Player Matchup

Yemoja
Yemoja
Gabi__Fr
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,600 Elo+
Party 2
Set
Set
NanoFolle
Set
Level 89
God Stats
6W - 5L
1,810 SR
Queue Stats
125W - 125L
1,506 Elo+
Solo
Bakasura
Bakasura
Sapo_De_La_Noche
Bakasura
Level 28
God Stats
39W - 36L
1,240 SR
Queue Stats
118W - 145L
1,385 Elo+
Party 2
Janus
Janus
manumarquez_03
Janus
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
55W - 68L
1,411 Elo+
Party 2
Izanami
Izanami
zBeLxcking
Izanami
Level 56
God Stats
2W - 6L
1,500 SR
Queue Stats
149W - 182L
1,424 Elo+
Party 2
Team Averages
Level 41
1,510 SR
1,465 Elo+

VS

Team Averages
Level 104
1,476 SR
1,492 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Volterion1
Ix Chel
Level 86
God Stats
4W - 5L
1,290 SR
Queue Stats
202W - 191L
1,474 Elo+
Solo
Osiris
Osiris
W1ggles
Osiris
Level 109
God Stats
7W - 7L
1,377 SR
Queue Stats
412W - 420L
1,530 Elo+
Party 1
Medusa
Medusa
Wars510
Medusa
Level 69
God Stats
19W - 14L
1,472 SR
Queue Stats
133W - 121L
1,469 Elo+
Solo
Bacchus
Bacchus
iTzZ CHIGGLES
Bacchus
Level 107
God Stats
17W - 19L
1,739 SR
Queue Stats
364W - 375L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Gabi__Fr
Yemoja
7
0 / 2 / 0
4,700
470
1,127
6,270
3,335
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 4 / 0
5,522
552
3,333
11,890
8,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 1 / 0
5,032
503
1,750
9,126
4,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 6 / 0
4,676
468
2,255
7,596
2,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
zBeLxcking
Izanami
10
0 / 2 / 0
5,232
523
2,223
6,531
2,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
2 / 0 / 2
6,143
614
2,755
5,253
3,264
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
Volterion1
Ix Chel
11
5 / 0 / 2
6,579
658
6,692
4,963
1,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
W1ggles
Osiris
12
4 / 1 / 1
7,347
735
9,209
12,359
10,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
Wars510
Medusa
10
1 / 0 / 2
5,817
582
5,116
3,737
1,497
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
11
3 / 0 / 1
5,821
582
3,543
6,104
3,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
23
1
Kills
15
15
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
0
2
3
L
Yemoja
Gabi__Fr
Yemoja
0
2
0
0
L
1
4
0
0.25
L
0
1
0
0
W
Ix Chel
Volterion1
Ix Chel
5
0
2
6
W
Osiris
W1ggles
Osiris
4
1
1
4.5
W
Medusa
Wars510
Medusa
1
0
2
2
W
Bacchus
3
0
1
3.5
L
0
6
0
0
L
Izanami
zBeLxcking
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,688
Damage
27,315
41,413
Taken
32,416
20,778
Mitigated
20,765
11,086
Healing
20,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
2,755
583
1,596
3,710
5,253
3,264
309
851
4,352
16,134
1,609
L
Yemoja
Gabi__Fr
Yemoja
1,127
442
1,138
436
6,270
3,335
0
3,066
3,132
9,216
0
L
3,333
1,396
0
4,233
11,890
8,733
0
970
10,920
0
28,510
L
1,750
869
0
3,309
9,126
4,182
0
888
8,122
0
35,183
W
Ix Chel
Volterion1
Ix Chel
6,692
559
94
1,756
4,963
1,828
954
1,390
3,162
43,312
0
W
Osiris
W1ggles
Osiris
9,209
4,309
0
7,515
12,359
10,381
90
100
11,966
0
56,013
W
Medusa
Wars510
Medusa
5,116
1,431
0
1,281
3,737
1,497
376
512
3,225
0
44,903
W
Bacchus
3,543
250
0
4,809
6,104
3,795
0
448
5,470
40,349
2,061
L
2,255
0
0
471
7,596
2,398
0
5,713
1,329
22,654
0
L
Izanami
zBeLxcking
Izanami
2,223
1,799
0
1,499
6,531
2,130
0
1,486
5,045
0
43,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,162
Gold Earned
31,707
275
Minions Killed
308
0
Camps Cleared
0
1,017,061
Distance Traveled
985,131
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,143
614
27
3
0
190,516
5
L
Yemoja
4,700
470
15
2
0
204,346
0
L
Set
5,522
552
56
6
0
191,105
0
L
Bakasura
5,032
503
76
8
0
241,412
0
W
Ix Chel
6,579
658
56
6
0
196,370
0
W
Osiris
7,347
735
85
9
0
161,537
2
W
Medusa
5,817
582
65
7
0
202,767
0
W
Bacchus
5,821
582
75
8
0
233,941
4
L
Janus
4,676
468
48
5
0
186,403
0
L
Izanami
5,232
523
80
8
0
193,795
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role