Player Matchup

Ymir
Ymir
CARNAGE7028835
Ymir
Level 108
God Stats
7W - 11L
1,500 SR
Queue Stats
53W - 114L
1,288 Elo+
Solo
Arachne
Arachne
DeadManssEnd
Arachne
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,245 Elo+
Party 3
Medusa
Medusa
DemoonBlack
Medusa
Level 159
God Stats
15W - 12L
1,648 SR
Queue Stats
287W - 292L
1,580 Elo+
Solo
King Arthur
King Arthur
MercGoated
King Arthur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
RogueAce07
Baron Samedi
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,245 Elo+
Party 3
Team Averages
Level 93
1,530 SR
1,371 Elo+

VS

Team Averages
Level 143
1,638 SR
1,489 Elo+
Chang'e
Chang'e
BraggestCrane72
Chang'e
Level 147
God Stats
27W - 18L
1,649 SR
Queue Stats
214W - 188L
1,488 Elo+
Party 1
Osiris
Osiris
ChaotikPanda
Osiris
Level 134
God Stats
3W - 0L
1,850 SR
Queue Stats
60W - 57L
1,475 Elo+
Party 2
Izanami
Izanami
OG KSZ
Izanami
Level 153
God Stats
3W - 0L
1,687 SR
Queue Stats
164W - 147L
1,542 Elo+
Party 1
Bacchus
Bacchus
Sirhoey
Bacchus
Level 154
God Stats
3W - 3L
1,282 SR
Queue Stats
137W - 157L
1,449 Elo+
Solo
Thor
Thor
ÈternalEden
Thor
Level 129
God Stats
2W - 0L
1,725 SR
Queue Stats
63W - 54L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 0
5,850
532
2,944
8,501
4,617
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
DeadManssEnd
Arachne
8
0 / 2 / 0
4,564
415
3,448
8,267
3,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Medusa
9
1 / 3 / 0
5,736
521
6,144
6,771
2,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

King Arthur
MercGoated
King Arthur
8
0 / 5 / 0
4,370
397
2,102
9,571
7,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
RogueAce07
Baron Samedi
10
0 / 0 / 2
5,798
527
4,797
3,635
1,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,230
566
2,351
6,722
2,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
12
3 / 0 / 3
7,098
645
8,762
7,517
5,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
OG KSZ
Izanami
9
0 / 1 / 3
5,068
461
4,986
5,113
1,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Sirhoey
Bacchus
10
2 / 0 / 2
5,764
524
4,947
8,288
7,259
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
4 / 1 / 0
7,415
674
3,093
10,209
4,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
11
11
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
L
2
1
0
2
W
Osiris
3
0
3
4.5
L
Arachne
DeadManssEnd
Arachne
0
2
0
0
L
Medusa
1
3
0
0.33
L
King Arthur
MercGoated
King Arthur
0
5
0
0
W
Izanami
OG KSZ
Izanami
0
1
3
1.5
L
Baron Samedi
RogueAce07
Baron Samedi
0
0
2
1
W
Bacchus
Sirhoey
Bacchus
2
0
2
3
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,435
Damage
24,139
36,745
Taken
37,849
18,744
Mitigated
21,524
6,703
Healing
16,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,351
34
416
2,132
6,722
2,644
0
2,481
4,241
47,730
0
L
2,944
821
0
2,745
8,501
4,617
0
1,989
6,484
8,361
0
W
Osiris
8,762
3,023
0
3,910
7,517
5,536
0
1,116
6,401
0
50,719
L
Arachne
DeadManssEnd
Arachne
3,448
2,656
0
1,415
8,267
3,141
0
1,394
6,667
0
26,200
L
Medusa
6,144
1,469
143
1,258
6,771
2,241
360
2,535
4,175
0
42,096
L
King Arthur
MercGoated
King Arthur
2,102
581
0
20
9,571
7,091
0
0
9,098
0
13,101
W
Izanami
OG KSZ
Izanami
4,986
3,864
228
986
5,113
1,643
0
534
4,579
0
35,921
L
Baron Samedi
RogueAce07
Baron Samedi
4,797
577
209
913
3,635
1,654
0
756
2,700
31,629
2,826
W
Bacchus
Sirhoey
Bacchus
4,947
606
374
2,882
8,288
7,259
0
1,969
6,319
16,477
1,118
W
3,093
1,327
0
5,568
10,209
4,442
845
1,391
8,818
0
64,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,318
Gold Earned
31,575
181
Minions Killed
371
0
Camps Cleared
0
1,054,477
Distance Traveled
1,034,299
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,230
566
101
9
0
217,233
0
L
Ymir
5,850
532
10
1
0
225,500
0
W
Osiris
7,098
645
97
9
0
212,018
0
L
Arachne
4,564
415
46
4
0
234,295
0
L
Medusa
5,736
521
52
5
0
178,270
0
L
King Arthur
4,370
397
16
1
0
213,466
0
W
Izanami
5,068
461
52
5
0
191,969
0
L
Baron Samedi
5,798
527
57
5
0
202,946
2
W
Bacchus
5,764
524
18
2
0
211,695
0
W
Thor
7,415
674
103
9
0
201,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role