Player Matchup

Ares
Ares
Dracolich16
Ares
Level 104
God Stats
24W - 10L
1,640 SR
Queue Stats
370W - 328L
1,604 Elo+
Party 2
Agni
Agni
FactoryReset
Agni
Level 58
God Stats
23W - 21L
1,593 SR
Queue Stats
191W - 196L
1,553 Elo+
Solo
Bakasura
Bakasura
GunpowderFloor
Bakasura
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 28L
1,506 Elo+
Solo
Surtr
Surtr
Kamitsuru
Surtr
Level 79
God Stats
2W - 3L
1,592 SR
Queue Stats
95W - 71L
1,629 Elo+
Solo
Zhong Kui
Zhong Kui
shashbear
Zhong Kui
Level 78
God Stats
28W - 12L
1,620 SR
Queue Stats
309W - 283L
1,603 Elo+
Party 2
Team Averages
Level 83
1,589 SR
1,579 Elo+

VS

Team Averages
Level 112
1,556 SR
1,631 Elo+
Anhur
Anhur
AstroShoota
Anhur
Level 120
God Stats
4W - 1L
1,659 SR
Queue Stats
53W - 49L
1,636 Elo+
Party 1
Janus
Janus
FulltimeDegen
Janus
Level 112
God Stats
5W - 6L
1,424 SR
Queue Stats
97W - 74L
1,588 Elo+
Party 1
Pele
Pele
FusedGoonie
Pele
Level 117
God Stats
4W - 3L
1,773 SR
Queue Stats
203W - 178L
1,660 Elo+
Party 1
Ares
Ares
TheSoloQueen
Ares
Level 88
God Stats
7W - 14L
1,341 SR
Queue Stats
318W - 293L
1,577 Elo+
Solo
Bellona
Bellona
Ultimaaaate
Bellona
Level 125
God Stats
8W - 2L
1,583 SR
Queue Stats
93W - 59L
1,694 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,826
483
5,425
9,448
7,469
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 0 / 0
5,566
557
3,334
4,354
1,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
8
0 / 3 / 0
4,669
467
1,687
9,730
3,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
Kamitsuru
Surtr
9
1 / 3 / 0
5,462
546
8,146
14,368
8,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
shashbear
Zhong Kui
9
0 / 1 / 0
4,996
500
4,535
4,607
3,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 4
4,942
494
3,076
6,013
2,224
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 0 / 3
5,894
589
3,479
3,016
900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 0 / 2
6,292
629
3,855
8,215
3,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
3 / 0 / 1
5,771
577
6,382
8,333
6,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
Ultimaaaate
Bellona
12
3 / 1 / 0
6,881
688
10,472
12,974
10,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
20
1
Kills
10
10
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
0
4
2
L
0
3
0
0
L
0
0
0
0
W
0
0
3
1.5
W
4
0
2
5
L
Bakasura
0
3
0
0
L
Surtr
Kamitsuru
Surtr
1
3
0
0.33
W
3
0
1
3.5
W
Bellona
Ultimaaaate
Bellona
3
1
0
3
L
Zhong Kui
shashbear
Zhong Kui
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,127
Damage
27,264
42,507
Taken
38,551
24,537
Mitigated
22,729
16,714
Healing
21,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,076
1,489
0
3,147
6,013
2,224
0
4,094
1,919
0
34,147
L
5,425
702
0
1,810
9,448
7,469
0
5,143
4,243
14,580
2,534
L
3,334
0
0
500
4,354
1,516
0
2,077
2,095
44,382
0
W
3,479
190
0
812
3,016
900
20
2,061
955
46,235
640
W
3,855
1,080
0
5,838
8,215
3,047
0
2,247
5,843
0
53,310
L
Bakasura
1,687
1,534
0
4,717
9,730
3,389
0
1,242
8,408
0
22,728
L
Surtr
Kamitsuru
Surtr
8,146
4,235
0
8,242
14,368
8,686
0
0
14,368
813
40,951
W
6,382
484
0
3,261
8,333
6,350
0
4,401
3,922
22,030
0
W
Bellona
Ultimaaaate
Bellona
10,472
4,636
0
8,282
12,974
10,208
0
491
12,483
0
58,223
L
Zhong Kui
shashbear
Zhong Kui
4,535
1,666
0
1,445
4,607
3,477
0
1,075
3,532
32,779
8,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,519
Gold Earned
29,780
291
Minions Killed
377
0
Camps Cleared
0
971,903
Distance Traveled
1,025,885
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
4,942
494
53
5
0
180,136
1
L
Ares
4,826
483
26
3
0
209,035
0
L
Agni
5,566
557
84
8
0
207,179
2
W
Janus
5,894
589
93
9
0
207,773
1
W
Pele
6,292
629
101
10
0
236,550
0
L
Bakasura
4,669
467
56
6
0
191,471
0
L
Surtr
5,462
546
61
6
0
188,834
2
W
Ares
5,771
577
26
3
0
194,597
4
W
Bellona
6,881
688
104
10
0
206,829
3
L
Zhong Kui
4,996
500
64
6
0
175,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role