Player Matchup

Arachne
Arachne
 
Arachne
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
KingofChaos1989
Anubis
Level 87
God Stats
32W - 25L
1,620 SR
Queue Stats
139W - 140L
1,519 Elo+
Solo
Chaac
Chaac
MaincrahSteve777
Chaac
Level 87
God Stats
0W - 2L
1,480 SR
Queue Stats
0W - 10L
1,500 Elo+
Solo
Charybdis
Charybdis
Ogr_Akagami
Charybdis
Level 96
God Stats
8W - 2L
1,859 SR
Queue Stats
182W - 185L
1,466 Elo+
Party 2
Yemoja
Yemoja
Ogr_ShinyZz
Yemoja
Level 67
God Stats
0W - 2L
1,303 SR
Queue Stats
313W - 302L
1,450 Elo+
Party 2
Team Averages
Level 96
1,552 SR
1,487 Elo+

VS

Team Averages
Level 82
1,691 SR
1,522 Elo+
Cupid
Cupid
Protide1
Cupid
Level 68
God Stats
1W - 0L
1,723 SR
Queue Stats
69W - 43L
1,715 Elo+
Solo
Arachne
Arachne
Reece dkelly
Arachne
Level 86
God Stats
22W - 12L
1,643 SR
Queue Stats
122W - 120L
1,496 Elo+
Party 1
Ra
Ra
TB Brennan
Ra
Level 62
God Stats
3W - 0L
1,696 SR
Queue Stats
46W - 46L
1,458 Elo+
Party 1
Surtr
Surtr
jjscotting
Surtr
Level 89
God Stats
4W - 0L
1,707 SR
Queue Stats
128W - 131L
1,470 Elo+
Party 1
Ganesha
Ganesha
punningham
Ganesha
Level 103
God Stats
15W - 11L
1,687 SR
Queue Stats
52W - 50L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
1 / 2 / 1
4,295
477
2,531
5,923
1,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

10
1 / 3 / 2
5,141
571
3,827
6,555
3,130
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

1
0 / 0 / 0
1,737
193
0
0
0
Charybdis
Ogr_Akagami
Charybdis
9
2 / 1 / 0
5,187
576
5,628
7,196
2,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
8
0 / 3 / 1
4,667
519
1,534
8,003
4,593
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Protide1
Cupid
9
2 / 1 / 2
4,843
538
3,426
4,482
1,495
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
Reece dkelly
Arachne
11
5 / 0 / 2
6,395
711
4,393
7,244
2,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
1 / 1 / 2
6,231
692
2,060
4,897
1,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
9
1 / 1 / 0
5,636
626
1,853
4,493
2,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
punningham
Ganesha
9
0 / 1 / 5
5,672
630
6,094
7,345
3,970
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
4
Kills
9
9
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
2
1
0.75
L
1
3
2
0.67
L
0
0
0
0
L
Charybdis
Ogr_Akagami
Charybdis
2
1
0
2
L
Yemoja
0
3
1
0.17
W
Cupid
Protide1
Cupid
2
1
2
3
W
Arachne
Reece dkelly
Arachne
5
0
2
6
W
1
1
2
2
W
Surtr
1
1
0
1
W
Ganesha
punningham
Ganesha
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,520
Damage
17,826
27,677
Taken
28,461
12,141
Mitigated
12,114
10,064
Healing
13,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,531
1,577
0
2,361
5,923
1,741
2
356
5,416
0
14,964
L
3,827
248
0
2,393
6,555
3,130
0
2,132
4,358
32,304
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Charybdis
Ogr_Akagami
Charybdis
5,628
3,263
0
3,013
7,196
2,677
0
2,676
4,520
0
47,535
L
Yemoja
1,534
278
1,307
990
8,003
4,593
0
2,313
5,690
12,386
0
W
Cupid
Protide1
Cupid
3,426
1,590
1,531
1,664
4,482
1,495
0
455
4,027
0
21,602
W
Arachne
Reece dkelly
Arachne
4,393
2,700
0
5,094
7,244
2,345
0
1,358
5,886
0
39,426
W
2,060
202
340
1,410
4,897
1,369
0
2,198
2,699
46,091
535
W
Surtr
1,853
827
0
1,196
4,493
2,935
72
435
4,058
1,229
28,895
W
Ganesha
punningham
Ganesha
6,094
295
0
2,278
7,345
3,970
0
915
6,430
24,607
1,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,027
Gold Earned
28,777
203
Minions Killed
264
0
Camps Cleared
0
589,908
Distance Traveled
962,557
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,295
477
30
3
0
143,413
0
L
Anubis
5,141
571
74
8
0
140,943
1
L
Chaac
1,737
193
0
0
0
0
0
L
Charybdis
5,187
576
81
9
0
151,389
0
L
Yemoja
4,667
519
18
2
0
154,163
0
W
Cupid
4,843
538
51
6
0
159,943
6
W
Arachne
6,395
711
62
7
0
223,801
0
W
Ra
6,231
692
84
9
0
193,787
0
W
Surtr
5,636
626
63
7
0
182,095
2
W
Ganesha
5,672
630
4
0
0
202,931
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role