Player Matchup

Xbalanque
Xbalanque
Diamond IV
 
Xbalanque
Diamond IV
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Platinum II
Dësert
Thoth
Platinum II
Level 162
God Stats
8W - 5L
1,711 SR
Queue Stats
32W - 9L
2,251 MMR
Party 1
Erlang Shen
Erlang Shen
Diamond V
Kyvin
Erlang Shen
Diamond V
Level 178
God Stats
2W - 0L
1,500 SR
Queue Stats
129W - 100L
2,063 MMR
Solo
Maui
Maui
Diamond V
LITTLEHEFF
Maui
Diamond V
Level 206
God Stats
2W - 0L
1,798 SR
Queue Stats
283W - 267L
1,945 MMR
Solo
Bellona
Bellona
Platinum II
Töji
Bellona
Platinum II
Level 84
God Stats
1W - 1L
1,301 SR
Queue Stats
32W - 9L
2,251 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 164
1,562 SR
2,002 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 136
1,604 SR
2,044 MMR
Yemoja
Yemoja
Platinum IV
G0ld3nsun
Yemoja
Platinum IV
Level 125
God Stats
12W - 6L
1,722 SR
Queue Stats
193W - 196L
1,944 MMR
Solo
Maman Brigitte
Maman Brigitte
Platinum I
Guiper
Maman Brigitte
Platinum I
Level 170
God Stats
0W - 7L
1,472 SR
Queue Stats
139W - 129L
1,999 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
Logaids
Sun Wukong
Diamond V
Level 165
God Stats
0W - 2L
1,699 SR
Queue Stats
149W - 126L
2,071 MMR
Solo
Chiron
Chiron
Platinum I
VerzikVitter
Chiron
Platinum I
Level 139
God Stats
4W - 4L
1,762 SR
Queue Stats
256W - 248L
2,096 MMR
Solo
Ra
Ra
Diamond IV
astraless
Ra
Diamond IV
Level 79
God Stats
1W - 3L
1,363 SR
Queue Stats
177W - 164L
2,112 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
10
2 / 0 / 3
6,025
669
4,175
4,937
1,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thoth
Dësert
Thoth
12
3 / 1 / 0
6,264
696
7,029
3,650
1,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Kyvin
Erlang Shen
11
5 / 0 / 2
6,047
672
3,890
8,755
3,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 1 / 6
5,376
597
2,665
6,863
4,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
Töji
Bellona
11
2 / 1 / 2
6,469
719
5,973
8,464
5,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Bans
ThanatosAresNeithAgni

VS

Bans
CharonOsirisRavanaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
G0ld3nsun
Yemoja
7
0 / 2 / 0
4,561
507
1,325
8,383
4,429
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Maman Brigitte
Guiper
Maman Brigitte
6
1 / 3 / 0
4,391
488
2,867
6,100
1,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
Logaids
Sun Wukong
10
0 / 2 / 1
5,363
596
3,925
8,508
4,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
9
0 / 2 / 0
4,817
535
4,902
6,023
2,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
0 / 3 / 1
5,497
611
1,647
6,901
2,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
12
Kills
1
3
Deaths
12
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
2
0
3
3.5
W
Thoth
Dësert
Thoth
3
1
0
3
L
Yemoja
G0ld3nsun
Yemoja
0
2
0
0
L
Maman Brigitte
Guiper
Maman Brigitte
1
3
0
0.33
W
Erlang Shen
Kyvin
Erlang Shen
5
0
2
6
W
0
1
6
3
L
Sun Wukong
Logaids
Sun Wukong
0
2
1
0.25
W
Bellona
Töji
Bellona
2
1
2
3
L
Chiron
0
2
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,732
Damage
14,666
32,669
Taken
35,915
16,923
Mitigated
15,344
16,039
Healing
10,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
4,175
1,856
0
2,031
4,937
1,545
0
551
4,386
0
41,534
W
Thoth
Dësert
Thoth
7,029
499
0
799
3,650
1,175
0
1,338
2,161
51,273
0
L
Yemoja
G0ld3nsun
Yemoja
1,325
422
1,364
2,264
8,383
4,429
0
3,037
5,346
11,393
1,021
L
Maman Brigitte
Guiper
Maman Brigitte
2,867
290
0
1,652
6,100
1,702
0
1,226
4,874
15,721
502
W
Erlang Shen
Kyvin
Erlang Shen
3,890
2,472
0
5,467
8,755
3,895
0
1,282
7,433
0
51,790
W
2,665
726
0
2,117
6,863
4,682
0
2,025
4,756
13,624
0
L
Sun Wukong
Logaids
Sun Wukong
3,925
941
0
1,845
8,508
4,835
0
0
8,508
0
40,367
W
Bellona
Töji
Bellona
5,973
2,428
0
5,625
8,464
5,626
0
1,065
7,399
0
50,577
L
Chiron
4,902
1,961
275
1,266
6,023
2,063
0
500
5,518
0
37,864
L
1,647
229
120
1,819
6,901
2,315
0
4,931
1,970
45,356
301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,181
Gold Earned
24,629
335
Minions Killed
287
0
Camps Cleared
0
948,959
Distance Traveled
880,262
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
6,025
669
70
8
0
161,373
0
W
Thoth
6,264
696
87
10
0
193,356
0
L
Yemoja
4,561
507
22
2
0
183,870
1
L
Maman Brigitte
4,391
488
28
3
0
172,755
0
W
Erlang Shen
6,047
672
74
8
0
209,414
1
W
Maui
5,376
597
18
2
0
187,012
0
L
Sun Wukong
5,363
596
77
9
0
185,512
0
W
Bellona
6,469
719
86
10
0
197,804
0
L
Chiron
4,817
535
61
7
0
171,035
2
L
Ra
5,497
611
99
11
0
167,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role