Player Matchup

Nemesis
Nemesis
Crepid
Nemesis
Level 126
God Stats
18W - 17L
1,627 SR
Queue Stats
302W - 337L
1,576 Elo+
Solo
Sun Wukong
Sun Wukong
KillonSight114
Sun Wukong
Level 121
God Stats
1W - 2L
1,609 SR
Queue Stats
44W - 40L
1,513 Elo+
Party 1
Ra
Ra
PCEIDON
Ra
Level 193
God Stats
1W - 0L
1,376 SR
Queue Stats
10W - 9L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
XxWeebXLordxX
Cthulhu
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
saucegodgotti
Xbalanque
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,500 Elo+
Party 1
Team Averages
Level 144
1,522 SR
1,518 Elo+

VS

Team Averages
Level 123
1,527 SR
1,568 Elo+
Izanami
Izanami
Beawitchment
Izanami
Level 106
God Stats
12W - 10L
1,498 SR
Queue Stats
18W - 11L
1,631 Elo+
Party 2
Janus
Janus
KingAcez
Janus
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 98L
1,563 Elo+
Solo
Tsukuyomi
Tsukuyomi
Mazooti
Tsukuyomi
Level 88
God Stats
2W - 1L
1,740 SR
Queue Stats
144W - 104L
1,615 Elo+
Solo
Sylvanus
Sylvanus
MrGreatPerfect
Sylvanus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 82L
1,505 Elo+
Solo
Achilles
Achilles
Obsideean
Achilles
Level 149
God Stats
3W - 2L
1,397 SR
Queue Stats
20W - 20L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Crepid
Nemesis
15
1 / 2 / 6
8,636
864
6,797
7,654
3,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
KillonSight114
Sun Wukong
15
4 / 2 / 8
8,825
883
9,698
9,046
6,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
6 / 0 / 7
9,853
985
12,056
6,553
2,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
15
5 / 2 / 6
9,151
915
14,827
11,463
10,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Xbalanque
saucegodgotti
Xbalanque
15
2 / 1 / 9
8,617
862
6,833
5,349
1,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Beawitchment
Izanami
13
1 / 3 / 3
7,358
736
3,690
8,407
3,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
KingAcez
Janus
15
1 / 3 / 3
8,258
826
5,421
7,564
2,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tsukuyomi
Mazooti
Tsukuyomi
13
1 / 3 / 3
7,406
741
6,860
11,657
4,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
12
1 / 2 / 4
7,412
741
3,812
13,880
10,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Achilles
Obsideean
Achilles
15
3 / 7 / 2
8,531
853
7,352
14,552
15,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
18
Kills
7
7
Deaths
18
36
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
Beawitchment
Izanami
1
3
3
0.83
W
Nemesis
Crepid
Nemesis
1
2
6
2
W
Sun Wukong
KillonSight114
Sun Wukong
4
2
8
4
L
Janus
KingAcez
Janus
1
3
3
0.83
L
Tsukuyomi
Mazooti
Tsukuyomi
1
3
3
0.83
L
Sylvanus
1
2
4
1.5
L
Achilles
Obsideean
Achilles
3
7
2
0.57
W
6
0
7
9.5
W
Cthulhu
5
2
6
4
W
Xbalanque
saucegodgotti
Xbalanque
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,211
Damage
27,135
40,065
Taken
56,060
25,567
Mitigated
37,214
12,511
Healing
8,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Beawitchment
Izanami
3,690
2,671
0
678
8,407
3,184
618
4,052
3,834
0
17,119
W
Nemesis
Crepid
Nemesis
6,797
2,764
0
1,760
7,654
3,442
2,615
1,243
6,229
0
26,925
W
Sun Wukong
KillonSight114
Sun Wukong
9,698
1,871
0
1,304
9,046
6,520
1,042
1,677
6,978
0
17,321
L
Janus
KingAcez
Janus
5,421
691
0
500
7,564
2,922
0
3,131
3,893
30,867
364
L
Tsukuyomi
Mazooti
Tsukuyomi
6,860
1,407
0
1,062
11,657
4,990
0
5,356
5,682
0
16,720
L
Sylvanus
3,812
780
1,292
2,653
13,880
10,912
0
5,996
7,051
5,186
0
L
Achilles
Obsideean
Achilles
7,352
1,632
0
1,990
14,552
15,206
0
5,031
8,656
0
14,388
W
12,056
865
1,862
3,915
6,553
2,836
1,651
1,125
5,156
47,044
0
W
Cthulhu
14,827
481
59
2,386
11,463
10,851
0
3,002
7,982
26,826
1,494
W
Xbalanque
saucegodgotti
Xbalanque
6,833
3,185
0
1,225
5,349
1,918
2,010
1,296
3,901
0
24,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,082
Gold Earned
38,965
244
Minions Killed
150
0
Camps Cleared
0
1,110,769
Distance Traveled
960,289
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,358
736
29
3
0
184,931
0
W
Nemesis
8,636
864
38
4
0
226,366
0
W
Sun Wukong
8,825
883
34
3
0
229,938
0
L
Janus
8,258
826
75
8
0
187,913
2
L
Tsukuyomi
7,406
741
25
3
0
216,691
1
L
Sylvanus
7,412
741
2
0
0
163,606
0
L
Achilles
8,531
853
19
2
0
207,148
0
W
Ra
9,853
985
98
10
0
246,809
1
W
Cthulhu
9,151
915
27
3
0
219,492
0
W
Xbalanque
8,617
862
47
5
0
188,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role