Player Matchup

Merlin
Merlin
Platinum V
 
Merlin
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Gold I
Ellis-_-Dee-25
Yemoja
Gold I
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 131L
1,765 MMR
Solo
Hou Yi
Hou Yi
Platinum V
GiveNoBlood
Hou Yi
Platinum V
Level 156
God Stats
1W - 2L
1,704 SR
Queue Stats
402W - 376L
1,669 MMR
Solo
Loki
Loki
Gold V
Hawk8818
Loki
Gold V
Level 68
God Stats
4W - 1L
1,792 SR
Queue Stats
20W - 19L
1,550 MMR
Solo
Odin
Odin
Platinum II
SMWGang
Odin
Platinum II
Level 149
God Stats
2W - 4L
1,468 SR
Queue Stats
312W - 305L
1,822 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 125
1,593 SR
1,661 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 159
1,571 SR
1,683 MMR
Geb
Geb
Platinum IV
 
Geb
Platinum IV
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Platinum IV
BrocketLauncher
Nut
Platinum IV
Level 144
God Stats
21W - 17L
1,625 SR
Queue Stats
95W - 98L
1,745 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum III
LGasMonkeyL
Ah Muzen Cab
Platinum III
Level 158
God Stats
10W - 11L
1,566 SR
Queue Stats
350W - 364L
1,755 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum III
Oreless
Morgan Le Fay
Platinum III
Level 156
God Stats
22W - 12L
1,722 SR
Queue Stats
130W - 131L
1,896 MMR
Solo
Anubis
Anubis
Gold II
RicoTheBully_
Anubis
Gold II
Level 158
God Stats
2W - 5L
1,441 SR
Queue Stats
437W - 429L
1,519 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
6
0 / 0 / 0
3,513
703
2,191
2,005
620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
0 / 0 / 0
3,516
703
1,399
3,381
1,715
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hou Yi
6
0 / 0 / 0
3,255
651
2,093
3,045
1,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Loki
4
0 / 0 / 0
2,795
559
553
2,271
590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
SMWGang
Odin
7
1 / 1 / 0
3,817
763
1,667
5,242
1,894
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
AgniKukulkanSusanoBellona

VS

Bans
ThanatosNeithAthenaHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
6
0 / 0 / 0
3,463
693
1,450
3,462
2,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 0 / 0
3,089
618
2,540
3,020
934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ah Muzen Cab
LGasMonkeyL
Ah Muzen Cab
7
0 / 0 / 0
3,674
735
647
2,705
856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Oreless
Morgan Le Fay
6
0 / 0 / 0
3,319
664
1,117
2,823
907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

5
1 / 1 / 0
3,608
722
1,987
2,772
1,207
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
1
1
Kills
1
1
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
0
0
L
Geb
 
Geb
0
0
0
0
L
0
0
0
0
W
0
0
0
0
W
Hou Yi
0
0
0
0
W
Loki
0
0
0
0
L
Ah Muzen Cab
LGasMonkeyL
Ah Muzen Cab
0
0
0
0
L
Morgan Le Fay
Oreless
Morgan Le Fay
0
0
0
0
L
1
1
0
1
W
Odin
SMWGang
Odin
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,903
Damage
7,741
15,944
Taken
14,782
5,836
Mitigated
5,905
8,169
Healing
8,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,191
128
0
710
2,005
620
0
650
1,355
20,560
0
L
Geb
 
Geb
1,450
272
0
1,720
3,462
2,001
0
804
2,658
8,701
1,392
L
2,540
1,320
0
1,926
3,020
934
0
595
2,425
0
17,688
W
1,399
437
1,174
1,684
3,381
1,715
0
565
2,816
10,000
0
W
Hou Yi
2,093
1,082
0
1,488
3,045
1,017
0
849
2,196
0
20,589
W
Loki
553
108
0
1,094
2,271
590
0
467
1,804
0
6,675
L
Ah Muzen Cab
LGasMonkeyL
Ah Muzen Cab
647
201
0
461
2,705
856
0
1,184
1,521
0
22,767
L
Morgan Le Fay
Oreless
Morgan Le Fay
1,117
371
0
2,239
2,823
907
0
1,007
1,816
19,249
0
L
1,987
388
0
1,702
2,772
1,207
0
0
2,772
14,854
0
W
Odin
SMWGang
Odin
1,667
633
0
2,019
5,242
1,894
0
1,987
3,255
0
19,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,896
Gold Earned
17,153
157
Minions Killed
156
0
Camps Cleared
0
455,833
Distance Traveled
457,925
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
3,513
703
53
11
0
100,815
0
L
Geb
3,463
693
6
1
0
96,682
0
L
Nut
3,089
618
40
8
0
95,707
0
W
Yemoja
3,516
703
10
2
0
87,749
1
W
Hou Yi
3,255
651
44
9
0
85,632
0
W
Loki
2,795
559
15
3
0
85,823
0
L
Ah Muzen Cab
3,674
735
47
9
0
96,270
0
L
Morgan Le Fay
3,319
664
39
8
0
115,484
0
L
Anubis
3,608
722
24
5
0
53,782
1
W
Odin
3,817
763
35
7
0
95,814
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role