Player Matchup

Anhur
Anhur
Gold III
 
Anhur
Gold III
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold III
Crspys
Kukulkan
Gold III
Level 118
God Stats
8W - 7L
1,824 SR
Queue Stats
88W - 84L
1,607 MMR
Solo
Ganesha
Ganesha
Platinum III
Xshadowbraverx
Ganesha
Platinum III
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 35L
1,500 MMR
Party 2
Kali
Kali
Gold III
iKhaoz
Kali
Gold III
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 30L
1,583 MMR
Party 2
Horus
Horus
Gold III
lilsplit158
Horus
Gold III
Level 134
God Stats
3W - 5L
1,381 SR
Queue Stats
171W - 175L
1,630 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 128
1,541 SR
1,564 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 154
1,545 SR
1,603 MMR
Odin
Odin
Gold II
 
Odin
Gold II
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold III
AcuteTotoRoto
Morgan Le Fay
Gold III
Level 157
God Stats
11W - 5L
1,566 SR
Queue Stats
79W - 76L
1,563 MMR
Solo
Chernobog
Chernobog
Platinum V
IV x Wolf
Chernobog
Platinum V
Level 158
God Stats
3W - 1L
1,310 SR
Queue Stats
39W - 33L
1,706 MMR
Party 1
Osiris
Osiris
Gold II
Mr_Stay_Fresh25
Osiris
Gold II
Level 170
God Stats
1W - 3L
1,294 SR
Queue Stats
111W - 110L
1,656 MMR
Solo
Hun Batz
Hun Batz
Gold II
Norahhhh
Hun Batz
Gold II
Level 122
God Stats
6W - 2L
2,057 SR
Queue Stats
60W - 62L
1,588 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
1 / 2 / 3
6,871
529
6,842
7,732
2,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Crspys
Kukulkan
13
0 / 4 / 1
6,888
530
3,780
7,577
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 3
6,052
466
2,944
9,213
6,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kali
iKhaoz
Kali
14
2 / 2 / 2
7,818
601
2,825
9,996
4,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

5
0 / 0 / 0
4,872
375
1,099
3,433
1,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bans
LancelotKing ArthurAthena

VS

Bans
AgniThothBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
4 / 1 / 2
7,718
594
5,555
9,497
8,157
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
AcuteTotoRoto
Morgan Le Fay
14
2 / 0 / 6
8,211
632
4,999
4,529
2,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chernobog
IV x Wolf
Chernobog
13
0 / 1 / 4
7,085
545
4,635
9,554
3,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 1 / 4
7,858
604
3,793
8,675
7,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
Norahhhh
Hun Batz
13
3 / 1 / 1
7,535
580
3,777
9,261
3,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
3
Kills
9
9
Deaths
4
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
2
3
1.25
W
Odin
 
Odin
4
1
2
5
W
Morgan Le Fay
AcuteTotoRoto
Morgan Le Fay
2
0
6
5
L
Kukulkan
Crspys
Kukulkan
0
4
1
0.13
W
Chernobog
IV x Wolf
Chernobog
0
1
4
2
W
0
1
4
2
W
Hun Batz
Norahhhh
Hun Batz
3
1
1
3.5
L
0
1
3
1.5
L
Kali
iKhaoz
Kali
2
2
2
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,490
Damage
22,759
37,951
Taken
41,516
17,336
Mitigated
24,886
11,172
Healing
16,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,842
3,671
0
1,125
7,732
2,749
0
0
7,685
0
60,392
W
Odin
 
Odin
5,555
1,108
0
2,204
9,497
8,157
0
1,957
7,540
0
21,317
W
Morgan Le Fay
AcuteTotoRoto
Morgan Le Fay
4,999
313
0
947
4,529
2,075
243
711
3,818
65,977
0
L
Kukulkan
Crspys
Kukulkan
3,780
379
0
625
7,577
2,805
0
3,371
4,158
52,229
0
W
Chernobog
IV x Wolf
Chernobog
4,635
2,426
0
4,234
9,554
3,084
666
1,746
7,808
0
55,662
W
3,793
1,216
0
4,104
8,675
7,933
0
210
8,331
0
53,119
W
Hun Batz
Norahhhh
Hun Batz
3,777
1,036
0
4,802
9,261
3,637
0
1,887
7,374
0
53,977
L
2,944
662
0
2,378
9,213
6,075
1
545
8,668
9,864
1,929
L
Kali
iKhaoz
Kali
2,825
1,553
0
5,558
9,996
4,248
470
1,083
8,866
0
64,274
L
1,099
411
0
1,486
3,433
1,459
0
0
3,156
0
10,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,501
Gold Earned
38,407
347
Minions Killed
411
0
Camps Cleared
0
1,211,319
Distance Traveled
1,356,672
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,871
529
116
9
0
248,007
2
W
Odin
7,718
594
15
1
0
282,228
4
W
Morgan Le Fay
8,211
632
115
9
0
263,714
2
L
Kukulkan
6,888
530
102
8
0
250,766
0
W
Chernobog
7,085
545
93
7
0
262,014
2
W
Osiris
7,858
604
92
7
0
228,583
0
W
Hun Batz
7,535
580
96
7
0
320,133
3
L
Ganesha
6,052
466
2
0
0
209,357
1
L
Kali
7,818
601
103
8
0
301,620
4
L
Horus
4,872
375
24
2
0
201,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role