Player Matchup

Sobek
Sobek
Gold IV
OrangeZest
Sobek
Gold IV
Level 145
God Stats
2W - 1L
1,737 SR
Queue Stats
25W - 22L
1,557 MMR
Solo
Amaterasu
Amaterasu
Gold II
SenorGilchristo
Amaterasu
Gold II
Level 79
God Stats
6W - 7L
1,323 SR
Queue Stats
170W - 166L
1,593 MMR
Solo
Cupid
Cupid
Silver II
TheEpicThor
Cupid
Silver II
Level 85
God Stats
11W - 8L
1,765 SR
Queue Stats
44W - 38L
1,523 MMR
Solo
Surtr
Surtr
Gold III
katekurin_
Surtr
Gold III
Level 141
God Stats
3W - 2L
1,425 SR
Queue Stats
21W - 14L
1,661 MMR
Solo
Zeus
Zeus
Gold II
ºPULLYº
Zeus
Gold II
Level 145
God Stats
7W - 3L
1,500 SR
Queue Stats
458W - 459L
1,523 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,550 SR
1,571 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 123
1,454 SR
1,567 MMR
Chaac
Chaac
Gold II
 
Chaac
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold III
BalliBrund
Izanami
Gold III
Level 100
God Stats
0W - 2L
1,180 SR
Queue Stats
123W - 132L
1,542 MMR
Solo
Bacchus
Bacchus
Gold I
I KaTa FPS
Bacchus
Gold I
Level 84
God Stats
22W - 36L
1,503 SR
Queue Stats
329W - 326L
1,585 MMR
Solo
Eset
Eset
Gold IV
SumYungGee
Eset
Gold IV
Level 44
God Stats
3W - 2L
1,588 SR
Queue Stats
22W - 27L
1,595 MMR
Solo
Ne Zha
Ne Zha
Gold I
sergialal
Ne Zha
Gold I
Level 231
God Stats
5W - 6L
1,500 SR
Queue Stats
367W - 366L
1,615 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
6
0 / 0 / 0
3,420
684
1,249
5,050
3,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Amaterasu
SenorGilchristo
Amaterasu
7
0 / 0 / 2
3,588
718
1,712
4,782
2,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 0 / 0
3,448
690
1,449
2,653
819
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Surtr
7
0 / 0 / 0
4,110
822
0
1,246
622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Zeus
6
1 / 2 / 0
3,368
674
1,859
2,551
751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
GebAresThanatosAchilles

VS

Bans
SusanoAthenaKaliAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
1
0 / 0 / 0
955
191
0
0
0
Izanami
BalliBrund
Izanami
6
0 / 0 / 0
3,197
639
2,550
2,053
574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
I KaTa FPS
Bacchus
5
0 / 0 / 0
3,376
675
1,758
3,776
2,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
2 / 0 / 0
3,937
787
2,228
2,077
737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ne Zha
sergialal
Ne Zha
5
0 / 2 / 0
3,034
607
2,044
4,137
1,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
2
Kills
2
2
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
0
0
0
L
Izanami
BalliBrund
Izanami
0
0
0
0
L
Bacchus
I KaTa FPS
Bacchus
0
0
0
0
W
Sobek
0
0
0
0
W
Amaterasu
SenorGilchristo
Amaterasu
0
0
2
1
L
2
0
0
2
W
1
0
0
1
W
Surtr
0
0
0
0
L
Ne Zha
sergialal
Ne Zha
0
2
0
0
W
Zeus
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,269
Damage
8,580
16,282
Taken
12,043
7,741
Mitigated
5,377
7,593
Healing
5,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
0
0
0
0
0
0
0
0
0
0
0
L
Izanami
BalliBrund
Izanami
2,550
1,919
0
977
2,053
574
0
430
1,623
0
23,727
L
Bacchus
I KaTa FPS
Bacchus
1,758
167
0
1,690
3,776
2,883
0
819
2,957
6,736
0
W
Sobek
1,249
193
0
3,012
5,050
3,359
0
711
4,339
11,955
0
W
Amaterasu
SenorGilchristo
Amaterasu
1,712
668
0
1,244
4,782
2,190
0
791
3,862
0
17,560
L
2,228
382
0
795
2,077
737
0
1,071
1,006
20,653
938
W
1,449
1,162
808
1,627
2,653
819
0
912
1,741
0
16,289
W
Surtr
0
0
0
402
1,246
622
0
0
1,246
244
22,880
L
Ne Zha
sergialal
Ne Zha
2,044
780
0
1,623
4,137
1,183
0
788
3,349
0
13,593
W
Zeus
1,859
667
0
500
2,551
751
0
1,282
1,123
14,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,934
Gold Earned
14,499
163
Minions Killed
126
0
Camps Cleared
0
501,588
Distance Traveled
401,191
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
955
191
0
0
0
0
0
L
Izanami
3,197
639
42
8
0
79,629
0
L
Bacchus
3,376
675
10
2
0
107,264
2
W
Sobek
3,420
684
25
5
0
100,304
0
W
Amaterasu
3,588
718
38
8
0
125,025
2
L
Eset
3,937
787
44
9
0
102,147
0
W
Cupid
3,448
690
32
6
0
105,102
2
W
Surtr
4,110
822
42
8
0
68,580
0
L
Ne Zha
3,034
607
30
6
0
112,151
0
W
Zeus
3,368
674
26
5
0
102,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role