Player Matchup

Arachne
Arachne
Aldin_z
Arachne
Level 122
God Stats
7W - 5L
1,591 SR
Queue Stats
45W - 46L
1,355 Elo+
Solo
Ishtar
Ishtar
Bochi_Joestar
Ishtar
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 40L
1,271 Elo+
Party 1
Ra
Ra
FLYCY_QUTEVS-_-
Ra
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 43L
1,304 Elo+
Party 1
Anubis
Anubis
aASSASIN-PR0
Anubis
Level 92
God Stats
26W - 31L
1,412 SR
Queue Stats
41W - 58L
1,297 Elo+
Party 1
Cthulhu
Cthulhu
tes391
Cthulhu
Level 49
God Stats
30W - 22L
1,485 SR
Queue Stats
207W - 212L
1,391 Elo+
Solo
Team Averages
Level 71
1,498 SR
1,323 Elo+

VS

Team Averages
Level 66
1,534 SR
1,426 Elo+
Ymir
Ymir
Jimmeijer
Ymir
Level 87
God Stats
5W - 7L
1,476 SR
Queue Stats
205W - 201L
1,424 Elo+
Solo
Jing Wei
Jing Wei
LaneNonbinary
Jing Wei
Level 132
God Stats
23W - 15L
1,561 SR
Queue Stats
156W - 167L
1,466 Elo+
Solo
Janus
Janus
OoNaddeloO
Janus
Level 29
God Stats
1W - 2L
1,786 SR
Queue Stats
118W - 114L
1,276 Elo+
Party 2
Camazotz
Camazotz
Sindicat_cronvo
Camazotz
Level 48
God Stats
0W - 1L
1,345 SR
Queue Stats
1W - 2L
1,730 Elo+
Solo
Bakasura
Bakasura
X-Schnappo-X
Bakasura
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 116L
1,236 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Aldin_z
Arachne
18
4 / 1 / 3
11,126
556
5,484
14,542
6,900
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

15
2 / 1 / 6
9,244
462
4,613
7,973
2,979
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 2 / 7
11,323
566
8,838
11,492
4,589
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anubis
17
8 / 4 / 5
11,950
598
15,225
14,597
6,521
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cthulhu
tes391
Cthulhu
17
5 / 2 / 5
10,991
550
12,481
17,570
16,352
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 1 / 3
6,929
346
2,589
7,578
4,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jing Wei
LaneNonbinary
Jing Wei
16
2 / 3 / 2
9,395
470
5,668
14,500
5,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
14
1 / 8 / 0
8,713
436
6,495
14,767
5,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Camazotz
13
2 / 8 / 1
8,325
416
9,165
18,004
9,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
X-Schnappo-X
Bakasura
14
2 / 5 / 0
8,602
430
3,998
17,262
8,151
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
25
Kills
7
10
Deaths
25
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
Aldin_z
Arachne
4
1
3
5.5
W
2
1
6
5
W
6
2
7
4.75
L
Ymir
0
1
3
1.5
L
Jing Wei
LaneNonbinary
Jing Wei
2
3
2
1
L
Janus
1
8
0
0.13
L
Camazotz
2
8
1
0.31
L
Bakasura
X-Schnappo-X
Bakasura
2
5
0
0.4
W
Anubis
8
4
5
2.63
W
Cthulhu
tes391
Cthulhu
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,641
Damage
27,915
66,174
Taken
72,111
37,341
Mitigated
33,301
24,259
Healing
20,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Aldin_z
Arachne
5,484
4,378
67
7,875
14,542
6,900
715
277
14,116
0
99,018
W
4,613
2,879
0
1,803
7,973
2,979
5,434
1,835
6,068
0
27,831
W
8,838
566
202
4,477
11,492
4,589
4,861
3,697
7,335
68,579
1,626
L
Ymir
2,589
594
0
1,824
7,578
4,133
0
2,508
5,070
17,068
0
L
Jing Wei
LaneNonbinary
Jing Wei
5,668
3,509
207
6,018
14,500
5,502
271
7,133
7,367
0
80,799
L
Janus
6,495
383
0
1,880
14,767
5,579
0
7,597
7,066
53,001
1,450
L
Camazotz
9,165
2,620
0
6,952
18,004
9,936
120
11,468
6,536
0
44,910
L
Bakasura
X-Schnappo-X
Bakasura
3,998
3,060
0
3,119
17,262
8,151
0
6,072
11,190
0
45,502
W
Anubis
15,225
1,545
548
6,842
14,597
6,521
2,548
333
13,334
74,478
1,034
W
Cthulhu
tes391
Cthulhu
12,481
1,203
557
1,888
17,570
16,352
351
1,920
15,402
60,779
1,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,634
Gold Earned
41,964
505
Minions Killed
384
0
Camps Cleared
0
1,795,000
Distance Traveled
1,503,188
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,126
556
147
7
0
361,884
0
W
Ishtar
9,244
462
34
2
0
400,362
0
W
Ra
11,323
566
104
5
0
336,985
0
L
Ymir
6,929
346
19
1
0
187,537
1
L
Jing Wei
9,395
470
114
6
0
305,970
6
L
Janus
8,713
436
82
4
0
303,783
0
L
Camazotz
8,325
416
73
4
0
287,345
0
L
Bakasura
8,602
430
96
5
0
418,553
0
W
Anubis
11,950
598
110
6
0
296,200
5
W
Cthulhu
10,991
550
110
6
0
399,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role