
1,564 SR
Queue Stats
163W - 166L
1,487 Elo+
Party 2
Shiva
Shiva
Dymend_Nova
Shiva
Level 156
God Stats
0W - 5L
1,396 SR
Queue Stats
68W - 77L
1,445 Elo+
Solo
Nox
Nox
LAWSP
Nox
Level 64
God Stats
4W - 4L
1,666 SR
Queue Stats
391W - 377L
1,479 Elo+
Party 2
Sylvanus
Sylvanus
Xx zomboy xX763
Sylvanus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Arachne
Arachne
uBnxHellFire
Arachne
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 162L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
FitTooth
Yu Huang
18
4 / 5 / 12
11,453
716
9,831
17,037
6,551
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Litharin
Chang'e
18
3 / 2 / 15
11,407
713
7,461
15,662
6,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Sänchez
Bacchus
18
2 / 3 / 21
11,409
713
12,076
22,787
31,329
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
sayagainn
Nu Wa
19
2 / 4 / 16
11,747
734
24,666
14,781
5,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

20
14 / 4 / 10
13,990
874
28,289
18,475
9,301
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
BreckCT
Loki
20
6 / 4 / 8
12,205
763
19,664
16,721
6,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
6 / 6 / 7
10,716
670
23,865
23,671
28,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nox
LAWSP
Nox
16
0 / 5 / 10
9,603
600
16,278
12,112
5,242
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
16
0 / 5 / 8
10,375
648
4,990
18,468
14,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Arachne
uBnxHellFire
Arachne
17
5 / 5 / 5
10,640
665
9,154
19,478
19,480
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
55
25
Kills
17
18
Deaths
25
74
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Loki
BreckCT
Loki
6
4
8
2.5
L
6
6
7
1.58
W
Yu Huang
FitTooth
Yu Huang
4
5
12
2
L
Nox
LAWSP
Nox
0
5
10
1
W
Chang'e
Litharin
Chang'e
3
2
15
5.25
W
Bacchus
Sänchez
Bacchus
2
3
21
4.17
L
Sylvanus
0
5
8
0.8
W
Nu Wa
sayagainn
Nu Wa
2
4
16
2.5
L
Arachne
uBnxHellFire
Arachne
5
5
5
1.5
W
14
4
10
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,323
Damage
73,951
88,742
Taken
90,450
58,733
Mitigated
74,063
44,039
Healing
25,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
BreckCT
Loki
19,664
1,032
1,265
3,264
16,721
6,420
0
8,961
7,760
0
63,753
L
23,865
624
4,346
5,229
23,671
28,108
0
14,004
9,667
0
46,342
W
Yu Huang
FitTooth
Yu Huang
9,831
1,535
1,305
376
17,037
6,551
1,542
4,657
12,036
23,504
0
L
Nox
LAWSP
Nox
16,278
253
1,512
1,084
12,112
5,242
0
6,853
5,259
39,868
0
W
Chang'e
Litharin
Chang'e
7,461
836
18,232
9,230
15,662
6,417
768
3,670
11,707
21,187
831
W
Bacchus
Sänchez
Bacchus
12,076
455
1,053
4,860
22,787
31,329
623
7,648
14,214
22,299
397
L
Sylvanus
4,990
1,358
1,887
2,604
18,468
14,813
36
11,933
6,535
19,546
0
W
Nu Wa
sayagainn
Nu Wa
24,666
9,565
3,362
2,370
14,781
5,135
1,438
2,413
11,718
55,129
0
L
Arachne
uBnxHellFire
Arachne
9,154
5,359
858
3,641
19,478
19,480
0
11,744
7,734
0
20,239
W
28,289
7,681
1,685
1,566
18,475
9,301
2,985
2,880
15,217
0
64,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,006
Gold Earned
53,539
250
Minions Killed
207
0
Camps Cleared
0
1,500,080
Distance Traveled
1,441,137
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
12,205
763
56
4
0
326,018
0
L
Shiva
10,716
670
26
2
0
294,791
0
W
Yu Huang
11,453
716
31
2
0
278,030
0
L
Nox
9,603
600
65
4
0
289,926
0
W
Chang'e
11,407
713
38
2
0
311,433
0
W
Bacchus
11,409
713
24
2
0
323,836
0
L
Sylvanus
10,375
648
29
2
0
212,204
0
W
Nu Wa
11,747
734
72
5
0
283,887
0
L
Arachne
10,640
665
31
2
0
318,198
0
W
Skadi
13,990
874
85
5
0
302,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role