Player Matchup

Geb
Geb
Batman_LoOk
Geb
Level 107
God Stats
1W - 3L
1,217 SR
Queue Stats
139W - 148L
1,514 Elo+
Solo
Vulcan
Vulcan
Burning-Monarch1
Vulcan
Level 69
God Stats
32W - 8L
2,022 SR
Queue Stats
766W - 804L
1,464 Elo+
Solo
Anubis
Anubis
Hover369rus
Anubis
Level 173
God Stats
4W - 5L
1,500 SR
Queue Stats
717W - 714L
1,517 Elo+
Solo
Chernobog
Chernobog
REDDOTS FINEST1
Chernobog
Level 125
God Stats
3W - 4L
1,280 SR
Queue Stats
345W - 343L
1,452 Elo+
Solo
Janus
Janus
Toxic DreDon
Janus
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 64L
1,503 Elo+
Solo
Team Averages
Level 120
1,504 SR
1,490 Elo+

VS

Team Averages
Level 78
1,672 SR
1,505 Elo+
Fenrir
Fenrir
 
Fenrir
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
CallmeNO1
Atlas
Level 44
God Stats
2W - 5L
1,530 SR
Queue Stats
337W - 339L
1,503 Elo+
Solo
Shiva
Shiva
TanOsprey125699
Shiva
Level 148
God Stats
5W - 2L
2,008 SR
Queue Stats
142W - 120L
1,570 Elo+
Solo
Jing Wei
Jing Wei
UR T CAN
Jing Wei
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 75L
1,433 Elo+
Solo
Anubis
Anubis
zoomieeeees
Anubis
Level 80
God Stats
6W - 9L
1,821 SR
Queue Stats
352W - 360L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 6
7,192
1,027
5,011
6,213
4,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 1 / 5
7,297
1,042
7,050
3,492
1,433
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
10
0 / 4 / 7
6,126
875
5,535
5,582
2,451
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chernobog
REDDOTS FINEST1
Chernobog
13
3 / 0 / 5
7,073
1,010
4,853
6,078
2,284
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

11
1 / 2 / 3
6,675
954
5,341
4,095
1,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 4 / 5
6,009
858
3,718
8,390
6,971
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
CallmeNO1
Atlas
7
0 / 0 / 1
5,306
758
1,938
2,660
2,249
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

11
1 / 3 / 6
6,087
870
4,979
10,271
6,841
Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
UR T CAN
Jing Wei
11
1 / 2 / 4
6,139
877
3,541
3,880
1,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
15
6 / 0 / 2
7,327
1,047
6,115
5,916
3,038
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
27
9
Kills
9
9
Deaths
9
26
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
5
0.88
W
2
2
6
2.5
W
3
1
5
5.5
L
Atlas
CallmeNO1
Atlas
0
0
1
0.5
W
Anubis
0
4
7
0.88
W
Chernobog
REDDOTS FINEST1
Chernobog
3
0
5
5.5
L
1
3
6
1.33
W
1
2
3
1.25
L
Jing Wei
UR T CAN
Jing Wei
1
2
4
1.5
L
Anubis
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,790
Damage
20,291
25,460
Taken
31,117
12,270
Mitigated
20,683
8,537
Healing
9,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,718
313
686
990
8,390
6,971
0
6,170
2,220
0
5,934
W
5,011
439
942
1,274
6,213
4,679
0
2,349
3,864
8,392
0
W
7,050
4,010
977
768
3,492
1,433
412
1,181
2,179
19,943
0
L
Atlas
CallmeNO1
Atlas
1,938
504
21
225
2,660
2,249
0
1,707
953
4,060
69
W
Anubis
5,535
217
425
814
5,582
2,451
0
1,330
4,169
8,855
343
W
Chernobog
REDDOTS FINEST1
Chernobog
4,853
2,444
496
2,545
6,078
2,284
582
2,184
3,719
0
10,559
L
4,979
891
1,515
2,946
10,271
6,841
0
7,326
2,945
0
8,824
W
5,341
260
84
212
4,095
1,423
0
975
3,078
15,833
339
L
Jing Wei
UR T CAN
Jing Wei
3,541
2,634
0
0
3,880
1,584
0
2,915
965
0
6,800
L
Anubis
6,115
128
555
2,974
5,916
3,038
0
4,382
1,534
25,600
184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,363
Gold Earned
30,868
82
Minions Killed
60
0
Camps Cleared
0
675,045
Distance Traveled
568,151
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,009
858
3
0
0
132,720
0
W
Geb
7,192
1,027
10
1
0
134,599
0
W
Vulcan
7,297
1,042
23
3
0
141,010
0
L
Atlas
5,306
758
5
1
0
52,929
0
W
Anubis
6,126
875
12
2
0
126,986
0
W
Chernobog
7,073
1,010
12
2
0
145,302
0
L
Shiva
6,087
870
4
1
0
158,383
0
W
Janus
6,675
954
25
4
0
127,148
3
L
Jing Wei
6,139
877
13
2
0
90,361
0
L
Anubis
7,327
1,047
35
5
0
133,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role