Player Matchup

Nu Wa
Nu Wa
FifthOfChuck
Nu Wa
Level 147
God Stats
133W - 98L
1,645 SR
Queue Stats
799W - 851L
1,449 Elo+
Solo
Achilles
Achilles
ItzDuckey_
Achilles
Level 115
God Stats
11W - 11L
1,450 SR
Queue Stats
20W - 34L
1,373 Elo+
Party 1
Bacchus
Bacchus
TiberiussX
Bacchus
Level 88
God Stats
85W - 70L
1,559 SR
Queue Stats
339W - 344L
1,474 Elo+
Solo
Janus
Janus
YunoMak
Janus
Level 17
God Stats
6W - 10L
1,365 SR
Queue Stats
14W - 25L
1,354 Elo+
Party 1
Bakasura
Bakasura
fejdtjgdjjgj
Bakasura
Level 68
God Stats
30W - 26L
1,576 SR
Queue Stats
540W - 529L
1,451 Elo+
Solo
Team Averages
Level 87
1,519 SR
1,420 Elo+

VS

Team Averages
Level 133
1,507 SR
1,491 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
ArkMelody
Hun Batz
Level 103
God Stats
9W - 8L
1,599 SR
Queue Stats
126W - 167L
1,403 Elo+
Solo
Xing Tian
Xing Tian
BuK-LaU-
Xing Tian
Level 156
God Stats
28W - 12L
1,670 SR
Queue Stats
370W - 359L
1,572 Elo+
Party 2
Kukulkan
Kukulkan
Rude514
Kukulkan
Level 126
God Stats
0W - 3L
1,177 SR
Queue Stats
6W - 5L
1,469 Elo+
Party 2
Cerberus
Cerberus
biggiebigs514
Cerberus
Level 126
God Stats
16W - 11L
1,591 SR
Queue Stats
79W - 75L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 4
8,562
856
11,177
5,649
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
ItzDuckey_
Achilles
15
2 / 1 / 5
8,363
836
9,496
12,758
13,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
TiberiussX
Bacchus
14
1 / 1 / 5
8,379
838
5,440
9,786
12,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Janus
YunoMak
Janus
15
3 / 3 / 2
8,289
829
6,272
6,159
2,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
fejdtjgdjjgj
Bakasura
14
0 / 0 / 2
7,914
791
2,843
10,512
5,524
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
2 / 1 / 2
7,895
790
5,861
9,420
3,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
ArkMelody
Hun Batz
13
1 / 1 / 3
7,768
777
5,245
8,360
4,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Xing Tian
BuK-LaU-
Xing Tian
15
1 / 2 / 3
8,251
825
7,887
11,527
9,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Rude514
Kukulkan
13
1 / 2 / 2
7,676
768
8,176
4,406
1,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cerberus
biggiebigs514
Cerberus
14
0 / 1 / 1
7,738
774
3,847
9,186
4,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
7
Kills
5
5
Deaths
7
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
2
1
2
3
L
Hun Batz
ArkMelody
Hun Batz
1
1
3
2.5
L
Xing Tian
BuK-LaU-
Xing Tian
1
2
3
1.25
W
1
0
4
3
W
Achilles
ItzDuckey_
Achilles
2
1
5
4.5
L
Kukulkan
Rude514
Kukulkan
1
2
2
1
W
Bacchus
TiberiussX
Bacchus
1
1
5
3.5
W
Janus
YunoMak
Janus
3
3
2
1.33
L
Cerberus
biggiebigs514
Cerberus
0
1
1
0.5
W
Bakasura
fejdtjgdjjgj
Bakasura
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,228
Damage
31,016
44,864
Taken
42,899
36,263
Mitigated
23,054
8,604
Healing
6,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
5,861
4,033
0
870
9,420
3,860
192
4,321
4,355
0
22,101
L
Hun Batz
ArkMelody
Hun Batz
5,245
475
0
1,526
8,360
4,117
0
4,887
2,975
0
20,489
L
Xing Tian
BuK-LaU-
Xing Tian
7,887
530
0
1,851
11,527
9,101
0
5,650
5,022
27,117
5,455
W
11,177
3,896
0
567
5,649
2,261
1,121
2,270
3,182
35,285
132
W
Achilles
ItzDuckey_
Achilles
9,496
2,165
0
2,619
12,758
13,877
0
5,759
6,431
0
21,742
L
Kukulkan
Rude514
Kukulkan
8,176
52
261
255
4,406
1,657
0
2,016
1,695
29,188
0
W
Bacchus
TiberiussX
Bacchus
5,440
707
0
2,105
9,786
12,132
0
3,883
5,594
12,228
137
W
Janus
YunoMak
Janus
6,272
304
0
0
6,159
2,469
405
2,339
3,675
18,433
324
L
Cerberus
biggiebigs514
Cerberus
3,847
108
43
1,831
9,186
4,319
0
3,867
4,693
20,444
454
W
Bakasura
fejdtjgdjjgj
Bakasura
2,843
2,183
0
3,313
10,512
5,524
1,497
3,398
6,923
0
14,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,507
Gold Earned
39,328
187
Minions Killed
233
0
Camps Cleared
0
1,088,562
Distance Traveled
1,012,883
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,895
790
44
4
0
173,563
0
L
Hun Batz
7,768
777
23
2
0
217,147
0
L
Xing Tian
8,251
825
45
5
0
209,677
6
W
Nu Wa
8,562
856
56
6
0
205,075
6
W
Achilles
8,363
836
36
4
0
217,674
0
L
Kukulkan
7,676
768
45
5
0
227,863
0
W
Bacchus
8,379
838
8
1
0
229,043
0
W
Janus
8,289
829
40
4
0
173,053
0
L
Cerberus
7,738
774
76
8
0
184,633
0
W
Bakasura
7,914
791
47
5
0
263,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role