Player Matchup

Ymir
Ymir
I DCXC I
Ymir
Level 128
God Stats
7W - 3L
1,358 SR
Queue Stats
296W - 275L
1,538 Elo+
Party 2
Gilgamesh
Gilgamesh
Jaqlokin
Gilgamesh
Level 97
God Stats
2W - 1L
1,555 SR
Queue Stats
67W - 61L
1,462 Elo+
Party 1
Erlang Shen
Erlang Shen
Nozlokin
Erlang Shen
Level 105
God Stats
9W - 4L
1,697 SR
Queue Stats
32W - 27L
1,463 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
P3RSEUS
Morgan Le Fay
Level 129
God Stats
11W - 10L
1,682 SR
Queue Stats
74W - 81L
1,475 Elo+
Party 2
Surtr
Surtr
xTENSAZANG3TSUx
Surtr
Level 146
God Stats
118W - 118L
1,515 SR
Queue Stats
281W - 295L
1,475 Elo+
Party 2
Team Averages
Level 121
1,561 SR
1,483 Elo+

VS

Team Averages
Level 111
1,420 SR
1,556 Elo+
Fenrir
Fenrir
DESIGNATI0NX
Fenrir
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 48L
1,565 Elo+
Solo
Kukulkan
Kukulkan
ImfamousBeing15
Kukulkan
Level 142
God Stats
2W - 2L
1,525 SR
Queue Stats
283W - 256L
1,570 Elo+
Solo
Surtr
Surtr
cafonse2002
Surtr
Level 68
God Stats
0W - 1L
1,178 SR
Queue Stats
19W - 12L
1,572 Elo+
Solo
Cthulhu
Cthulhu
did_I_make_salty
Cthulhu
Level 87
God Stats
7W - 7L
1,587 SR
Queue Stats
110W - 112L
1,561 Elo+
Solo
Hou Yi
Hou Yi
jOoRdAn JoOr
Hou Yi
Level 155
God Stats
1W - 4L
1,313 SR
Queue Stats
340W - 305L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
5
0 / 1 / 1
3,499
700
1,283
3,658
2,050
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
Jaqlokin
Gilgamesh
6
3 / 1 / 0
4,042
808
2,297
3,504
1,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Mace

Mace

+10
Physical Power

Erlang Shen
Nozlokin
Erlang Shen
8
2 / 0 / 2
4,251
850
2,367
4,743
2,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morgan Le Fay
P3RSEUS
Morgan Le Fay
7
4 / 0 / 1
4,516
903
2,775
3,072
992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 0 / 1
3,679
736
748
2,040
817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
6
2 / 2 / 0
3,606
721
2,315
5,529
2,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
6
0 / 3 / 0
3,406
681
657
3,212
984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 3 / 1
3,200
640
1,674
4,375
3,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

1
0 / 0 / 0
2,506
501
0
0
0
Hou Yi
6
0 / 1 / 0
3,396
679
3,675
3,826
1,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
9
Kills
2
2
Deaths
9
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
2
0
1
W
Ymir
0
1
1
0.5
L
Kukulkan
0
3
0
0
W
Gilgamesh
Jaqlokin
Gilgamesh
3
1
0
3
W
Erlang Shen
Nozlokin
Erlang Shen
2
0
2
3
W
Morgan Le Fay
P3RSEUS
Morgan Le Fay
4
0
1
4.5
L
0
3
1
0.17
L
0
0
0
0
L
Hou Yi
0
1
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,470
Damage
8,321
17,017
Taken
16,942
7,484
Mitigated
7,324
5,964
Healing
2,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
2,315
662
0
1,020
5,529
2,052
0
1,552
3,811
0
13,825
W
Ymir
1,283
296
0
461
3,658
2,050
0
0
3,658
9,562
0
L
Kukulkan
657
38
0
322
3,212
984
0
1,367
1,655
15,884
0
W
Gilgamesh
Jaqlokin
Gilgamesh
2,297
899
0
946
3,504
1,596
0
151
3,116
0
16,562
W
Erlang Shen
Nozlokin
Erlang Shen
2,367
1,492
0
2,962
4,743
2,029
0
0
4,743
0
25,753
W
Morgan Le Fay
P3RSEUS
Morgan Le Fay
2,775
197
0
658
3,072
992
0
657
2,415
18,305
0
L
1,674
730
0
795
4,375
3,044
0
0
4,155
360
11,234
L
0
0
0
0
0
0
0
0
0
0
0
L
Hou Yi
3,675
1,337
0
800
3,826
1,244
0
851
2,975
0
20,446
W
748
297
0
937
2,040
817
0
0
2,040
312
21,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,987
Gold Earned
16,114
165
Minions Killed
119
0
Camps Cleared
0
553,678
Distance Traveled
419,294
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,606
721
28
6
0
120,586
1
W
Ymir
3,499
700
11
2
0
96,707
3
L
Kukulkan
3,406
681
41
8
0
109,948
0
W
Gilgamesh
4,042
808
32
6
0
108,985
0
W
Erlang Shen
4,251
850
38
8
0
133,107
0
W
Morgan Le Fay
4,516
903
40
8
0
98,950
2
L
Surtr
3,200
640
20
4
0
88,740
0
L
Cthulhu
2,506
501
0
0
0
227
0
L
Hou Yi
3,396
679
30
6
0
99,793
0
W
Surtr
3,679
736
44
9
0
115,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role