Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Cαleb
Xing Tian
Level 108
God Stats
2W - 0L
1,563 SR
Queue Stats
72W - 58L
1,574 Elo+
Party 1
Achilles
Achilles
SAA666
Achilles
Level 143
God Stats
2W - 2L
1,500 SR
Queue Stats
109W - 104L
1,679 Elo+
Party 1
Bastet
Bastet
Sw1ftshade
Bastet
Level 147
God Stats
19W - 13L
1,610 SR
Queue Stats
177W - 135L
1,658 Elo+
Party 1
Hou Yi
Hou Yi
m7even
Hou Yi
Level 100
God Stats
9W - 12L
1,533 SR
Queue Stats
32W - 41L
1,517 Elo+
Party 1
Team Averages
Level 125
1,541 SR
1,586 Elo+

VS

Team Averages
Level 140
1,597 SR
1,554 Elo+
Cerberus
Cerberus
Ax viin
Cerberus
Level 154
God Stats
4W - 3L
1,704 SR
Queue Stats
351W - 319L
1,639 Elo+
Solo
Scylla
Scylla
F6 Loopy
Scylla
Level 138
God Stats
21W - 21L
1,655 SR
Queue Stats
314W - 300L
1,522 Elo+
Party 2
Artemis
Artemis
Kaandyy
Artemis
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 45L
1,536 Elo+
Solo
Bastet
Bastet
Not Pyrz
Bastet
Level 127
God Stats
6W - 3L
1,627 SR
Queue Stats
391W - 366L
1,554 Elo+
Party 2
Amaterasu
Amaterasu
Sphysb
Amaterasu
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 50L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
0 / 1 / 2
7,767
555
3,869
6,551
2,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
Cαleb
Xing Tian
12
0 / 0 / 2
7,588
542
6,627
10,518
7,345
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
SAA666
Achilles
15
5 / 1 / 0
9,287
663
10,223
11,947
11,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Sw1ftshade
Bastet
14
3 / 1 / 1
7,771
555
7,660
11,277
3,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
m7even
Hou Yi
15
3 / 1 / 3
8,801
629
9,470
7,572
2,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ax viin
Cerberus
12
2 / 1 / 2
7,224
516
5,489
16,476
12,151
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
F6 Loopy
Scylla
13
1 / 3 / 1
6,849
489
3,615
9,199
2,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
Kaandyy
Artemis
9
0 / 3 / 0
5,700
407
4,840
8,089
2,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
Not Pyrz
Bastet
14
1 / 0 / 2
7,171
512
4,140
7,067
2,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Sphysb
Amaterasu
9
0 / 4 / 0
5,934
424
3,490
12,871
5,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
11
Kills
4
4
Deaths
11
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
0
1
2
1
L
Cerberus
Ax viin
Cerberus
2
1
2
3
W
Xing Tian
Cαleb
Xing Tian
0
0
2
1
L
Scylla
F6 Loopy
Scylla
1
3
1
0.5
L
Artemis
Kaandyy
Artemis
0
3
0
0
L
Bastet
Not Pyrz
Bastet
1
0
2
2
W
Achilles
SAA666
Achilles
5
1
0
5
L
Amaterasu
Sphysb
Amaterasu
0
4
0
0
W
Bastet
Sw1ftshade
Bastet
3
1
1
3.5
W
Hou Yi
m7even
Hou Yi
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,849
Damage
21,574
47,865
Taken
53,702
27,885
Mitigated
26,211
14,702
Healing
16,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
3,869
280
0
396
6,551
2,072
131
2,974
3,577
59,986
0
L
Cerberus
Ax viin
Cerberus
5,489
397
1,063
3,956
16,476
12,151
0
5,867
10,459
29,892
732
W
Xing Tian
Cαleb
Xing Tian
6,627
629
0
2,274
10,518
7,345
0
2,986
7,532
23,850
4,720
L
Scylla
F6 Loopy
Scylla
3,615
171
0
750
9,199
2,838
0
1,915
7,232
53,212
0
L
Artemis
Kaandyy
Artemis
4,840
2,004
0
1,647
8,089
2,952
0
1,034
7,055
0
33,540
L
Bastet
Not Pyrz
Bastet
4,140
1,285
0
4,983
7,067
2,610
0
915
6,152
0
54,000
W
Achilles
SAA666
Achilles
10,223
3,419
0
3,312
11,947
11,779
0
805
11,142
0
63,364
L
Amaterasu
Sphysb
Amaterasu
3,490
2,323
0
4,335
12,871
5,660
0
0
12,101
0
29,418
W
Bastet
Sw1ftshade
Bastet
7,660
1,838
0
5,834
11,277
3,714
0
1,381
9,896
0
61,443
W
Hou Yi
m7even
Hou Yi
9,470
4,645
0
2,886
7,572
2,975
3,251
965
6,607
0
70,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,214
Gold Earned
32,878
466
Minions Killed
374
0
Camps Cleared
0
1,479,250
Distance Traveled
1,289,302
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,767
555
114
8
0
282,287
0
L
Cerberus
7,224
516
47
3
0
276,799
2
W
Xing Tian
7,588
542
33
2
0
315,919
3
L
Scylla
6,849
489
111
8
0
261,796
1
L
Artemis
5,700
407
55
4
0
188,397
0
L
Bastet
7,171
512
108
8
0
295,560
0
W
Achilles
9,287
663
91
7
0
280,704
1
L
Amaterasu
5,934
424
53
4
0
266,750
2
W
Bastet
7,771
555
93
7
0
337,805
2
W
Hou Yi
8,801
629
135
10
0
262,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role