Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
SirFeesh
Set
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,482 Elo+
Solo
Bastet
Bastet
TO MUCH SAUCE26
Bastet
Level 66
God Stats
5W - 4L
1,727 SR
Queue Stats
28W - 33L
1,509 Elo+
Solo
Freya
Freya
dEAd N0BLE
Freya
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,296 Elo+
Solo
Surtr
Surtr
siktabu
Surtr
Level 66
God Stats
2W - 2L
1,658 SR
Queue Stats
84W - 81L
1,507 Elo+
Solo
Team Averages
Level 94
1,577 SR
1,459 Elo+

VS

Team Averages
Level 137
1,537 SR
1,431 Elo+
Nu Wa
Nu Wa
FIuffy-Unlcorn
Nu Wa
Level 177
God Stats
14W - 9L
1,657 SR
Queue Stats
302W - 292L
1,436 Elo+
Solo
Hades
Hades
KicknAssRedfield
Hades
Level 110
God Stats
11W - 15L
1,435 SR
Queue Stats
18W - 36L
1,285 Elo+
Solo
Da Ji
Da Ji
Psycho_boy11111
Da Ji
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 102L
1,414 Elo+
Solo
Sylvanus
Sylvanus
RegiusD
Sylvanus
Level 155
God Stats
27W - 25L
1,531 SR
Queue Stats
226W - 241L
1,505 Elo+
Solo
Nut
Nut
mercilessblaze
Nut
Level 129
God Stats
11W - 10L
1,561 SR
Queue Stats
71W - 60L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
1 / 1 / 0
6,041
549
3,184
4,748
1,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 2 / 1
4,694
427
1,745
7,831
3,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 2 / 0
4,902
446
1,278
6,396
3,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Freya
9
0 / 2 / 0
4,900
445
1,933
5,405
1,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Surtr
siktabu
Surtr
10
0 / 3 / 0
5,795
527
1,798
9,212
4,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 2
6,664
606
2,967
3,495
895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

13
3 / 0 / 1
7,654
696
4,052
5,424
3,173
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
2 / 1 / 2
6,189
563
3,267
7,576
3,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
RegiusD
Sylvanus
11
3 / 0 / 4
6,076
552
2,126
7,170
4,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

12
2 / 0 / 5
6,853
623
6,423
5,394
1,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
10
10
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
1
0
1
W
0
0
2
1
W
3
0
1
3.5
W
2
1
2
3
W
Sylvanus
RegiusD
Sylvanus
3
0
4
5
L
0
2
1
0.25
L
0
2
0
0
L
Freya
0
2
0
0
W
2
0
5
4.5
L
Surtr
siktabu
Surtr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,938
Damage
18,835
33,592
Taken
29,059
15,154
Mitigated
13,765
9,155
Healing
12,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
3,184
239
421
1,152
4,748
1,838
0
858
3,890
48,052
1,354
W
2,967
869
0
1,552
3,495
895
501
1,226
1,899
51,984
794
W
4,052
608
250
4,545
5,424
3,173
0
0
5,115
51,954
805
W
3,267
739
0
375
7,576
3,443
0
616
6,834
0
44,778
W
Sylvanus
RegiusD
Sylvanus
2,126
711
547
3,610
7,170
4,363
0
1,092
5,860
22,890
12,745
L
1,745
702
0
2,801
7,831
3,113
0
1,604
6,227
0
18,713
L
1,278
282
0
1,994
6,396
3,446
0
953
5,443
0
15,957
L
Freya
1,933
707
0
1,176
5,405
1,879
1
1,292
4,113
23,154
0
W
6,423
3,709
0
1,931
5,394
1,891
1,100
1,348
3,862
0
53,128
L
Surtr
siktabu
Surtr
1,798
619
0
1,611
9,212
4,878
0
4,305
4,907
484
40,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,332
Gold Earned
33,436
283
Minions Killed
422
0
Camps Cleared
0
1,037,776
Distance Traveled
1,016,610
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,041
549
95
9
0
221,710
0
W
Nu Wa
6,664
606
103
9
0
194,323
2
W
Hades
7,654
696
109
10
0
176,570
0
W
Da Ji
6,189
563
70
6
0
233,376
1
W
Sylvanus
6,076
552
51
5
0
218,677
4
L
Set
4,694
427
46
4
0
176,704
0
L
Bastet
4,902
446
13
1
0
243,654
4
L
Freya
4,900
445
50
5
0
205,999
0
W
Nut
6,853
623
89
8
0
193,664
0
L
Surtr
5,795
527
79
7
0
189,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role