Player Matchup

Nut
Nut
Silver III
BiStormZ
Nut
Silver III
Level 66
God Stats
6W - 1L
1,630 SR
Queue Stats
140W - 172L
870 MMR
Solo
Ra
Ra
Silver III
Hoseki
Ra
Silver III
Level 151
God Stats
1W - 1L
1,272 SR
Queue Stats
37W - 52L
981 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
IamHIM_247
Sun Wukong
Silver II
Level 125
God Stats
19W - 13L
1,613 SR
Queue Stats
256W - 277L
881 MMR
Solo
Cthulhu
Cthulhu
Silver II
Kasmv
Cthulhu
Silver II
Level 81
God Stats
6W - 4L
1,289 SR
Queue Stats
76W - 95L
1,056 MMR
Solo
Ravana
Ravana
Silver IV
Playthegamington
Ravana
Silver IV
Level 79
God Stats
24W - 24L
1,428 SR
Queue Stats
94W - 111L
921 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 100
1,446 SR
942 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,467 SR
1,036 MMR
Anubis
Anubis
Silver III
 
Anubis
Silver III
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Silver III
RIPDAC
Raijin
Silver III
Level 47
God Stats
6W - 10L
1,500 SR
Queue Stats
156W - 179L
936 MMR
Solo
Kali
Kali
Silver II
Squad_BMG
Kali
Silver II
Level 176
God Stats
6W - 17L
1,460 SR
Queue Stats
300W - 322L
1,034 MMR
Solo
Charybdis
Charybdis
Silver IV
That Guy6888
Charybdis
Silver IV
Level 86
God Stats
24W - 21L
1,348 SR
Queue Stats
99W - 124L
758 MMR
Party 1
Geb
Geb
Silver II
alexgerami95
Geb
Silver II
Level 105
God Stats
32W - 32L
1,529 SR
Queue Stats
494W - 512L
950 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 3
5,942
540
5,917
8,086
3,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
11
4 / 5 / 1
6,702
609
5,147
7,858
3,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
IamHIM_247
Sun Wukong
13
4 / 1 / 2
7,685
699
4,856
6,737
4,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Kasmv
Cthulhu
11
2 / 3 / 5
6,418
583
8,015
10,462
8,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
5 / 2 / 1
6,978
634
4,886
8,354
3,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
AwilixNu WaKukulkanMaman Brigitte

VS

Bans
AthenaAo KuangNeithThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
1 / 4 / 0
5,382
489
1,578
6,991
2,763
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Raijin
RIPDAC
Raijin
11
2 / 3 / 1
5,948
541
5,864
7,670
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
12
5 / 3 / 0
6,658
605
3,903
10,253
3,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charybdis
That Guy6888
Charybdis
10
2 / 4 / 3
5,542
504
7,090
9,190
3,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
2 / 2 / 4
6,014
547
5,941
10,837
8,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
16
Kills
12
12
Deaths
16
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
4
0
0.25
W
1
1
3
2.5
W
Ra
4
5
1
0.9
W
Sun Wukong
IamHIM_247
Sun Wukong
4
1
2
5
W
Cthulhu
Kasmv
Cthulhu
2
3
5
1.5
W
5
2
1
2.75
L
Raijin
RIPDAC
Raijin
2
3
1
0.83
L
Kali
5
3
0
1.67
L
Charybdis
That Guy6888
Charybdis
2
4
3
0.88
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,821
Damage
24,376
41,497
Taken
44,941
23,677
Mitigated
20,403
12,208
Healing
15,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
1,578
85
0
2,478
6,991
2,763
0
63
6,472
27,569
0
W
5,917
3,331
0
3,478
8,086
3,608
168
3,362
4,724
0
46,109
W
Ra
5,147
325
300
1,487
7,858
3,078
0
4,507
3,351
37,232
503
W
Sun Wukong
IamHIM_247
Sun Wukong
4,856
236
0
2,173
6,737
4,667
0
1,690
5,047
0
50,413
W
Cthulhu
Kasmv
Cthulhu
8,015
1,926
146
2,380
10,462
8,517
0
2,722
7,740
25,304
0
W
4,886
1,713
0
2,244
8,354
3,807
610
1,102
7,252
0
39,589
L
Raijin
RIPDAC
Raijin
5,864
896
0
1,940
7,670
2,380
0
3,299
4,069
43,698
0
L
Kali
3,903
2,076
0
5,627
10,253
3,918
0
754
9,358
0
35,829
L
Charybdis
That Guy6888
Charybdis
7,090
2,993
0
2,695
9,190
3,285
0
4,092
4,960
0
33,658
L
5,941
689
0
2,963
10,837
8,057
0
4,372
6,285
19,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,725
Gold Earned
29,544
327
Minions Killed
253
0
Camps Cleared
0
1,089,142
Distance Traveled
984,859
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,382
489
52
5
0
141,750
1
W
Nut
5,942
540
77
7
0
228,107
0
W
Ra
6,702
609
71
6
0
212,905
0
W
Sun Wukong
7,685
699
96
9
0
192,741
0
W
Cthulhu
6,418
583
18
2
0
226,200
1
W
Ravana
6,978
634
65
6
0
229,189
0
L
Raijin
5,948
541
52
5
0
193,121
1
L
Kali
6,658
605
69
6
0
245,756
0
L
Charybdis
5,542
504
66
6
0
199,133
0
L
Geb
6,014
547
14
1
0
205,099
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role