Player Matchup

Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Diamond IV
 
Cthulhu
Diamond IV
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Raijin
Raijin
Grandmaster
AxıomSpeed
Raijin
Grandmaster
Level 160
God Stats
7W - 3L
1,964 SR
Queue Stats
65W - 30L
3,119 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 134
1,655 SR
2,040 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 114
1,562 SR
1,998 MMR
Neith
Neith
Gold IV
HolyMemeLord
Neith
Gold IV
Level 65
God Stats
2W - 5L
1,598 SR
Queue Stats
36W - 34L
1,777 MMR
Solo
Ix Chel
Ix Chel
Diamond IV
KingVuaqz
Ix Chel
Diamond IV
Level 109
God Stats
0W - 2L
1,384 SR
Queue Stats
385W - 428L
2,099 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond V
lTh3l Punish3r
Kumbhakarna
Diamond V
Level 168
God Stats
36W - 27L
1,706 SR
Queue Stats
327W - 339L
2,117 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
5 / 0 / 3
7,924
792
3,853
8,312
5,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
 
Cthulhu
13
1 / 0 / 7
7,765
777
6,375
6,660
4,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
14
2 / 1 / 6
7,937
794
10,425
4,709
1,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
KuzenboOdinAresNe ZhaThoth

VS

Bans
AchillesSun WukongXbalanqueOsirisRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,674
667
3,634
6,187
2,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
KingVuaqz
Ix Chel
9
0 / 5 / 1
5,793
579
2,940
6,636
2,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
lTh3l Punish3r
Kumbhakarna
10
0 / 2 / 1
6,064
606
1,662
10,369
6,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
8
Kills
1
1
Deaths
8
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
3
6.5
W
Cthulhu
 
Cthulhu
1
0
7
4.5
W
Raijin
2
1
6
5
L
1
1
0
1
L
Ix Chel
KingVuaqz
Ix Chel
0
5
1
0.1
L
Kumbhakarna
lTh3l Punish3r
Kumbhakarna
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,653
Damage
8,236
19,681
Taken
23,192
12,060
Mitigated
10,920
8,166
Healing
2,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,853
598
0
3,185
8,312
5,881
958
1,285
7,027
0
29,670
W
Cthulhu
 
Cthulhu
6,375
211
747
3,075
6,660
4,397
296
1,225
5,435
22,364
1,408
W
Raijin
10,425
883
0
1,159
4,709
1,782
934
1,919
2,790
39,834
0
L
3,634
986
0
1,083
6,187
2,154
0
4,423
1,412
0
30,357
L
Ix Chel
KingVuaqz
Ix Chel
2,940
31
236
403
6,636
2,438
0
3,873
2,405
13,343
404
L
Kumbhakarna
lTh3l Punish3r
Kumbhakarna
1,662
161
0
446
10,369
6,328
0
7,392
2,370
10,562
562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,626
Gold Earned
18,531
151
Minions Killed
106
0
Camps Cleared
0
598,627
Distance Traveled
533,191
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,924
792
34
3
0
187,724
0
W
Cthulhu
7,765
777
39
4
0
225,683
0
W
Raijin
7,937
794
78
8
0
185,220
1
L
Neith
6,674
667
63
6
0
198,286
0
L
Ix Chel
5,793
579
20
2
0
143,718
0
L
Kumbhakarna
6,064
606
23
2
0
191,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role