Player Matchup

Ra
Ra
Diamond II
 
Ra
Diamond II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Platinum I
 
Arachne
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Masters
EPlCTETO
Apollo
Masters
Level 170
God Stats
4W - 3L
1,579 SR
Queue Stats
146W - 135L
2,566 MMR
Solo
Yemoja
Yemoja
Masters
JuninBoxeador
Yemoja
Masters
Level 103
God Stats
2W - 1L
1,561 SR
Queue Stats
105W - 81L
2,526 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
PhoenixT8790
Cthulhu
Diamond IV
Level 64
God Stats
35W - 27L
1,581 SR
Queue Stats
242W - 236L
2,084 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 126
1,544 SR
2,035 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 172
1,611 SR
1,846 MMR
Janus
Janus
Diamond IV
 
Janus
Diamond IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Platinum II
 
Izanami
Platinum II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Diamond III
 
Ratatoskr
Diamond III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Masters
Speczilla
Gilgamesh
Masters
Level 208
God Stats
3W - 2L
1,884 SR
Queue Stats
91W - 47L
2,880 MMR
Solo
Sylvanus
Sylvanus
Platinum III
enzio157
Sylvanus
Platinum III
Level 261
God Stats
10W - 8L
1,669 SR
Queue Stats
628W - 628L
1,848 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
1 / 0 / 0
5,589
699
1,684
3,178
1,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
 
Arachne
8
1 / 0 / 1
4,309
539
1,329
5,205
2,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
EPlCTETO
Apollo
9
1 / 1 / 0
4,836
605
4,389
5,066
1,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 1 / 1
4,584
573
2,728
7,335
4,762
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
PhoenixT8790
Cthulhu
8
0 / 2 / 1
4,555
569
4,257
7,578
5,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
GebSusanoChronos

VS

Bans
ThorBellonaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 1 / 1
5,286
661
823
1,912
574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
 
Izanami
10
0 / 1 / 2
5,201
650
5,145
5,380
2,105
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Ratatoskr
 
Ratatoskr
10
2 / 0 / 1
4,966
621
3,874
5,664
1,898
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Speczilla
Gilgamesh
10
1 / 1 / 1
5,451
681
6,530
9,137
3,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
enzio157
Sylvanus
5
0 / 0 / 1
4,040
505
1,332
2,600
1,258
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
3
Kills
3
4
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
0
0
1
W
Arachne
 
Arachne
1
0
1
1.5
L
Janus
 
Janus
0
1
1
0.5
L
Izanami
 
Izanami
0
1
2
1
L
Ratatoskr
 
Ratatoskr
2
0
1
2.5
W
Apollo
EPlCTETO
Apollo
1
1
0
1
W
0
1
1
0.5
W
Cthulhu
PhoenixT8790
Cthulhu
0
2
1
0.25
L
Gilgamesh
Speczilla
Gilgamesh
1
1
1
1.5
L
Sylvanus
enzio157
Sylvanus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,387
Damage
17,704
28,362
Taken
24,693
15,962
Mitigated
9,793
9,489
Healing
8,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
1,684
75
197
1,659
3,178
1,181
0
0
3,178
53,119
0
W
Arachne
 
Arachne
1,329
1,182
0
1,912
5,205
2,284
0
190
4,975
0
22,122
L
Janus
 
Janus
823
0
0
220
1,912
574
0
769
991
35,536
356
L
Izanami
 
Izanami
5,145
3,827
0
991
5,380
2,105
0
1,037
4,343
0
45,585
L
Ratatoskr
 
Ratatoskr
3,874
718
0
2,451
5,664
1,898
0
1,389
4,134
0
27,049
W
Apollo
EPlCTETO
Apollo
4,389
2,807
0
1,896
5,066
1,877
0
591
4,475
0
42,859
W
2,728
585
970
1,615
7,335
4,762
0
1,268
6,001
16,501
0
W
Cthulhu
PhoenixT8790
Cthulhu
4,257
416
0
1,240
7,578
5,858
0
0
7,578
27,875
1,012
L
Gilgamesh
Speczilla
Gilgamesh
6,530
2,734
0
3,052
9,137
3,958
0
4,363
4,774
0
43,378
L
Sylvanus
enzio157
Sylvanus
1,332
737
342
1,238
2,600
1,258
0
558
2,042
8,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,873
Gold Earned
24,944
303
Minions Killed
308
0
Camps Cleared
0
865,076
Distance Traveled
816,978
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,589
699
98
12
0
186,450
0
W
Arachne
4,309
539
40
5
0
194,044
0
L
Janus
5,286
661
88
11
0
190,267
0
L
Izanami
5,201
650
92
12
0
156,740
0
L
Ratatoskr
4,966
621
51
6
0
233,190
0
W
Apollo
4,836
605
80
10
0
142,694
0
W
Yemoja
4,584
573
21
3
0
159,836
2
W
Cthulhu
4,555
569
64
8
0
182,052
1
L
Gilgamesh
5,451
681
70
9
0
159,013
0
L
Sylvanus
4,040
505
7
1
0
77,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role