Player Matchup

Skadi
Skadi
Platinum V
 
Skadi
Platinum V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Awilix
Awilix
Diamond V
 
Awilix
Diamond V
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ullr
Ullr
Diamond V
Goteηks
Ullr
Diamond V
Level 98
God Stats
2W - 4L
1,371 SR
Queue Stats
41W - 56L
1,857 MMR
Party 3
Osiris
Osiris
Platinum V
JuanTachero
Osiris
Platinum V
Level 126
God Stats
8W - 9L
1,080 SR
Queue Stats
126W - 141L
1,781 MMR
Party 2
Bacchus
Bacchus
Diamond IV
MMessias
Bacchus
Diamond IV
Level 225
God Stats
99W - 63L
1,682 SR
Queue Stats
566W - 569L
2,094 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 158
1,427 SR
1,747 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 150
1,601 SR
1,769 MMR
Sun Wukong
Sun Wukong
Platinum IV
 
Sun Wukong
Platinum IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum III
 
Scylla
Platinum III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum IV
Cezinhaa
Horus
Platinum IV
Level 157
God Stats
4W - 3L
1,909 SR
Queue Stats
8W - 5L
2,091 MMR
Party 1
Jing Wei
Jing Wei
Platinum V
Iguanagelada
Jing Wei
Platinum V
Level 157
God Stats
0W - 2L
1,285 SR
Queue Stats
35W - 24L
1,988 MMR
Party 1
He Bo
He Bo
Platinum V
Makenseix
He Bo
Platinum V
Level 163
God Stats
5W - 5L
1,813 SR
Queue Stats
150W - 145L
1,767 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
4 / 0 / 2
7,032
639
7,227
2,704
1,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
 
Awilix
13
2 / 1 / 5
6,779
616
6,024
9,384
3,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ullr
12
5 / 2 / 3
7,477
680
6,114
9,412
3,664
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
12
0 / 0 / 0
7,100
645
8,649
10,963
9,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
MMessias
Bacchus
12
1 / 0 / 4
6,514
592
5,242
4,539
4,390
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bans
MartichorasLokiSurtr

VS

Bans
BellonaThothAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
0 / 0 / 0
6,814
619
6,018
11,039
7,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
 
Scylla
11
0 / 2 / 3
5,924
539
4,683
5,208
1,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
Cezinhaa
Horus
10
1 / 2 / 2
6,117
556
1,026
9,406
7,179
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Jing Wei
Iguanagelada
Jing Wei
9
0 / 3 / 2
5,515
501
1,813
7,750
2,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Makenseix
He Bo
11
2 / 5 / 1
6,072
552
4,010
8,984
2,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
12
Kills
3
3
Deaths
12
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
4
0
2
5
W
Awilix
 
Awilix
2
1
5
4.5
L
Sun Wukong
 
Sun Wukong
0
0
0
0
L
Scylla
 
Scylla
0
2
3
0.75
L
Horus
Cezinhaa
Horus
1
2
2
1
W
Ullr
5
2
3
3.25
L
Jing Wei
Iguanagelada
Jing Wei
0
3
2
0.33
W
Osiris
0
0
0
0
W
Bacchus
MMessias
Bacchus
1
0
4
3
L
He Bo
Makenseix
He Bo
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,256
Damage
17,550
37,002
Taken
42,387
22,340
Mitigated
21,797
12,223
Healing
11,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
7,227
2,881
0
160
2,704
1,125
4
0
2,704
0
62,249
W
Awilix
 
Awilix
6,024
2,250
0
836
9,384
3,847
0
2,849
6,423
0
67,944
L
Sun Wukong
 
Sun Wukong
6,018
373
0
3,442
11,039
7,192
0
0
9,875
0
55,702
L
Scylla
 
Scylla
4,683
684
0
812
5,208
1,844
0
448
4,760
43,029
311
L
Horus
Cezinhaa
Horus
1,026
490
347
2,776
9,406
7,179
0
2,590
6,816
0
14,974
W
Ullr
6,114
2,167
0
1,242
9,412
3,664
0
4,860
4,216
0
51,600
L
Jing Wei
Iguanagelada
Jing Wei
1,813
1,142
0
2,038
7,750
2,727
0
1,329
6,421
0
30,073
W
Osiris
8,649
1,384
0
7,779
10,963
9,314
0
222
10,741
0
61,883
W
Bacchus
MMessias
Bacchus
5,242
351
0
2,206
4,539
4,390
0
95
4,408
27,278
1,979
L
He Bo
Makenseix
He Bo
4,010
0
0
1,974
8,984
2,855
0
685
8,299
35,848
769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,902
Gold Earned
30,442
449
Minions Killed
355
0
Camps Cleared
0
1,273,130
Distance Traveled
1,177,022
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,032
639
107
10
0
219,380
2
W
Awilix
6,779
616
100
9
0
284,782
0
L
Sun Wukong
6,814
619
114
10
0
238,645
3
L
Scylla
5,924
539
94
9
0
215,688
1
L
Horus
6,117
556
19
2
0
243,117
0
W
Ullr
7,477
680
85
8
0
235,511
4
L
Jing Wei
5,515
501
66
6
0
225,558
0
W
Osiris
7,100
645
114
10
0
246,038
1
W
Bacchus
6,514
592
43
4
0
287,419
2
L
He Bo
6,072
552
62
6
0
254,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role