Player Matchup

Artemis
Artemis
DENKOSEKKE
Artemis
Level 54
God Stats
0W - 2L
1,310 SR
Queue Stats
38W - 56L
1,491 Elo+
Solo
Geb
Geb
Grok69
Geb
Level 69
God Stats
1W - 1L
1,563 SR
Queue Stats
56W - 59L
1,534 Elo+
Party 1
Fenrir
Fenrir
HandsomeJ
Fenrir
Level 163
God Stats
5W - 6L
1,687 SR
Queue Stats
192W - 197L
1,535 Elo+
Party 1
King Arthur
King Arthur
Jermofot
King Arthur
Level 181
God Stats
8W - 9L
1,346 SR
Queue Stats
730W - 762L
1,557 Elo+
Solo
Awilix
Awilix
Siddorax
Awilix
Level 127
God Stats
0W - 2L
1,418 SR
Queue Stats
67W - 58L
1,581 Elo+
Party 1
Team Averages
Level 119
1,465 SR
1,539 Elo+

VS

Team Averages
Level 139
1,567 SR
1,620 Elo+
Maui
Maui
CHEWYCATFISH99
Maui
Level 144
God Stats
4W - 1L
1,500 SR
Queue Stats
407W - 435L
1,583 Elo+
Solo
Chaac
Chaac
CthulhuHasAwoken
Chaac
Level 127
God Stats
4W - 0L
1,836 SR
Queue Stats
50W - 29L
1,640 Elo+
Party 2
Hachiman
Hachiman
LaughingPumpkin
Hachiman
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 29L
1,643 Elo+
Party 2
Yu Huang
Yu Huang
WhyCoco
Yu Huang
Level 129
God Stats
5W - 2L
1,500 SR
Queue Stats
152W - 130L
1,639 Elo+
Party 3
Kukulkan
Kukulkan
Womack
Kukulkan
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
162W - 149L
1,595 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DENKOSEKKE
Artemis
13
0 / 5 / 4
7,340
734
8,811
12,436
5,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
Grok69
Geb
13
2 / 5 / 1
7,616
762
6,490
13,610
12,901
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
HandsomeJ
Fenrir
12
1 / 3 / 3
7,156
716
3,350
9,065
9,065
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

King Arthur
Jermofot
King Arthur
14
0 / 2 / 2
6,865
687
6,101
9,201
8,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Awilix
Siddorax
Awilix
15
2 / 3 / 2
7,428
743
5,656
12,120
6,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 15
8,727
873
5,924
10,729
15,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
4 / 1 / 13
9,035
904
11,976
11,775
17,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
14
4 / 3 / 10
8,461
846
11,351
9,705
5,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
WhyCoco
Yu Huang
15
6 / 1 / 8
9,064
906
11,886
6,591
3,772
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
Womack
Kukulkan
15
3 / 1 / 12
8,547
855
10,889
5,670
3,176
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
76
5
Kills
18
18
Deaths
8
12
Assists
58
Player
Kills
Deaths
Assists
KDA
W
1
2
15
4.25
W
4
1
13
10.5
L
Artemis
DENKOSEKKE
Artemis
0
5
4
0.4
L
Geb
Grok69
Geb
2
5
1
0.5
L
Fenrir
HandsomeJ
Fenrir
1
3
3
0.83
L
King Arthur
Jermofot
King Arthur
0
2
2
0.5
W
Hachiman
4
3
10
3
L
Awilix
Siddorax
Awilix
2
3
2
1
W
Yu Huang
WhyCoco
Yu Huang
6
1
8
10
W
Kukulkan
Womack
Kukulkan
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,408
Damage
52,026
56,432
Taken
44,470
42,546
Mitigated
45,419
13,645
Healing
14,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,924
551
421
1,233
10,729
15,674
200
2,148
8,581
9,221
0
W
11,976
722
1,124
4,381
11,775
17,682
359
1,949
9,826
224
26,273
L
Artemis
DENKOSEKKE
Artemis
8,811
2,294
3,366
3,398
12,436
5,328
0
5,830
6,606
0
23,977
L
Geb
Grok69
Geb
6,490
187
570
1,133
13,610
12,901
0
7,928
5,682
10,911
391
L
Fenrir
HandsomeJ
Fenrir
3,350
697
114
1,127
9,065
9,065
0
4,415
4,650
0
6,865
L
King Arthur
Jermofot
King Arthur
6,101
139
597
939
9,201
8,507
0
3,310
5,891
128
18,241
W
Hachiman
11,351
7,728
1,329
3,258
9,705
5,115
1,088
325
9,380
0
21,138
L
Awilix
Siddorax
Awilix
5,656
938
791
1,610
12,120
6,745
0
7,440
4,680
0
12,587
W
Yu Huang
WhyCoco
Yu Huang
11,886
1,243
722
623
6,591
3,772
584
714
5,877
24,726
0
W
Kukulkan
Womack
Kukulkan
10,889
1,089
557
859
5,670
3,176
479
1,071
4,599
20,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,405
Gold Earned
43,834
89
Minions Killed
115
0
Camps Cleared
0
952,239
Distance Traveled
960,054
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,727
873
9
1
0
193,375
0
W
Chaac
9,035
904
22
2
0
196,009
0
L
Artemis
7,340
734
39
4
0
176,100
0
L
Geb
7,616
762
6
1
0
195,574
0
L
Fenrir
7,156
716
4
0
0
161,435
0
L
King Arthur
6,865
687
27
3
0
205,226
0
W
Hachiman
8,461
846
23
2
0
165,236
0
L
Awilix
7,428
743
13
1
0
213,904
0
W
Yu Huang
9,064
906
34
3
0
217,830
0
W
Kukulkan
8,547
855
27
3
0
187,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role