Player Matchup

Chaac
Chaac
FullMetalReapr
Chaac
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,521 Elo+
Party 2
Janus
Janus
KingSavageWolfi
Janus
Level 128
God Stats
10W - 12L
1,726 SR
Queue Stats
666W - 677L
1,475 Elo+
Solo
Da Ji
Da Ji
NitroNasty
Da Ji
Level 175
God Stats
0W - 2L
1,357 SR
Queue Stats
186W - 187L
1,542 Elo+
Party 2
Tiamat
Tiamat
ZEUS355
Tiamat
Level 177
God Stats
1W - 1L
1,702 SR
Queue Stats
189W - 205L
1,492 Elo+
Solo
Nu Wa
Nu Wa
xMARSHx
Nu Wa
Level 68
God Stats
7W - 5L
1,691 SR
Queue Stats
248W - 249L
1,475 Elo+
Solo
Team Averages
Level 131
1,595 SR
1,501 Elo+

VS

Team Averages
Level 139
1,544 SR
1,495 Elo+
Erlang Shen
Erlang Shen
Emotionl
Erlang Shen
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
212W - 215L
1,498 Elo+
Party 1
Cthulhu
Cthulhu
Eоwyn
Cthulhu
Level 197
God Stats
3W - 1L
1,552 SR
Queue Stats
77W - 72L
1,497 Elo+
Party 1
Thor
Thor
TopoftheCactus
Thor
Level 83
God Stats
3W - 4L
1,379 SR
Queue Stats
207W - 197L
1,518 Elo+
Solo
Chiron
Chiron
Trigootk
Chiron
Level 165
God Stats
3W - 0L
1,732 SR
Queue Stats
194W - 196L
1,496 Elo+
Solo
Geb
Geb
xChechoFTWx
Geb
Level 105
God Stats
11W - 3L
1,555 SR
Queue Stats
274W - 286L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 2
7,594
759
9,130
13,004
15,152
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 5 / 2
7,490
749
5,396
8,325
3,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
12
1 / 3 / 3
6,752
675
5,620
8,033
4,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
ZEUS355
Tiamat
11
1 / 4 / 3
6,989
699
6,470
7,988
4,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
xMARSHx
Nu Wa
14
1 / 3 / 3
7,805
781
7,589
6,989
2,547
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Emotionl
Erlang Shen
14
2 / 1 / 10
8,123
812
6,917
9,371
9,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Eоwyn
Cthulhu
16
5 / 2 / 9
8,898
890
13,409
9,905
10,600
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
7 / 3 / 4
8,592
859
7,787
8,950
4,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chiron
Trigootk
Chiron
15
3 / 1 / 8
8,678
868
9,665
10,236
4,267
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

15
1 / 0 / 12
9,074
907
4,977
8,720
7,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
61
6
Kills
18
18
Deaths
7
13
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Emotionl
Erlang Shen
2
1
10
7
W
Cthulhu
Eоwyn
Cthulhu
5
2
9
4.75
L
3
3
2
1.33
L
0
5
2
0.2
L
Da Ji
1
3
3
0.83
W
7
3
4
3
W
Chiron
Trigootk
Chiron
3
1
8
7
L
Tiamat
ZEUS355
Tiamat
1
4
3
0.63
W
1
0
12
7
L
Nu Wa
xMARSHx
Nu Wa
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,205
Damage
42,755
44,339
Taken
47,182
29,645
Mitigated
36,183
13,485
Healing
17,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Emotionl
Erlang Shen
6,917
1,846
0
2,694
9,371
9,931
571
4,207
5,067
0
15,533
W
Cthulhu
Eоwyn
Cthulhu
13,409
70
1,587
1,276
9,905
10,600
153
4,361
5,363
30,092
0
L
9,130
229
0
6,110
13,004
15,152
0
6,168
6,162
0
11,823
L
5,396
85
368
928
8,325
3,124
0
3,320
4,564
24,971
0
L
Da Ji
5,620
998
462
908
8,033
4,205
0
2,962
4,880
0
6,624
W
7,787
151
831
1,129
8,950
4,230
329
3,717
5,008
0
14,490
W
Chiron
Trigootk
Chiron
9,665
1,199
2,396
4,178
10,236
4,267
1,665
3,375
6,593
0
31,328
L
Tiamat
ZEUS355
Tiamat
6,470
678
716
1,743
7,988
4,617
0
2,907
4,818
10,608
509
W
4,977
84
1,204
2,590
8,720
7,155
357
3,496
5,138
15,594
3,114
L
Nu Wa
xMARSHx
Nu Wa
7,589
2,661
846
1,404
6,989
2,547
0
1,798
4,874
21,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,630
Gold Earned
43,365
94
Minions Killed
145
0
Camps Cleared
0
858,847
Distance Traveled
951,282
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,123
812
20
2
0
198,861
0
W
Cthulhu
8,898
890
35
4
0
182,514
0
L
Chaac
7,594
759
1
0
0
197,614
0
L
Janus
7,490
749
58
6
0
156,091
0
L
Da Ji
6,752
675
2
0
0
171,653
0
W
Thor
8,592
859
15
2
0
155,063
0
W
Chiron
8,678
868
56
6
0
200,181
0
L
Tiamat
6,989
699
9
1
0
178,838
0
W
Geb
9,074
907
19
2
0
214,663
0
L
Nu Wa
7,805
781
24
2
0
154,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role