Player Matchup

Arachne
Arachne
 
Arachne
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Diuralis
Geb
Level 51
God Stats
2W - 2L
1,587 SR
Queue Stats
40W - 52L
1,358 Elo+
Party 1
Hera
Hera
Raoulet
Hera
Level 106
God Stats
6W - 5L
1,564 SR
Queue Stats
219W - 223L
1,425 Elo+
Solo
Tyr
Tyr
UnstoppableGorg
Tyr
Level 124
God Stats
10W - 9L
1,558 SR
Queue Stats
49W - 58L
1,450 Elo+
Party 1
Baron Samedi
Baron Samedi
oJellyjokero
Baron Samedi
Level 141
God Stats
30W - 36L
1,401 SR
Queue Stats
119W - 136L
1,413 Elo+
Solo
Team Averages
Level 106
1,522 SR
1,429 Elo+

VS

Team Averages
Level 123
1,501 SR
1,449 Elo+
Nu Wa
Nu Wa
Deaamitus
Nu Wa
Level 88
God Stats
22W - 23L
1,606 SR
Queue Stats
189W - 225L
1,490 Elo+
Solo
Lancelot
Lancelot
MilleniumEye
Lancelot
Level 147
God Stats
1W - 1L
1,217 SR
Queue Stats
55W - 50L
1,642 Elo+
Solo
Nut
Nut
ScarletNiight
Nut
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Chaac
Chaac
luffii
Chaac
Level 110
God Stats
0W - 2L
1,349 SR
Queue Stats
9W - 15L
1,294 Elo+
Solo
Zhong Kui
Zhong Kui
Колобок16
Zhong Kui
Level 145
God Stats
0W - 1L
1,832 SR
Queue Stats
15W - 21L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
1 / 2 / 4
7,793
779
4,152
9,150
4,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
4 / 2 / 10
9,199
920
7,512
13,397
12,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hera
Raoulet
Hera
16
5 / 1 / 5
8,833
883
10,517
5,814
2,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 0 / 6
8,842
884
8,223
9,123
8,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
oJellyjokero
Baron Samedi
16
5 / 1 / 6
8,947
895
11,476
7,571
4,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Deaamitus
Nu Wa
14
2 / 4 / 2
7,561
756
10,317
8,970
3,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
MilleniumEye
Lancelot
13
0 / 6 / 3
7,249
725
5,913
13,337
6,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
2 / 2 / 1
7,745
775
2,540
5,788
2,812
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
luffii
Chaac
13
1 / 3 / 2
7,314
731
5,814
9,899
6,932
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
13
1 / 4 / 3
7,730
773
7,976
10,717
8,438
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
19
Kills
6
6
Deaths
19
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
2
4
1.5
L
Nu Wa
Deaamitus
Nu Wa
2
4
2
0.75
W
4
2
10
4.5
L
Lancelot
MilleniumEye
Lancelot
0
6
3
0.25
W
Hera
Raoulet
Hera
5
1
5
7.5
L
2
2
1
1.25
W
4
0
6
7
L
Chaac
luffii
Chaac
1
3
2
0.67
W
Baron Samedi
oJellyjokero
Baron Samedi
5
1
6
8
L
Zhong Kui
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,880
Damage
32,560
45,055
Taken
48,711
31,572
Mitigated
28,055
10,314
Healing
4,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,152
2,791
0
989
9,150
4,511
1,128
2,984
6,054
0
15,607
L
Nu Wa
Deaamitus
Nu Wa
10,317
2,381
0
250
8,970
3,807
0
5,785
2,967
21,437
0
W
7,512
654
0
1,846
13,397
12,073
64
4,237
8,890
11,448
1,201
L
Lancelot
MilleniumEye
Lancelot
5,913
1,558
0
210
13,337
6,066
0
7,677
5,124
0
20,472
W
Hera
Raoulet
Hera
10,517
2,411
0
1,092
5,814
2,591
66
3,410
2,178
34,597
0
L
2,540
1,099
0
0
5,788
2,812
108
2,175
3,475
0
18,701
W
8,223
738
0
2,902
9,123
8,039
435
2,374
6,483
0
26,584
L
Chaac
luffii
Chaac
5,814
697
0
1,495
9,899
6,932
252
6,728
2,688
0
17,464
W
Baron Samedi
oJellyjokero
Baron Samedi
11,476
509
278
3,207
7,571
4,358
174
3,879
3,464
36,990
723
L
Zhong Kui
7,976
408
0
2,978
10,717
8,438
500
5,703
4,553
20,243
1,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,614
Gold Earned
37,599
209
Minions Killed
173
0
Camps Cleared
0
1,039,731
Distance Traveled
974,981
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,793
779
29
3
0
183,737
0
L
Nu Wa
7,561
756
28
3
0
185,416
0
W
Geb
9,199
920
10
1
0
207,381
0
L
Lancelot
7,249
725
31
3
0
216,591
0
W
Hera
8,833
883
68
7
0
203,824
0
L
Nut
7,745
775
43
4
0
184,991
2
W
Tyr
8,842
884
42
4
0
243,204
0
L
Chaac
7,314
731
34
3
0
203,404
0
W
Baron Samedi
8,947
895
60
6
0
201,585
0
L
Zhong Kui
7,730
773
37
4
0
184,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role