Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
L U X 4 R Y
Ishtar
Level 154
God Stats
7W - 4L
1,571 SR
Queue Stats
230W - 219L
1,536 Elo+
Party 1
Thanatos
Thanatos
boardhead85
Thanatos
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 55L
1,501 Elo+
Party 1
Terra
Terra
dunkednuggetii
Terra
Level 106
God Stats
1W - 2L
1,527 SR
Queue Stats
28W - 22L
1,599 Elo+
Solo
Zeus
Zeus
v4ni114gori114
Zeus
Level 172
God Stats
4W - 6L
1,626 SR
Queue Stats
89W - 76L
1,518 Elo+
Solo
Team Averages
Level 126
1,545 SR
1,531 Elo+

VS

Team Averages
Level 125
1,565 SR
1,621 Elo+
Ares
Ares
HigHnStoneD
Ares
Level 87
God Stats
2W - 0L
1,745 SR
Queue Stats
18W - 9L
1,635 Elo+
Party 2
Janus
Janus
J95 Th3 Truth
Janus
Level 115
God Stats
1W - 2L
1,284 SR
Queue Stats
133W - 108L
1,502 Elo+
Solo
Mercury
Mercury
Z Fletch R
Mercury
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,618 Elo+
Party 2
Bellona
Bellona
sligmaballz
Bellona
Level 144
God Stats
1W - 1L
1,791 SR
Queue Stats
27W - 17L
1,614 Elo+
Party 2
Heimdallr
Heimdallr
Ÿhwach
Heimdallr
Level 145
God Stats
4W - 3L
1,503 SR
Queue Stats
135W - 78L
1,739 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
0 / 2 / 0
4,746
475
2,261
5,976
3,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
9
0 / 2 / 0
4,750
475
3,578
6,603
2,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
boardhead85
Thanatos
6
0 / 2 / 0
4,182
418
1,678
6,229
1,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 1 / 0
5,189
519
3,892
7,756
5,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
0 / 2 / 0
4,982
498
3,802
5,206
1,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 4
5,655
566
5,524
6,690
4,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 0 / 0
5,816
582
2,007
3,703
1,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
Z Fletch R
Mercury
11
3 / 0 / 3
6,280
628
3,183
6,963
2,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
sligmaballz
Bellona
11
2 / 0 / 3
6,372
637
4,808
7,037
4,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
Ÿhwach
Heimdallr
12
2 / 0 / 1
6,266
627
5,786
6,202
2,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
9
9
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
0
0
W
1
0
4
3
W
1
0
0
1
L
Ishtar
0
2
0
0
W
Mercury
Z Fletch R
Mercury
3
0
3
4.5
L
Thanatos
boardhead85
Thanatos
0
2
0
0
L
0
1
0
0
W
Bellona
sligmaballz
Bellona
2
0
3
3.5
L
0
2
0
0
W
Heimdallr
Ÿhwach
Heimdallr
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,211
Damage
21,308
31,770
Taken
30,595
14,559
Mitigated
15,384
10,760
Healing
13,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,261
684
0
815
5,976
3,556
0
552
5,424
0
24,299
W
5,524
1,081
0
2,550
6,690
4,722
0
2,818
3,872
22,930
0
W
2,007
232
0
955
3,703
1,148
0
1,843
1,860
43,916
1,575
L
Ishtar
3,578
1,864
0
2,717
6,603
2,235
0
796
5,807
0
38,535
W
Mercury
Z Fletch R
Mercury
3,183
1,943
0
947
6,963
2,707
0
1,210
5,753
0
51,128
L
Thanatos
boardhead85
Thanatos
1,678
539
0
3,466
6,229
1,999
0
693
5,456
0
17,063
L
3,892
900
276
2,536
7,756
5,106
0
3,046
4,710
20,632
0
W
Bellona
sligmaballz
Bellona
4,808
1,713
0
4,769
7,037
4,247
0
808
6,229
0
47,772
L
3,802
189
0
950
5,206
1,663
0
2,254
2,748
37,439
0
W
Heimdallr
Ÿhwach
Heimdallr
5,786
4,147
0
4,460
6,202
2,560
12
1,322
4,880
0
55,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,849
Gold Earned
30,389
269
Minions Killed
377
0
Camps Cleared
0
827,462
Distance Traveled
1,024,433
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,746
475
54
5
0
114,176
0
W
Ares
5,655
566
26
3
0
206,712
1
W
Janus
5,816
582
84
8
0
185,319
0
L
Ishtar
4,750
475
78
8
0
182,871
3
W
Mercury
6,280
628
76
8
0
244,573
1
L
Thanatos
4,182
418
32
3
0
121,406
0
L
Terra
5,189
519
29
3
0
229,277
1
W
Bellona
6,372
637
90
9
0
227,174
0
L
Zeus
4,982
498
76
8
0
179,732
1
W
Heimdallr
6,266
627
101
10
0
160,655
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role