Player Matchup

Zhong Kui
Zhong Kui
RikerMulder
Zhong Kui
Level 120
God Stats
4W - 6L
1,354 SR
Queue Stats
716W - 754L
1,422 Elo+
Solo
Danzaburou
Danzaburou
SenpaiMurda
Danzaburou
Level 73
God Stats
122W - 104L
1,497 SR
Queue Stats
144W - 124L
1,471 Elo+
Solo
Aphrodite
Aphrodite
ThiccWendigo
Aphrodite
Level 66
God Stats
27W - 29L
1,394 SR
Queue Stats
49W - 60L
1,401 Elo+
Solo
Ra
Ra
nearbyflame1238
Ra
Level 116
God Stats
11W - 17L
1,389 SR
Queue Stats
187W - 211L
1,432 Elo+
Solo
Cerberus
Cerberus
rezremedies420
Cerberus
Level 48
God Stats
2W - 3L
1,483 SR
Queue Stats
5W - 15L
1,118 Elo+
Solo
Team Averages
Level 85
1,423 SR
1,369 Elo+

VS

Team Averages
Level 69
1,532 SR
1,468 Elo+
Xbalanque
Xbalanque
FireLordSoza
Xbalanque
Level 100
God Stats
37W - 33L
1,543 SR
Queue Stats
223W - 224L
1,503 Elo+
Party 2
Gilgamesh
Gilgamesh
KingTurtlez
Gilgamesh
Level 56
God Stats
25W - 24L
1,547 SR
Queue Stats
136W - 128L
1,440 Elo+
Party 2
Danzaburou
Danzaburou
PgS_Kyojuro
Danzaburou
Level 43
God Stats
11W - 2L
1,500 SR
Queue Stats
34W - 22L
1,503 Elo+
Party 1
Ra
Ra
Reestopher75
Ra
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Zeus
Zeus
YUsmelLikeCHEESE
Zeus
Level 84
God Stats
4W - 3L
1,571 SR
Queue Stats
62W - 65L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
RikerMulder
Zhong Kui
10
0 / 1 / 0
5,460
1,092
3,678
3,771
2,781
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
SenpaiMurda
Danzaburou
11
1 / 0 / 0
5,984
1,197
5,590
5,691
2,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Aphrodite
ThiccWendigo
Aphrodite
10
0 / 1 / 1
5,749
1,150
5,923
7,148
3,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
0 / 1 / 1
5,984
1,197
3,483
8,132
5,067
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cerberus
10
0 / 2 / 0
5,597
1,119
1,057
5,467
3,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

345

VS

Team 2 Tickets

388

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
FireLordSoza
Xbalanque
11
3 / 0 / 0
6,640
1,328
8,038
5,724
2,248
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gilgamesh
KingTurtlez
Gilgamesh
11
1 / 0 / 2
6,186
1,237
5,093
7,290
5,718
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
PgS_Kyojuro
Danzaburou
11
0 / 0 / 3
5,889
1,178
4,850
4,914
2,058
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 0 / 4
5,920
1,184
3,022
2,932
1,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 1 / 2
6,385
1,277
5,850
2,741
1,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
1
Kills
5
5
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
FireLordSoza
Xbalanque
3
0
0
3
W
Gilgamesh
KingTurtlez
Gilgamesh
1
0
2
2
W
Danzaburou
PgS_Kyojuro
Danzaburou
0
0
3
1.5
W
0
0
4
2
L
Zhong Kui
RikerMulder
Zhong Kui
0
1
0
0
L
Danzaburou
SenpaiMurda
Danzaburou
1
0
0
1
L
Aphrodite
ThiccWendigo
Aphrodite
0
1
1
0.5
W
1
1
2
2
L
0
1
1
0.5
L
Cerberus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,731
Damage
26,853
30,209
Taken
23,601
17,309
Mitigated
12,510
9,808
Healing
4,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
FireLordSoza
Xbalanque
8,038
4,474
0
1,382
5,724
2,248
0
2,176
3,425
0
21,034
W
Gilgamesh
KingTurtlez
Gilgamesh
5,093
1,628
52
371
7,290
5,718
0
4,841
2,449
0
11,050
W
Danzaburou
PgS_Kyojuro
Danzaburou
4,850
1,716
0
488
4,914
2,058
0
3,857
1,057
0
14,521
W
3,022
317
892
934
2,932
1,404
0
2,151
781
12,657
0
L
Zhong Kui
RikerMulder
Zhong Kui
3,678
558
0
562
3,771
2,781
0
471
3,300
7,123
0
L
Danzaburou
SenpaiMurda
Danzaburou
5,590
1,376
0
312
5,691
2,373
0
2,161
3,457
0
16,507
L
Aphrodite
ThiccWendigo
Aphrodite
5,923
268
1,849
2,822
7,148
3,821
0
2,239
4,909
10,966
0
W
5,850
882
0
7
2,741
1,082
0
984
1,757
16,887
2,213
L
3,483
471
356
2,653
8,132
5,067
0
2,356
5,776
19,996
0
L
Cerberus
1,057
89
75
1,179
5,467
3,267
0
1,233
4,234
2,706
47

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,774
Gold Earned
31,020
97
Minions Killed
106
3
Camps Cleared
6
445,796
Distance Traveled
520,095
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
6,640
1,328
25
5
2
100,655
0
W
Gilgamesh
6,186
1,237
11
2
1
113,324
0
W
Danzaburou
5,889
1,178
21
4
1
99,219
0
W
Ra
5,920
1,184
17
3
0
109,460
0
L
Zhong Kui
5,460
1,092
8
2
1
82,259
0
L
Danzaburou
5,984
1,197
29
6
1
107,233
0
L
Aphrodite
5,749
1,150
11
2
1
99,885
0
W
Zeus
6,385
1,277
32
6
2
97,437
0
L
Ra
5,984
1,197
45
9
0
92,954
0
L
Cerberus
5,597
1,119
4
1
0
63,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role