Player Matchup

Thoth
Thoth
DEDLIFE69
Thoth
Level 160
God Stats
0W - 1L
1,735 SR
Queue Stats
131W - 131L
1,493 Elo+
Solo
Achilles
Achilles
Damyouhades
Achilles
Level 253
God Stats
11W - 6L
1,522 SR
Queue Stats
136W - 132L
1,485 Elo+
Solo
Heimdallr
Heimdallr
SoulHeartSM
Heimdallr
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 18L
1,507 Elo+
Solo
Nemesis
Nemesis
VZM II
Nemesis
Level 45
God Stats
1W - 3L
1,573 SR
Queue Stats
7W - 8L
1,445 Elo+
Solo
Khepri
Khepri
axeltheflame
Khepri
Level 205
God Stats
2W - 1L
1,881 SR
Queue Stats
120W - 116L
1,517 Elo+
Solo
Team Averages
Level 164
1,642 SR
1,489 Elo+

VS

Team Averages
Level 116
1,576 SR
1,507 Elo+
Sobek
Sobek
AbyssalDrogoz
Sobek
Level 123
God Stats
5W - 3L
1,892 SR
Queue Stats
51W - 47L
1,533 Elo+
Party 1
Bakasura
Bakasura
TheArgentino617
Bakasura
Level 86
God Stats
5W - 2L
1,614 SR
Queue Stats
55W - 44L
1,539 Elo+
Party 1
Zeus
Zeus
UnlikelyEskimo
Zeus
Level 143
God Stats
3W - 1L
1,536 SR
Queue Stats
86W - 85L
1,495 Elo+
Solo
Surtr
Surtr
WingWongKyle
Surtr
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 122L
1,436 Elo+
Solo
Nut
Nut
lonemilkshake
Nut
Level 128
God Stats
1W - 1L
1,337 SR
Queue Stats
74W - 64L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
DEDLIFE69
Thoth
12
3 / 3 / 0
6,374
579
4,116
8,101
2,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
Damyouhades
Achilles
11
2 / 2 / 0
5,733
521
6,869
11,603
8,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Heimdallr
SoulHeartSM
Heimdallr
12
0 / 0 / 0
5,971
543
4,870
6,227
2,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
VZM II
Nemesis
10
1 / 2 / 2
5,717
520
3,615
8,349
3,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Khepri
8
0 / 2 / 1
4,978
453
1,977
9,694
5,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 3
6,416
583
2,558
6,820
5,739
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
14
6 / 1 / 1
7,716
701
7,290
11,780
5,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 3 / 0
6,857
623
7,551
6,373
2,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 2 / 0
7,148
650
6,099
10,558
6,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

11
0 / 0 / 1
6,243
568
4,910
5,643
2,034
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
6
Kills
9
9
Deaths
6
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
L
Thoth
DEDLIFE69
Thoth
3
3
0
1
L
Achilles
Damyouhades
Achilles
2
2
0
1
L
Heimdallr
SoulHeartSM
Heimdallr
0
0
0
0
W
Bakasura
6
1
1
6.5
W
2
3
0
0.67
L
Nemesis
VZM II
Nemesis
1
2
2
1
W
1
2
0
0.5
L
Khepri
0
2
1
0.25
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,447
Damage
28,408
43,974
Taken
41,174
22,779
Mitigated
22,203
8,412
Healing
21,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,558
317
0
3,991
6,820
5,739
0
830
5,990
21,900
0
L
Thoth
DEDLIFE69
Thoth
4,116
97
0
1,000
8,101
2,322
0
3,537
3,873
40,785
0
L
Achilles
Damyouhades
Achilles
6,869
1,541
0
4,375
11,603
8,708
0
190
10,451
0
42,046
L
Heimdallr
SoulHeartSM
Heimdallr
4,870
3,085
0
960
6,227
2,711
0
629
5,598
0
51,157
W
Bakasura
7,290
4,765
0
8,027
11,780
5,367
0
1,979
9,678
0
48,062
W
7,551
889
0
1,000
6,373
2,164
204
2,705
3,668
42,704
1,658
L
Nemesis
VZM II
Nemesis
3,615
1,473
0
1,120
8,349
3,401
0
1,522
6,358
0
37,363
W
6,099
1,684
0
4,475
10,558
6,899
13
123
9,869
923
51,975
L
Khepri
1,977
288
0
957
9,694
5,637
0
3,603
5,458
14,306
0
W
4,910
3,376
0
3,720
5,643
2,034
774
456
5,187
0
50,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,773
Gold Earned
34,380
298
Minions Killed
391
0
Camps Cleared
0
1,139,112
Distance Traveled
1,236,992
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,416
583
23
2
0
295,213
4
L
Thoth
6,374
579
60
5
0
226,490
0
L
Achilles
5,733
521
71
6
0
222,239
0
L
Heimdallr
5,971
543
88
8
0
213,212
0
W
Bakasura
7,716
701
99
9
0
283,523
0
W
Zeus
6,857
623
88
8
0
203,800
0
L
Nemesis
5,717
520
59
5
0
257,560
0
W
Surtr
7,148
650
93
8
0
223,351
4
L
Khepri
4,978
453
20
2
0
219,611
0
W
Nut
6,243
568
88
8
0
231,105
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role