Player Matchup

Odin
Odin
 
Odin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
 
Janus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
JAB90
Medusa
Level 181
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 80L
1,509 Elo+
Party 1
Horus
Horus
clutchbatman
Horus
Level 82
God Stats
6W - 3L
1,745 SR
Queue Stats
113W - 89L
1,567 Elo+
Party 3
Ra
Ra
sus_Yermingt0n
Ra
Level 129
God Stats
1W - 3L
1,141 SR
Queue Stats
193W - 202L
1,467 Elo+
Solo
Team Averages
Level 133
1,477 SR
1,509 Elo+

VS

Team Averages
Level 127
1,556 SR
1,528 Elo+
Odin
Odin
BeanIsMean
Odin
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 80L
1,531 Elo+
Party 2
Hou Yi
Hou Yi
Dynasty-Hunta
Hou Yi
Level 128
God Stats
1W - 0L
1,161 SR
Queue Stats
73W - 82L
1,491 Elo+
Party 2
Terra
Terra
Dynasty-Thrillz
Terra
Level 144
God Stats
3W - 1L
1,552 SR
Queue Stats
82W - 83L
1,532 Elo+
Party 2
Ix Chel
Ix Chel
Notabanana321
Ix Chel
Level 107
God Stats
14W - 4L
1,843 SR
Queue Stats
288W - 273L
1,494 Elo+
Solo
Erlang Shen
Erlang Shen
yungfudgesicle
Erlang Shen
Level 127
God Stats
2W - 2L
1,723 SR
Queue Stats
106W - 77L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
8
0 / 0 / 0
3,717
743
1,314
3,054
1,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
 
Janus
6
0 / 2 / 0
3,305
661
1,155
2,768
820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Medusa
JAB90
Medusa
6
1 / 1 / 1
3,514
703
2,610
2,325
663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 0 / 1
3,680
736
1,427
3,612
1,841
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

1
0 / 0 / 0
2,412
482
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 0
3,556
711
1,156
4,060
2,093
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
0 / 0 / 1
3,223
645
1,352
2,163
648
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

6
0 / 0 / 0
3,604
721
155
2,774
1,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Ix Chel
7
2 / 0 / 0
3,871
774
2,829
2,536
822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
yungfudgesicle
Erlang Shen
6
0 / 1 / 2
3,428
686
1,270
4,167
1,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
2
Kills
3
3
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
0
0
0
L
Janus
 
Janus
0
2
0
0
W
1
1
0
1
W
0
0
1
0.5
W
0
0
0
0
L
Medusa
JAB90
Medusa
1
1
1
1.5
W
Ix Chel
2
0
0
2
L
1
0
1
1.5
L
0
0
0
0
W
Erlang Shen
yungfudgesicle
Erlang Shen
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,506
Damage
6,762
11,759
Taken
15,700
4,397
Mitigated
6,484
5,778
Healing
7,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
1,314
260
0
1,961
3,054
1,073
0
869
2,053
0
20,430
L
Janus
 
Janus
1,155
42
0
761
2,768
820
0
1,706
828
13,656
0
W
1,156
226
0
1,547
4,060
2,093
0
0
4,060
0
7,997
W
1,352
898
0
1,638
2,163
648
0
0
2,163
0
19,685
W
155
0
0
1,016
2,774
1,549
0
0
2,774
17,204
0
L
Medusa
JAB90
Medusa
2,610
1,027
0
443
2,325
663
0
0
2,325
0
16,333
W
Ix Chel
2,829
301
150
1,074
2,536
822
0
999
1,381
17,406
71
L
1,427
1,009
443
2,170
3,612
1,841
0
0
3,612
0
11,448
L
0
0
0
0
0
0
0
0
0
0
0
W
Erlang Shen
yungfudgesicle
Erlang Shen
1,270
732
0
1,800
4,167
1,372
0
0
4,167
0
20,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,628
Gold Earned
17,682
129
Minions Killed
145
0
Camps Cleared
0
406,080
Distance Traveled
525,022
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
3,717
743
45
9
0
108,842
0
L
Janus
3,305
661
36
7
0
86,822
0
W
Odin
3,556
711
3
1
0
110,371
1
W
Hou Yi
3,223
645
42
8
0
103,760
0
W
Terra
3,604
721
34
7
0
90,919
0
L
Medusa
3,514
703
29
6
0
104,124
0
W
Ix Chel
3,871
774
28
6
0
95,540
1
L
Horus
3,680
736
19
4
0
106,292
0
L
Ra
2,412
482
0
0
0
0
0
W
Erlang Shen
3,428
686
38
8
0
124,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role