Player Matchup

Horus
Horus
CandyManIII
Horus
Level 105
God Stats
5W - 7L
1,506 SR
Queue Stats
152W - 159L
1,541 Elo+
Solo
Osiris
Osiris
Mr Taitan
Osiris
Level 129
God Stats
2W - 5L
1,448 SR
Queue Stats
223W - 219L
1,491 Elo+
Solo
Agni
Agni
VawValkyrie
Agni
Level 148
God Stats
2W - 2L
1,635 SR
Queue Stats
59W - 57L
1,470 Elo+
Solo
Thor
Thor
Zoeyll
Thor
Level 113
God Stats
0W - 2L
1,322 SR
Queue Stats
69W - 55L
1,600 Elo+
Solo
Nut
Nut
malice12
Nut
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 96L
1,430 Elo+
Solo
Team Averages
Level 128
1,482 SR
1,506 Elo+

VS

Team Averages
Level 144
1,486 SR
1,521 Elo+
Thoth
Thoth
FIuffy-Unlcorn
Thoth
Level 177
God Stats
7W - 10L
1,440 SR
Queue Stats
551W - 551L
1,434 Elo+
Solo
Sun Wukong
Sun Wukong
MBValentine
Sun Wukong
Level 147
God Stats
2W - 1L
1,495 SR
Queue Stats
44W - 30L
1,597 Elo+
Solo
Kumbhakarna
Kumbhakarna
MaiqTheLiar-39
Kumbhakarna
Level 162
God Stats
11W - 9L
1,562 SR
Queue Stats
632W - 610L
1,522 Elo+
Solo
Ne Zha
Ne Zha
Search-Shot
Ne Zha
Level 149
God Stats
15W - 27L
1,405 SR
Queue Stats
160W - 154L
1,537 Elo+
Solo
Neith
Neith
SkilletHead77
Neith
Level 87
God Stats
3W - 4L
1,526 SR
Queue Stats
236W - 212L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 0
7,485
468
7,147
16,610
12,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Osiris
Mr Taitan
Osiris
14
0 / 4 / 0
7,897
494
5,683
17,811
19,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 4 / 0
6,396
400
3,704
9,215
2,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
Zoeyll
Thor
12
0 / 4 / 1
6,817
426
6,726
15,380
5,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
1 / 2 / 2
7,740
484
12,789
11,060
4,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 1
9,511
594
8,800
7,966
3,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sun Wukong
MBValentine
Sun Wukong
16
5 / 0 / 4
10,342
646
14,647
13,032
13,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
MaiqTheLiar-39
Kumbhakarna
11
0 / 0 / 5
7,276
455
3,395
14,934
9,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
15
8 / 0 / 4
8,928
558
9,123
15,454
9,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 2 / 3
7,339
459
8,099
9,208
3,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
3
Kills
18
18
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
5
1
1
5.5
W
Sun Wukong
MBValentine
Sun Wukong
5
0
4
7
W
Kumbhakarna
MaiqTheLiar-39
Kumbhakarna
0
0
5
2.5
L
Osiris
Mr Taitan
Osiris
0
4
0
0
W
Ne Zha
8
0
4
10
W
0
2
3
0.75
L
0
4
0
0
L
Thor
Zoeyll
Thor
0
4
1
0.13
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,049
Damage
44,064
70,076
Taken
60,594
45,130
Mitigated
38,968
22,752
Healing
21,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,147
3,905
1,230
5,204
16,610
12,701
0
2,881
13,093
0
35,044
W
8,800
579
0
2,000
7,966
3,202
0
1,909
6,057
66,746
257
W
Sun Wukong
MBValentine
Sun Wukong
14,647
4,431
0
5,083
13,032
13,616
0
686
12,346
0
92,518
W
Kumbhakarna
MaiqTheLiar-39
Kumbhakarna
3,395
133
1,873
3,404
14,934
9,753
182
1,422
13,512
17,221
0
L
Osiris
Mr Taitan
Osiris
5,683
1,777
0
6,270
17,811
19,124
0
0
17,690
0
75,335
W
Ne Zha
9,123
1,454
0
6,704
15,454
9,269
0
352
15,102
328
62,327
W
8,099
3,061
0
2,096
9,208
3,128
835
0
9,208
0
55,274
L
3,704
183
0
620
9,215
2,729
0
3,869
4,903
38,318
21
L
Thor
Zoeyll
Thor
6,726
2,122
0
5,711
15,380
5,910
0
3,412
11,741
0
56,877
L
12,789
7,889
0
3,717
11,060
4,666
0
1,406
9,484
0
67,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,335
Gold Earned
43,396
416
Minions Killed
423
0
Camps Cleared
0
1,436,529
Distance Traveled
1,619,047
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,485
468
27
2
0
292,825
1
W
Thoth
9,511
594
122
8
0
313,466
8
W
Sun Wukong
10,342
646
137
9
0
341,182
2
W
Kumbhakarna
7,276
455
13
1
0
353,846
4
L
Osiris
7,897
494
120
8
0
274,668
2
W
Ne Zha
8,928
558
79
5
0
335,296
0
W
Neith
7,339
459
72
5
0
275,257
0
L
Agni
6,396
400
67
4
0
293,630
4
L
Thor
6,817
426
92
6
0
313,920
0
L
Nut
7,740
484
110
7
0
261,486
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role