Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
 
Lancelot
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
TinoBT
Anubis
Level 78
God Stats
20W - 18L
1,581 SR
Queue Stats
62W - 66L
1,493 Elo+
Party 1
Team Averages
Level 111
1,527 SR
1,498 Elo+

VS

Team Averages
Level 129
1,633 SR
1,565 Elo+
Sun Wukong
Sun Wukong
Kakarot Sun
Sun Wukong
Level 151
God Stats
4W - 3L
1,849 SR
Queue Stats
17W - 30L
1,587 Elo+
Solo
Janus
Janus
Xite4Win
Janus
Level 89
God Stats
6W - 10L
1,500 SR
Queue Stats
84W - 71L
1,549 Elo+
Solo
Anhur
Anhur
dmit
Anhur
Level 147
God Stats
4W - 2L
1,551 SR
Queue Stats
136W - 140L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 0 / 3
6,028
861
4,483
6,552
3,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
 
Lancelot
10
2 / 0 / 2
5,937
848
4,873
4,657
1,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
TinoBT
Anubis
11
2 / 2 / 2
6,554
936
3,614
6,580
2,606
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kakarot Sun
Sun Wukong
8
0 / 0 / 2
4,910
701
4,178
4,814
3,445
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Xite4Win
Janus
10
1 / 3 / 1
5,425
775
3,239
4,404
1,271
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
dmit
Anhur
8
1 / 2 / 1
5,213
745
4,984
6,534
1,666
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
5
Kills
2
2
Deaths
5
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
3
2.5
W
Lancelot
 
Lancelot
2
0
2
3
L
Sun Wukong
Kakarot Sun
Sun Wukong
0
0
2
1
W
Anubis
TinoBT
Anubis
2
2
2
1.5
L
Janus
Xite4Win
Janus
1
3
1
0.5
L
Anhur
dmit
Anhur
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,970
Damage
12,401
17,789
Taken
15,752
7,428
Mitigated
6,382
6,667
Healing
1,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,483
189
117
2,926
6,552
3,150
117
1,320
5,102
11,795
1,646
W
Lancelot
 
Lancelot
4,873
670
0
592
4,657
1,672
564
1,085
3,475
0
12,277
L
Sun Wukong
Kakarot Sun
Sun Wukong
4,178
914
0
1,207
4,814
3,445
0
1,757
2,905
0
9,746
W
Anubis
TinoBT
Anubis
3,614
668
0
3,032
6,580
2,606
615
1,157
5,217
32,330
656
L
Janus
Xite4Win
Janus
3,239
437
0
0
4,404
1,271
0
1,574
2,668
13,708
0
L
Anhur
dmit
Anhur
4,984
2,447
0
367
6,534
1,666
0
3,932
2,329
0
19,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,519
Gold Earned
15,548
103
Minions Killed
67
0
Camps Cleared
0
437,993
Distance Traveled
346,821
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,028
861
32
5
0
144,945
0
W
Lancelot
5,937
848
13
2
0
169,286
0
L
Sun Wukong
4,910
701
14
2
0
103,789
0
W
Anubis
6,554
936
58
8
0
123,762
0
L
Janus
5,425
775
25
4
0
119,347
0
L
Anhur
5,213
745
28
4
0
123,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role