Player Matchup

Osiris
Osiris
RufasTG
Osiris
Level 108
God Stats
2W - 2L
1,285 SR
Queue Stats
47W - 74L
1,448 Elo+
Party 1
Tiamat
Tiamat
ThatDamnWeeaboo
Tiamat
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 150L
1,506 Elo+
Party 1
Arachne
Arachne
Ur A Land Whale
Arachne
Level 148
God Stats
11W - 14L
1,440 SR
Queue Stats
272W - 246L
1,535 Elo+
Solo
Cupid
Cupid
virtualdefender
Cupid
Level 76
God Stats
4W - 1L
1,930 SR
Queue Stats
138W - 128L
1,530 Elo+
Party 1
Ares
Ares
xL3gendx3
Ares
Level 156
God Stats
10W - 6L
1,591 SR
Queue Stats
658W - 738L
1,420 Elo+
Solo
Team Averages
Level 118
1,549 SR
1,488 Elo+

VS

Team Averages
Level 87
1,545 SR
1,507 Elo+
Maui
Maui
 
Maui
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
SpeedyOrca58605
Nox
Level 41
God Stats
34W - 36L
1,544 SR
Queue Stats
179W - 195L
1,481 Elo+
Solo
Amaterasu
Amaterasu
cloydrivers692
Amaterasu
Level 78
God Stats
7W - 3L
1,682 SR
Queue Stats
97W - 95L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
RufasTG
Osiris
6
0 / 2 / 0
3,637
727
2,528
5,549
2,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

6
0 / 1 / 0
3,409
682
1,250
2,034
812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
1 / 1 / 0
3,472
694
2,779
4,133
1,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 1 / 0
3,274
655
836
4,100
1,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ares
1
0 / 0 / 0
2,493
499
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
6
1 / 0 / 0
3,696
739
843
2,676
1,735
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
 
Apollo
7
1 / 0 / 0
3,573
715
1,271
1,940
558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
 
Bellona
6
0 / 1 / 1
3,366
673
2,043
5,787
3,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

7
1 / 0 / 0
4,017
803
797
1,809
677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
cloydrivers692
Amaterasu
7
2 / 0 / 0
4,257
851
3,147
5,375
2,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
1
Kills
5
5
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
1
0
0
1
W
Apollo
 
Apollo
1
0
0
1
W
Bellona
 
Bellona
0
1
1
0.5
L
Osiris
RufasTG
Osiris
0
2
0
0
W
1
0
0
1
L
0
1
0
0
L
1
1
0
1
W
Amaterasu
cloydrivers692
Amaterasu
2
0
0
2
L
0
1
0
0
L
Ares
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,393
Damage
8,101
15,816
Taken
17,587
5,486
Mitigated
8,728
6,377
Healing
6,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
843
345
0
1,344
2,676
1,735
0
465
2,211
14,243
0
W
Apollo
 
Apollo
1,271
725
0
547
1,940
558
0
0
1,940
0
19,641
W
Bellona
 
Bellona
2,043
883
0
1,672
5,787
3,542
0
162
5,625
0
24,128
L
Osiris
RufasTG
Osiris
2,528
1,222
0
2,566
5,549
2,285
0
0
5,549
0
20,537
W
797
92
0
789
1,809
677
0
623
1,186
19,574
1,663
L
1,250
175
0
449
2,034
812
0
615
1,270
15,360
0
L
2,779
1,898
0
1,540
4,133
1,299
0
613
3,512
0
15,382
W
Amaterasu
cloydrivers692
Amaterasu
3,147
1,608
0
2,624
5,375
2,216
0
0
5,375
0
23,181
L
836
295
0
1,822
4,100
1,090
0
178
3,922
0
15,108
L
Ares
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,285
Gold Earned
18,909
116
Minions Killed
180
0
Camps Cleared
0
455,276
Distance Traveled
521,054
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
3,696
739
12
2
0
106,326
1
W
Apollo
3,573
715
38
8
0
98,494
0
W
Bellona
3,366
673
46
9
0
116,631
0
L
Osiris
3,637
727
31
6
0
121,534
0
W
Nox
4,017
803
42
8
0
102,977
0
L
Tiamat
3,409
682
30
6
0
124,506
0
L
Arachne
3,472
694
29
6
0
125,110
0
W
Amaterasu
4,257
851
42
8
0
96,626
0
L
Cupid
3,274
655
26
5
0
84,126
0
L
Ares
2,493
499
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role