Player Matchup

Artemis
Artemis
JolrathZ
Artemis
Level 102
God Stats
21W - 6L
1,770 SR
Queue Stats
98W - 84L
1,515 Elo+
Party 1
Arachne
Arachne
KingBullyYT
Arachne
Level 106
God Stats
19W - 6L
1,724 SR
Queue Stats
27W - 24L
1,497 Elo+
Party 1
Ymir
Ymir
Kurrenxyy
Ymir
Level 85
God Stats
3W - 3L
1,534 SR
Queue Stats
75W - 77L
1,502 Elo+
Party 1
Surtr
Surtr
Noah_Rxch60
Surtr
Level 137
God Stats
7W - 12L
1,430 SR
Queue Stats
77W - 56L
1,522 Elo+
Party 1
Bacchus
Bacchus
venus627hulking
Bacchus
Level 98
God Stats
13W - 11L
1,504 SR
Queue Stats
104W - 104L
1,402 Elo+
Solo
Team Averages
Level 106
1,592 SR
1,488 Elo+

VS

Team Averages
Level 63
1,469 SR
1,391 Elo+
Sun Wukong
Sun Wukong
TSGxKhaos
Sun Wukong
Level 17
God Stats
1W - 4L
1,379 SR
Queue Stats
10W - 19L
1,353 Elo+
Party 2
Fafnir
Fafnir
TaCoMan6868
Fafnir
Level 90
God Stats
13W - 11L
1,449 SR
Queue Stats
35W - 40L
1,422 Elo+
Solo
Scylla
Scylla
XxREAPERxX12314
Scylla
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 49L
1,443 Elo+
Solo
Hachiman
Hachiman
dtackleKB43
Hachiman
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,437 Elo+
Solo
Loki
Loki
perfectOblivion
Loki
Level 62
God Stats
1W - 2L
1,518 SR
Queue Stats
19W - 28L
1,298 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JolrathZ
Artemis
14
6 / 0 / 2
7,634
545
10,007
7,835
3,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
KingBullyYT
Arachne
13
8 / 0 / 0
8,665
619
13,839
14,060
6,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
12
1 / 1 / 5
6,973
498
5,845
10,880
8,871
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

13
1 / 1 / 7
7,402
529
3,623
11,411
5,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 0 / 0
7,404
529
7,083
8,573
7,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
TSGxKhaos
Sun Wukong
11
0 / 2 / 0
6,120
437
3,448
10,094
7,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mace

Mace

+10
Physical Power

Fafnir
10
0 / 4 / 1
6,345
453
4,293
14,120
16,629
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 5 / 0
6,306
450
5,835
10,162
3,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
dtackleKB43
Hachiman
11
1 / 4 / 0
6,215
444
5,990
11,519
3,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 3 / 1
6,876
491
5,826
12,987
4,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
18
Kills
2
2
Deaths
18
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artemis
JolrathZ
Artemis
6
0
2
7
W
Arachne
KingBullyYT
Arachne
8
0
0
8
W
Ymir
1
1
5
3.5
W
1
1
7
4.5
L
Sun Wukong
TSGxKhaos
Sun Wukong
0
2
0
0
L
Fafnir
0
4
1
0.13
L
0
5
0
0
L
Hachiman
dtackleKB43
Hachiman
1
4
0
0.25
L
1
3
1
0.5
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,397
Damage
25,392
52,759
Taken
58,882
32,256
Mitigated
35,785
18,753
Healing
14,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
JolrathZ
Artemis
10,007
4,576
0
4,178
7,835
3,501
56
1,141
6,694
0
46,327
W
Arachne
KingBullyYT
Arachne
13,839
11,655
0
3,279
14,060
6,397
1,136
5,116
8,944
0
60,845
W
Ymir
5,845
957
0
2,557
10,880
8,871
17
2,733
8,147
32,549
0
W
3,623
1,466
0
5,967
11,411
5,966
560
837
10,574
1,166
52,500
L
Sun Wukong
TSGxKhaos
Sun Wukong
3,448
196
0
1,499
10,094
7,346
0
5,330
4,068
0
29,082
L
Fafnir
4,293
861
0
3,452
14,120
16,629
0
3,181
10,939
18,417
0
L
5,835
1,152
0
1,777
10,162
3,205
0
666
9,496
44,154
3,555
L
Hachiman
dtackleKB43
Hachiman
5,990
3,687
0
3,534
11,519
3,683
106
1,337
10,182
0
50,101
L
5,826
958
0
4,439
12,987
4,922
0
1,679
11,264
0
63,758
W
7,083
935
0
2,772
8,573
7,521
0
0
7,921
38,562
2,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,078
Gold Earned
31,862
350
Minions Killed
339
0
Camps Cleared
0
1,324,807
Distance Traveled
1,212,037
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,634
545
58
4
0
238,551
1
W
Arachne
8,665
619
100
7
0
295,184
0
W
Ymir
6,973
498
43
3
0
256,002
2
W
Surtr
7,402
529
84
6
0
281,094
1
L
Sun Wukong
6,120
437
47
3
0
245,561
0
L
Fafnir
6,345
453
26
2
0
230,582
0
L
Scylla
6,306
450
82
6
0
214,002
0
L
Hachiman
6,215
444
81
6
0
222,859
0
L
Loki
6,876
491
103
7
0
299,033
4
W
Bacchus
7,404
529
65
5
0
253,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role