Player Matchup

Osiris
Osiris
Platinum III
Buff Falco69
Osiris
Platinum III
Level 100
God Stats
132W - 106L
1,549 SR
Queue Stats
362W - 277L
1,802 MMR
Party 1
Discordia
Discordia
Gold II
HorchataPapi230
Discordia
Gold II
Level 109
God Stats
91W - 87L
1,630 SR
Queue Stats
415W - 400L
1,499 MMR
Party 1
Xing Tian
Xing Tian
Platinum V
JR4415
Xing Tian
Platinum V
Level 89
God Stats
31W - 22L
1,624 SR
Queue Stats
93W - 84L
1,675 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 99
1,601 SR
1,659 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,500 SR
1,505 MMR
Sobek
Sobek
Gold V
 
Sobek
Gold V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Scylla
Scylla
Gold IV
HadesTBoomer
Scylla
Gold IV
Level 107
God Stats
9W - 7L
1,728 SR
Queue Stats
39W - 47L
1,458 MMR
Party 2
Tyr
Tyr
Gold V
ZaPPS4645
Tyr
Gold V
Level 105
God Stats
0W - 3L
1,273 SR
Queue Stats
5W - 10L
1,557 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
5 / 0 / 4
8,453
768
9,332
10,326
10,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Discordia
HorchataPapi230
Discordia
14
1 / 0 / 7
8,176
743
9,896
2,722
1,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
JR4415
Xing Tian
14
3 / 1 / 6
8,091
736
7,304
13,130
13,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ThothZeusAchillesChaacAres

VS

Bans
YmirAgniGebVulcanThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
0 / 6 / 0
6,337
576
4,034
13,715
9,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Scylla
12
0 / 1 / 0
7,328
666
5,808
7,878
2,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 0
6,616
601
7,633
11,277
6,411
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
1
9
Kills
1
1
Deaths
9
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
6
0
0
W
Osiris
5
0
4
7
L
Scylla
0
1
0
0
W
Discordia
HorchataPapi230
Discordia
1
0
7
4.5
W
Xing Tian
JR4415
Xing Tian
3
1
6
6
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,532
Damage
17,475
26,178
Taken
32,870
24,933
Mitigated
18,839
9,455
Healing
3,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,034
195
0
1,018
13,715
9,717
0
5,075
6,930
12,608
0
W
Osiris
9,332
1,187
0
4,372
10,326
10,737
537
3,624
6,325
0
32,612
L
Scylla
5,808
243
70
1,377
7,878
2,711
252
4,024
3,050
34,700
0
W
Discordia
HorchataPapi230
Discordia
9,896
400
0
1,158
2,722
1,170
798
1,227
1,355
36,840
0
W
Xing Tian
JR4415
Xing Tian
7,304
725
0
3,925
13,130
13,026
251
4,343
8,406
16,138
224
L
7,633
910
0
1,433
11,277
6,411
0
5,342
4,641
0
13,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,720
Gold Earned
20,281
125
Minions Killed
97
0
Camps Cleared
0
682,383
Distance Traveled
625,223
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,337
576
20
2
0
212,626
1
W
Osiris
8,453
768
30
3
0
244,588
0
L
Scylla
7,328
666
62
6
0
194,765
6
W
Discordia
8,176
743
77
7
0
218,440
0
W
Xing Tian
8,091
736
18
2
0
219,355
0
L
Tyr
6,616
601
15
1
0
217,832
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role