Player Matchup

Rama
Rama
Buttzee
Rama
Level 150
God Stats
0W - 3L
1,277 SR
Queue Stats
67W - 115L
1,388 Elo+
Party 1
Artio
Artio
Schnipply
Artio
Level 125
God Stats
1W - 2L
1,579 SR
Queue Stats
19W - 51L
1,371 Elo+
Party 1
Mercury
Mercury
SirBinkleIII
Mercury
Level 148
God Stats
1W - 6L
1,326 SR
Queue Stats
82W - 119L
1,444 Elo+
Party 1
Chronos
Chronos
TheFartEnjoyer
Chronos
Level 125
God Stats
2W - 7L
1,736 SR
Queue Stats
44W - 83L
1,393 Elo+
Party 1
Odin
Odin
micilo419
Odin
Level 129
God Stats
1W - 5L
1,715 SR
Queue Stats
77W - 131L
1,413 Elo+
Party 1
Team Averages
Level 135
1,527 SR
1,401 Elo+

VS

Team Averages
Level 160
1,663 SR
1,608 Elo+
Janus
Janus
Bskater18
Janus
Level 170
God Stats
6W - 0L
1,845 SR
Queue Stats
135W - 102L
1,610 Elo+
Party 2
Apollo
Apollo
ChrisQWestson
Apollo
Level 185
God Stats
4W - 1L
1,417 SR
Queue Stats
143W - 107L
1,601 Elo+
Party 2
Maui
Maui
Seaplusss
Maui
Level 209
God Stats
16W - 26L
1,547 SR
Queue Stats
130W - 90L
1,603 Elo+
Party 2
Fenrir
Fenrir
StelarDude
Fenrir
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,711 Elo+
Solo
Bacchus
Bacchus
WAYNEIZSHORSEY
Bacchus
Level 143
God Stats
14W - 4L
2,007 SR
Queue Stats
745W - 692L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Buttzee
Rama
11
0 / 4 / 1
5,820
529
2,307
9,406
2,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
Schnipply
Artio
8
0 / 1 / 1
5,287
481
1,673
7,029
5,484
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
SirBinkleIII
Mercury
12
3 / 2 / 0
6,590
599
3,866
8,850
3,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 1 / 1
5,853
532
3,309
5,610
1,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
1
0 / 0 / 0
2,253
205
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bskater18
Janus
12
1 / 1 / 3
6,406
582
4,080
2,517
807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 1 / 1
7,343
668
5,283
6,670
2,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Maui
11
2 / 0 / 4
6,707
610
3,038
7,141
5,007
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
StelarDude
Fenrir
11
1 / 0 / 1
5,798
527
1,530
6,208
2,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 1 / 3
6,571
597
4,553
6,496
4,177
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
3
Kills
8
8
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Janus
Bskater18
Janus
1
1
3
2.5
L
Rama
Buttzee
Rama
0
4
1
0.13
W
4
1
1
4.5
L
Artio
Schnipply
Artio
0
1
1
0.5
W
Maui
2
0
4
4
L
Mercury
SirBinkleIII
Mercury
3
2
0
1.5
W
Fenrir
StelarDude
Fenrir
1
0
1
1.5
L
0
1
1
0.5
W
0
1
3
1.5
L
Odin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,155
Damage
18,484
30,895
Taken
29,032
13,785
Mitigated
15,542
7,726
Healing
9,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Bskater18
Janus
4,080
316
0
224
2,517
807
182
792
1,631
49,616
901
L
Rama
Buttzee
Rama
2,307
1,399
0
2,568
9,406
2,850
0
872
8,534
0
42,575
W
5,283
3,205
0
3,140
6,670
2,738
16
0
6,670
0
60,827
L
Artio
Schnipply
Artio
1,673
306
0
1,508
7,029
5,484
0
4,061
2,886
15,114
0
W
Maui
3,038
334
0
1,767
7,141
5,007
221
1,436
5,575
27,283
3,024
L
Mercury
SirBinkleIII
Mercury
3,866
1,474
0
1,923
8,850
3,673
0
2,874
5,898
0
52,462
W
Fenrir
StelarDude
Fenrir
1,530
116
0
1,009
6,208
2,813
0
1,000
5,122
0
42,277
L
3,309
1,035
0
1,727
5,610
1,778
0
2,814
2,604
38,612
0
W
4,553
493
0
3,609
6,496
4,177
0
1,538
4,945
45,581
2,503
L
Odin
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,803
Gold Earned
32,825
283
Minions Killed
386
0
Camps Cleared
0
953,601
Distance Traveled
1,160,318
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,406
582
100
9
0
247,181
0
L
Rama
5,820
529
86
8
0
206,357
0
W
Apollo
7,343
668
98
9
0
226,736
0
L
Artio
5,287
481
23
2
0
220,653
0
W
Maui
6,707
610
45
4
0
242,400
2
L
Mercury
6,590
599
93
8
0
296,124
3
W
Fenrir
5,798
527
68
6
0
246,953
0
L
Chronos
5,853
532
81
7
0
230,467
0
W
Bacchus
6,571
597
75
7
0
197,048
0
L
Odin
2,253
205
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role