Player Matchup

Olorun
Olorun
 
Olorun
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
NinthSomnus9029
Surtr
Level 87
God Stats
2W - 1L
1,285 SR
Queue Stats
69W - 64L
1,462 Elo+
Party 1
Kukulkan
Kukulkan
Tiltedfate2767
Kukulkan
Level 144
God Stats
2W - 2L
1,489 SR
Queue Stats
24W - 23L
1,463 Elo+
Party 1
Sylvanus
Sylvanus
scipio509
Sylvanus
Level 159
God Stats
14W - 12L
1,796 SR
Queue Stats
398W - 358L
1,604 Elo+
Solo
Team Averages
Level 138
1,514 SR
1,506 Elo+

VS

Team Averages
Level 118
1,601 SR
1,471 Elo+
Anubis
Anubis
GuajiBoy
Anubis
Level 136
God Stats
11W - 7L
1,653 SR
Queue Stats
374W - 343L
1,530 Elo+
Solo
Arachne
Arachne
LionClaw
Arachne
Level 147
God Stats
20W - 16L
1,637 SR
Queue Stats
125W - 101L
1,577 Elo+
Solo
Sobek
Sobek
Ouchkabibble
Sobek
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 39L
1,380 Elo+
Party 2
Anhur
Anhur
SnyderX
Anhur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 48L
1,380 Elo+
Party 2
Achilles
Achilles
WhiteSilence313
Achilles
Level 173
God Stats
1W - 1L
1,715 SR
Queue Stats
279W - 297L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
7 / 0 / 0
7,038
587
8,310
5,491
2,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pele
 
Pele
13
1 / 0 / 0
6,432
536
4,830
12,601
4,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 1 / 7
6,597
550
7,040
7,830
4,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kukulkan
12
0 / 2 / 2
6,725
560
3,989
5,677
1,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
scipio509
Sylvanus
13
1 / 1 / 1
7,907
659
7,163
9,660
5,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
GuajiBoy
Anubis
13
2 / 1 / 0
7,335
611
7,172
7,656
3,923
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
LionClaw
Arachne
9
0 / 3 / 2
5,249
437
4,253
11,143
3,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
1 / 3 / 0
5,727
477
2,873
12,362
11,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
SnyderX
Anhur
10
0 / 2 / 1
5,229
436
4,417
8,887
3,085
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
10
1 / 1 / 0
5,363
447
4,640
9,293
7,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
10
Kills
4
4
Deaths
10
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
7
0
0
7
W
Pele
 
Pele
1
0
0
1
L
Anubis
GuajiBoy
Anubis
2
1
0
2
L
Arachne
LionClaw
Arachne
0
3
2
0.33
W
1
1
7
4.5
L
1
3
0
0.33
L
Anhur
SnyderX
Anhur
0
2
1
0.25
W
Kukulkan
0
2
2
0.5
L
Achilles
1
1
0
1
W
Sylvanus
scipio509
Sylvanus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,332
Damage
23,355
41,259
Taken
49,341
18,201
Mitigated
28,872
17,649
Healing
14,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
8,310
5,383
444
3,661
5,491
2,164
498
363
5,128
43,486
9,412
W
Pele
 
Pele
4,830
1,104
0
6,706
12,601
4,366
0
3,572
9,029
660
62,120
L
Anubis
GuajiBoy
Anubis
7,172
91
0
4,585
7,656
3,923
0
2,489
5,167
65,104
690
L
Arachne
LionClaw
Arachne
4,253
3,105
0
2,525
11,143
3,581
0
4,743
6,400
0
36,041
W
7,040
2,006
0
1,385
7,830
4,653
253
1,974
5,856
251
33,350
L
2,873
379
207
3,167
12,362
11,171
0
4,423
7,939
21,999
0
L
Anhur
SnyderX
Anhur
4,417
3,194
0
2,355
8,887
3,085
0
3,024
5,863
0
39,066
W
Kukulkan
3,989
72
0
368
5,677
1,400
110
4,009
1,668
46,549
1,144
L
Achilles
4,640
676
0
2,082
9,293
7,112
0
3,948
5,345
0
32,596
W
Sylvanus
scipio509
Sylvanus
7,163
1,345
112
4,973
9,660
5,618
0
0
9,014
48,601
21,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,699
Gold Earned
28,903
423
Minions Killed
310
0
Camps Cleared
0
1,158,431
Distance Traveled
1,141,332
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,038
587
72
6
0
223,572
0
W
Pele
6,432
536
99
8
0
260,519
0
L
Anubis
7,335
611
116
10
0
215,859
2
L
Arachne
5,249
437
54
5
0
251,811
0
W
Surtr
6,597
550
48
4
0
237,243
0
L
Sobek
5,727
477
28
2
0
237,117
0
L
Anhur
5,229
436
67
6
0
229,979
1
W
Kukulkan
6,725
560
92
8
0
223,218
0
L
Achilles
5,363
447
45
4
0
206,566
4
W
Sylvanus
7,907
659
112
9
0
213,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role