Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Feeron21
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,270 Elo+
Party 3
Hachiman
Hachiman
betinholea
Hachiman
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 9L
1,500 Elo+
Party 3
Zeus
Zeus
ll-A-K-E-NO-ll
Zeus
Level 98
God Stats
0W - 2L
1,282 SR
Queue Stats
118W - 114L
1,515 Elo+
Solo
Khepri
Khepri
pedreco030405
Khepri
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,270 Elo+
Party 3
Team Averages
Level 66
1,456 SR
1,411 Elo+

VS

Team Averages
Level 126
1,540 SR
1,476 Elo+
Anubis
Anubis
 
Anubis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Mylos666
Geb
Level 128
God Stats
31W - 34L
1,465 SR
Queue Stats
252W - 269L
1,426 Elo+
Party 2
Da Ji
Da Ji
Orion_Nett
Da Ji
Level 122
God Stats
2W - 3L
1,500 SR
Queue Stats
97W - 100L
1,488 Elo+
Party 1
Heimdallr
Heimdallr
Totii18
Heimdallr
Level 136
God Stats
23W - 23L
1,520 SR
Queue Stats
267W - 274L
1,458 Elo+
Party 2
King Arthur
King Arthur
xRock3T_Jv
King Arthur
Level 105
God Stats
11W - 4L
1,713 SR
Queue Stats
190W - 183L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
0 / 3 / 0
4,796
480
3,027
8,239
3,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

King Arthur
Feeron21
King Arthur
8
0 / 1 / 0
4,649
465
1,096
5,405
3,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
betinholea
Hachiman
8
1 / 2 / 0
4,411
441
2,414
3,992
1,195
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 3 / 1
5,350
535
3,988
6,440
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 1
4,515
452
1,150
5,321
3,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
2 / 1 / 3
5,618
562
4,787
6,095
2,389
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
0 / 1 / 7
5,405
541
3,028
8,900
5,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
10
7 / 1 / 1
6,209
621
5,934
8,365
3,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Totii18
Heimdallr
10
2 / 0 / 3
5,764
576
3,713
3,781
1,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
xRock3T_Jv
King Arthur
11
0 / 0 / 1
6,227
623
3,012
4,269
2,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
11
11
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
3
0
0
W
Anubis
 
Anubis
2
1
3
3.5
L
King Arthur
Feeron21
King Arthur
0
1
0
0
W
0
1
7
3.5
W
Da Ji
7
1
1
7.5
W
Heimdallr
Totii18
Heimdallr
2
0
3
3.5
L
Hachiman
betinholea
Hachiman
1
2
0
0.5
L
2
3
1
0.83
L
0
2
1
0.25
W
King Arthur
xRock3T_Jv
King Arthur
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,675
Damage
20,474
29,397
Taken
31,410
13,752
Mitigated
16,094
4,490
Healing
7,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,027
672
0
750
8,239
3,086
0
2,522
5,717
0
32,434
W
Anubis
 
Anubis
4,787
0
0
3,202
6,095
2,389
88
2,050
3,677
37,778
0
L
King Arthur
Feeron21
King Arthur
1,096
390
0
0
5,405
3,984
0
0
5,405
0
21,262
W
3,028
241
0
2,552
8,900
5,756
0
1,055
7,791
14,594
508
W
Da Ji
5,934
1,015
0
790
8,365
3,638
0
426
7,809
0
33,716
W
Heimdallr
Totii18
Heimdallr
3,713
1,741
0
448
3,781
1,558
40
920
2,813
0
35,706
L
Hachiman
betinholea
Hachiman
2,414
2,175
0
779
3,992
1,195
0
968
3,024
0
18,893
L
3,988
130
0
1,640
6,440
1,558
0
2,444
3,996
23,228
838
L
1,150
79
0
1,321
5,321
3,929
0
1,820
3,498
9,679
0
W
King Arthur
xRock3T_Jv
King Arthur
3,012
461
0
702
4,269
2,753
0
0
4,269
0
47,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,721
Gold Earned
29,223
189
Minions Killed
278
0
Camps Cleared
0
893,097
Distance Traveled
985,618
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
4,796
480
62
6
0
189,076
0
W
Anubis
5,618
562
68
7
0
185,886
4
L
King Arthur
4,649
465
42
4
0
183,220
5
W
Geb
5,405
541
13
1
0
190,864
3
W
Da Ji
6,209
621
45
5
0
234,125
0
W
Heimdallr
5,764
576
64
6
0
178,958
3
L
Hachiman
4,411
441
31
3
0
136,718
0
L
Zeus
5,350
535
48
5
0
182,640
2
L
Khepri
4,515
452
6
1
0
201,443
0
W
King Arthur
6,227
623
88
9
0
195,785
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role