Player Matchup

Ao Kuang
Ao Kuang
Cashanova
Ao Kuang
Level 106
God Stats
17W - 18L
1,449 SR
Queue Stats
122W - 113L
1,472 Elo+
Solo
Charon
Charon
EdwinVanDerSar99
Charon
Level 138
God Stats
8W - 2L
1,670 SR
Queue Stats
26W - 22L
1,467 Elo+
Solo
Scylla
Scylla
Halacore
Scylla
Level 190
God Stats
16W - 12L
1,497 SR
Queue Stats
176W - 194L
1,526 Elo+
Party 1
Surtr
Surtr
MANA x 819
Surtr
Level 68
God Stats
48W - 35L
1,494 SR
Queue Stats
393W - 418L
1,403 Elo+
Solo
Medusa
Medusa
Nick Riley II
Medusa
Level 62
God Stats
5W - 3L
1,652 SR
Queue Stats
59W - 59L
1,566 Elo+
Party 1
Team Averages
Level 113
1,552 SR
1,487 Elo+

VS

Team Averages
Level 133
1,467 SR
1,509 Elo+
Fafnir
Fafnir
 
Fafnir
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
DrClutch437
Chronos
Level 128
God Stats
0W - 2L
1,350 SR
Queue Stats
61W - 55L
1,517 Elo+
Solo
Izanami
Izanami
Quicksilver6710
Izanami
Level 153
God Stats
14W - 12L
1,631 SR
Queue Stats
288W - 272L
1,491 Elo+
Solo
Tyr
Tyr
billybob1337
Tyr
Level 51
God Stats
2W - 4L
1,354 SR
Queue Stats
72W - 78L
1,487 Elo+
Solo
Loki
Loki
hulkpotato
Loki
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Cashanova
Ao Kuang
11
3 / 3 / 2
6,534
545
3,768
11,002
4,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
1 / 1 / 3
6,716
560
3,962
7,068
4,462
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
Halacore
Scylla
12
2 / 0 / 1
7,547
629
3,562
3,566
1,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
14
1 / 0 / 0
8,031
669
7,835
7,827
5,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
4 / 0 / 0
6,468
539
8,968
6,332
2,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
1 / 0 / 0
5,959
497
3,770
8,407
7,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos
DrClutch437
Chronos
8
1 / 3 / 1
5,760
480
2,666
5,058
1,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 5 / 1
5,191
433
4,213
9,187
3,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 2 / 0
6,163
514
3,763
11,200
7,026
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

12
2 / 1 / 0
6,067
506
3,659
10,080
3,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
11
Kills
4
4
Deaths
11
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
0
0
1
W
Ao Kuang
Cashanova
Ao Kuang
3
3
2
1.33
L
Chronos
DrClutch437
Chronos
1
3
1
0.5
W
1
1
3
2.5
W
Scylla
Halacore
Scylla
2
0
1
2.5
W
Surtr
1
0
0
1
W
4
0
0
4
L
0
5
1
0.1
L
0
2
0
0
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,095
Damage
18,071
35,795
Taken
43,932
17,728
Mitigated
22,964
15,062
Healing
15,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,770
1,023
176
3,275
8,407
7,368
0
1,619
6,788
18,110
0
W
Ao Kuang
Cashanova
Ao Kuang
3,768
776
0
6,074
11,002
4,275
179
1,237
9,765
30,304
0
L
Chronos
DrClutch437
Chronos
2,666
1,735
0
1,201
5,058
1,615
0
2,962
2,096
24,003
4,858
W
3,962
429
333
2,010
7,068
4,462
350
1,344
5,724
12,278
3,414
W
Scylla
Halacore
Scylla
3,562
870
0
750
3,566
1,088
447
1,128
2,438
48,905
2,158
W
Surtr
7,835
2,951
0
4,772
7,827
5,657
0
0
7,827
1,633
61,817
W
8,968
3,663
0
1,123
6,332
2,246
667
2,269
4,063
0
51,501
L
4,213
3,110
0
1,486
9,187
3,271
0
2,289
6,898
0
35,712
L
3,763
784
0
4,426
11,200
7,026
0
1,735
8,733
0
45,805
L
3,659
1,278
219
4,905
10,080
3,684
0
2,061
7,885
0
44,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,296
Gold Earned
29,140
378
Minions Killed
304
0
Camps Cleared
0
1,203,982
Distance Traveled
1,072,132
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,959
497
23
2
0
224,990
0
W
Ao Kuang
6,534
545
52
4
0
269,131
2
L
Chronos
5,760
480
60
5
0
136,008
0
W
Charon
6,716
560
37
3
0
230,030
3
W
Scylla
7,547
629
104
9
0
251,759
1
W
Surtr
8,031
669
112
9
0
225,245
0
W
Medusa
6,468
539
73
6
0
227,817
0
L
Izanami
5,191
433
61
5
0
217,856
3
L
Tyr
6,163
514
87
7
0
238,715
2
L
Loki
6,067
506
73
6
0
254,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role