Player Matchup

Ra
Ra
Gold IV
 
Ra
Gold IV
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Odin
Odin
Silver I
 
Odin
Silver I
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver I
KofteeNecmi
Ne Zha
Silver I
Level 143
God Stats
22W - 12L
1,739 SR
Queue Stats
377W - 390L
1,083 MMR
Party 1
Anhur
Anhur
Gold V
Zorm17
Anhur
Gold V
Level 108
God Stats
23W - 24L
1,495 SR
Queue Stats
60W - 64L
1,237 MMR
Solo
Amaterasu
Amaterasu
Silver I
xxAicoxx
Amaterasu
Silver I
Level 137
God Stats
3W - 0L
1,746 SR
Queue Stats
27W - 28L
1,265 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,596 SR
1,317 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 138
1,538 SR
1,249 MMR
Zeus
Zeus
Bronze III
CyberBoyGG
Zeus
Bronze III
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 33L
1,270 MMR
Solo
Hun Batz
Hun Batz
Gold V
Deeps-971
Hun Batz
Gold V
Level 127
God Stats
8W - 10L
1,533 SR
Queue Stats
288W - 287L
1,246 MMR
Party 2
Ganesha
Ganesha
Bronze IV
TorsoThorsten_
Ganesha
Bronze IV
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,225 MMR
Solo
Danzaburou
Danzaburou
Gold IV
ZoOuGaTaga93
Danzaburou
Gold IV
Level 129
God Stats
57W - 36L
1,578 SR
Queue Stats
200W - 205L
1,280 MMR
Party 2
King Arthur
King Arthur
Silver IV
fa1alhamadi
King Arthur
Silver IV
Level 139
God Stats
9W - 11L
1,578 SR
Queue Stats
98W - 112L
1,221 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
2 / 1 / 0
6,748
675
3,609
7,014
3,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Odin
 
Odin
10
1 / 0 / 2
5,971
597
3,662
7,441
3,947
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
10
0 / 3 / 2
5,394
539
3,855
9,180
3,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
Zorm17
Anhur
12
3 / 0 / 0
6,682
668
5,881
6,143
2,735
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
xxAicoxx
Amaterasu
12
3 / 1 / 0
7,210
721
7,382
9,881
7,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bans
ThanatosSusanoArachneThor

VS

Bans
AwilixAh Muzen CabAthenaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
5,589
559
5,407
5,586
1,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Deeps-971
Hun Batz
10
2 / 0 / 1
5,334
533
5,168
7,455
3,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 0 / 3
5,232
523
2,588
6,741
4,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
ZoOuGaTaga93
Danzaburou
9
1 / 3 / 0
5,154
515
2,861
7,300
2,260
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
fa1alhamadi
King Arthur
9
1 / 4 / 0
5,249
525
3,958
10,399
6,214
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
9
Kills
5
5
Deaths
10
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
1
0
2
W
Odin
 
Odin
1
0
2
2
L
1
3
1
0.5
L
Hun Batz
Deeps-971
Hun Batz
2
0
1
2.5
W
Ne Zha
0
3
2
0.33
L
0
0
3
1.5
L
Danzaburou
ZoOuGaTaga93
Danzaburou
1
3
0
0.33
W
Anhur
Zorm17
Anhur
3
0
0
3
L
King Arthur
fa1alhamadi
King Arthur
1
4
0
0.25
W
Amaterasu
xxAicoxx
Amaterasu
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,389
Damage
19,982
39,659
Taken
37,481
20,928
Mitigated
17,855
15,912
Healing
9,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,609
296
897
3,003
7,014
3,037
418
3,900
3,114
49,481
1,589
W
Odin
 
Odin
3,662
650
192
2,275
7,441
3,947
46
2,182
5,259
0
28,620
L
5,407
452
0
1,490
5,586
1,823
0
1,856
3,530
40,439
0
L
Hun Batz
Deeps-971
Hun Batz
5,168
1,496
0
1,264
7,455
3,276
0
792
6,583
0
36,000
W
Ne Zha
3,855
1,478
0
1,516
9,180
3,759
17
1,520
7,660
0
38,776
L
2,588
195
0
1,994
6,741
4,282
0
587
6,060
18,025
0
L
Danzaburou
ZoOuGaTaga93
Danzaburou
2,861
1,024
0
2,754
7,300
2,260
0
0
7,300
0
29,681
W
Anhur
Zorm17
Anhur
5,881
2,943
0
2,808
6,143
2,735
78
393
5,750
0
48,148
L
King Arthur
fa1alhamadi
King Arthur
3,958
1,132
0
2,074
10,399
6,214
0
0
10,399
0
28,467
W
Amaterasu
xxAicoxx
Amaterasu
7,382
3,563
0
5,221
9,881
7,450
0
0
9,881
0
48,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,005
Gold Earned
26,558
382
Minions Killed
268
0
Camps Cleared
0
1,077,101
Distance Traveled
992,518
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,748
675
126
13
0
212,647
2
W
Odin
5,971
597
30
3
0
231,494
5
L
Zeus
5,589
559
79
8
0
189,410
0
L
Hun Batz
5,334
533
73
7
0
223,931
1
W
Ne Zha
5,394
539
54
5
0
231,676
1
L
Ganesha
5,232
523
13
1
0
215,160
2
L
Danzaburou
5,154
515
49
5
0
189,396
1
W
Anhur
6,682
668
94
9
0
213,764
0
L
King Arthur
5,249
525
54
5
0
174,621
0
W
Amaterasu
7,210
721
78
8
0
187,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role