Player Matchup

Cerberus
Cerberus
Gold IV
 
Cerberus
Gold IV
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Gold III
 
Mulan
Gold III
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Gold IV
Exxtend
Fenrir
Gold IV
Level 152
God Stats
1W - 0L
1,598 SR
Queue Stats
12W - 8L
1,643 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 112
1,533 SR
1,548 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 145
1,448 SR
1,572 MMR
Shiva
Shiva
Silver III
Godlike_Shingami
Shiva
Silver III
Level 170
God Stats
3W - 4L
1,368 SR
Queue Stats
11W - 12L
1,530 MMR
Solo
Bacchus
Bacchus
Gold II
ISAAC1707
Bacchus
Gold II
Level 148
God Stats
16W - 31L
1,475 SR
Queue Stats
128W - 183L
1,660 MMR
Solo
Aphrodite
Aphrodite
Silver I
TalkYoShhh
Aphrodite
Silver I
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 87L
1,524 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
1 / 0 / 5
7,016
877
4,790
9,790
5,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mulan
 
Mulan
11
1 / 0 / 6
6,723
840
3,743
6,683
5,575
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Fenrir
Exxtend
Fenrir
12
5 / 1 / 2
7,484
936
5,685
7,820
4,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
SobekNe ZhaThothAchillesPersephone

VS

Bans
CthulhuAgniVulcanPoseidonBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,089
761
5,222
8,566
6,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
ISAAC1707
Bacchus
10
1 / 2 / 0
6,388
799
5,481
6,871
4,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Aphrodite
TalkYoShhh
Aphrodite
7
0 / 1 / 0
5,344
668
1,021
1,738
684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
7
Kills
1
1
Deaths
7
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
0
5
3.5
W
Mulan
 
Mulan
1
0
6
4
W
Fenrir
Exxtend
Fenrir
5
1
2
6
L
0
4
1
0.13
L
Bacchus
ISAAC1707
Bacchus
1
2
0
0.5
L
Aphrodite
TalkYoShhh
Aphrodite
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,218
Damage
11,724
24,293
Taken
17,175
15,808
Mitigated
12,398
9,243
Healing
3,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,790
147
0
4,586
9,790
5,547
805
2,414
6,895
29,529
1,053
W
Mulan
 
Mulan
3,743
677
0
2,595
6,683
5,575
674
2,189
4,182
0
17,726
W
Fenrir
Exxtend
Fenrir
5,685
1,480
0
2,062
7,820
4,686
1,259
1,917
5,638
0
27,134
L
5,222
153
0
991
8,566
6,911
0
1,929
6,134
1,067
22,533
L
Bacchus
ISAAC1707
Bacchus
5,481
724
0
1,299
6,871
4,803
0
1,448
4,912
11,031
0
L
Aphrodite
TalkYoShhh
Aphrodite
1,021
286
382
724
1,738
684
0
459
1,166
5,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,223
Gold Earned
17,821
134
Minions Killed
71
0
Camps Cleared
0
483,424
Distance Traveled
345,369
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,016
877
57
7
0
164,143
0
W
Mulan
6,723
840
41
5
0
153,862
0
W
Fenrir
7,484
936
36
5
0
165,419
0
L
Shiva
6,089
761
39
5
0
156,550
0
L
Bacchus
6,388
799
17
2
0
126,656
1
L
Aphrodite
5,344
668
15
2
0
62,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role